A University
of Illinois study showed that when groups
of people eat
together at a restaurant at which they must state their food
choice aloud, they tend to select
items from the same menu categories.
For example, when I talk about a multi-select multiple -
choice question with a Submit button and
item - specific feedback, my team knows what I mean because we've built that kind
of interaction
together.
Show students the
choices of text, fonts, color, graphics, and even animation, if possible, while you input those
items and create the finished product
together.
- after the remakes
of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the
choices were Caravan Heart (GBA), a professional version
of Dragon Quest Monsters 2, or a brand new game - the staff made the plot
together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation
of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing
together the ridable monsters aspect
of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful
items that are optional - compulsory
items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form
of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one
of the
items that can be bought with Communication Coins has the same effect with «Key
of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
While the color
choice was interesting (I think via a computer it might be coming across differently that it really is), and I couldn't decide if it was gold or greenish, I think having the walls and curtains the same tone was a good solution there for making those two
items work, so it ends up a wash
of patterns that can flow
together as a neutral rather than a bunch
of patterns and colors fighting for attention.