Our developers have
worked on console games dating back to the 32 - bit era, and have created games in many different genres.
Around this time they had finally been given the opportunity to get their first dev kit («the box») and start
working on a console for the first time.
The big challenge will actually be getting Assassin's of Kings to
work on consoles without something blowing up or catching fire.
It's a simple tweak but one that makes the controls feel less like a poor excuse for an arcade cabinet to something that
actually works on the consoles.
The original Halo Wars, while not a classic, was an excellent attempt at getting the traditionally mouse heavy genre of
RTS working on the console.
As everyone knows, resolution reductions have been a key tool for developers to get Xbox One games running at similar levels to their PS4 equivalents, so clearly, what works on PC can
work on console too.
In fact the game was in such a poor state, thanks to being developed by Iron Galaxy Studios, a company that
usually works on console releases, that Warner Bros. made the unprecedented move of taking the game off of Steam entirely until it met what they deemed to be their quality standards.
* RTS Games - Real Time Strategy games have never really
worked on consoles with very few exceptions (see Halo Wars) and that is simply because the traditional controller set up is not accurate / fluid enough to handle the kind of unit management demanded by RTS».
«We weren't keen to break away from console development per say, that wasn't the reason, and we're not saying that we'd never
work on consoles again; it's just a new challenge and a new opportunity really,» says Brand.
It might be that it released when I was getting ready for EGX, but the good news is there is a demo available on Steam and developers Bedtime Digital Games are hard
at work on console versions, including a Switch version.
Not really, if 3rd parties were team up and make their own console and out cut out the middle man, Sony and Microsoft would close up shop, none of them sell as well as Nintendo first party, and this not the Wii u situation anymore, both the handheld and console team are together on the switch, this why the vita fail Sony didn't want to spend money on a handheld team which put more
work on console team, this and the memory card was the reason for failing.
Scorpio will support 4K Gaming and High - fidelity VR but the most important statement of the night is that the three consoles will all be compatibly — all Xbox software will
work on all consoles in the «Xbox Family».
Talking about the future of video games, Langdale described how he believed DLC and episodic content represented the best opportunities for developers
working on consoles over the coming years.
In terms of its mainstream appeal and cultural crossover, the next most influential shooter was probably Goldeneye, which proved that FPS could
truly work on a console, delivering the most cinematic action game of its era.
He says that in order for the game to
work on the console Sony would have to look into the problem and «it doesn't look like Sony has any plans to address that issue.»
In fact the game was in such a poor state, thanks to being developed by Iron Galaxy Studios, a company that usually
works on console -LSB-...]
More than anything, that's what Halo demonstrated: That a First - Person Shooter could not
only work on a console but work well.
Ninja Theory is an independent developer that has
previously worked on console games such as Heavenly Sword, Enslaved: Odyssey to the West and Devil May Cry.
However, getting out the DX11 version with all the features included that we didn't have time to develop
while working on the console versions, took much longer than expected.
One developer I speak to, who prefers to remain anonymous, is currently PC focused and yet to
work on a console project, but does see Sony's E3 «blanking» of indies as potentially harmful.
Cerny will also discuss his motivations behind creating PS4 launch title Knack
alongside working on the console, and the insights he has gained performing both hardware and software development roles.
So I joined hands with a few other developers and
started work on a console backend for the framework I'm using, OpenFL / HaxeFlixel.
Patrick Cook: We feel
like working on a console title is going to mean a very different approach to the twitch mobile games we've released recently, however I think in Death Squared you'll very quickly notice a possibly familiar «one more try» kind of situation.
«We also see opportunity to empower developers
who work on console, PC and mobile games to use our cloud infrastructure and services to enhance their game - play and community.
Mighty Rabbit Studios is currently wrapping up
work on console ports of Saturday Morning RPG and Breach & Clear: Deadline.
RTS can
work on a console if the controls are actually made for it from the ground up, but no one is risking that so far.
Californian developer Ready At Dawn, creators of the award winning God of War: Chains of Olympus on the PSP, may be working on «an original PS3 / Xbox 360 title», as well as on an «unannounced console platform», but that hasn't stopped the independant developer announcing that they are
also working on a console game engine.
We're not in the NES era where the weak soundchip limited us to chiptunes, nor the SNES / Mega Drive one where MIDI songs with samples were the only thing that could
work on the console hardware.
True, the controls do take a little while to get used to, but you'll soon discover plenty of shortcuts and also realise that smart decisions have been made in regard to assuring that the game would
work on consoles without it feeling clunky.