Another thing about the plot is that sometimes it's
told during gameplay through voice chatter from your squad.
The narrative was
told during gameplay which, owing to the hectic nature of a typical match in Titanfall meant that hardly anyone took notice and nor did they have to; whatever semblance of a «story» exists in Titanfall, it is ultimately a very poor one.
Not exact matches
The developers also created the game such that the player, game world, and music are allowed to
tell the story
during gameplay.
During the last months, we have worked on many different things, including: — animation, improving the moves of the fox and slightly changing its shape so it feels more like a living creature — game context, expanding the universe, its characters and their motivations — game structure, starting implementing some levels and creating more
gameplay elements — narration, figuring out how we want to
tell our story in harmony with the
gameplay Of course there's still a lot to be done, but we are not going backward so it's pretty encouraging!
Fe — Fe is a new type of platform adventure where the story is up to you to discover, without handholding,
told wordlessly through the discoveries you make
during gameplay.
The banter and conversation the two of them hold
during the course of the
gameplay is consistently entertaining, and effective in building the subdued, sweet love story that the game
tells.
While there aren't a ton of puzzles, each one presents their own unique challenges and brings with them the only real
gameplay elements present in the game: the ability to throw balls of light at orange pillars to make them blue, and an option to
tell a companion you meet
during your travels where to stand.
is
told during simple 2D cutscenes that play between battles, and often overlay
during gameplay.
The story of Tiny Metal is
told during simple 2D cutscenes that play between battles, and often overlay
during gameplay.
The William
Tell Overture does not play once
during gameplay (except for a brief section of the piece that you would blink or miss to hear).
Fe is a new type of platform adventure where the story is up to you to discover, without handholding,
told wordlessly through the discoveries you make
during gameplay.