But smart filmmakers have found ways to integrate the rhythms, moves, feel and
tone of games into their pictures while still ensuring they feel cinematic.
Not exact matches
It was actually a gift to a player
of Alexis quality in that kind
of position and the forward did not waste time to beat the goalkeeper and convert
into the empty net to set the
tone for Arsenal in the
game.
The expertise, the wit, the accents... all
of the predictable factors play
into my appreciation
of men like Darke and Tyler; but really, what I appreciate most is simply the conversational, practical
tone they bring to the
game.
The opening cinematic just sets the
tone for the whole
game, visually stunning an unbeatable story that not just intrigues you and makes you want to go the extra mile by scanning objects so you can dig deeper
into the universe
of Metroid.
While the process
of jumping
into custom maps requires a lot
of patience to cater to potentially lengthy download and loading times, Arcade allows for the possibilities
of a diverse array
of levels and
game modes that are far removed from the
tone and rules
of the main
game (Although, the Hope County denizen that pimps Far Cry Arcade deserves a mention as the most irritating character in the
game).
Completely ignoring the personalities and whimsical
tone of the Super Mario video
game series, the film is a bizarre mess that attempts to shoehorn some
of the series concepts
into a realistic setting, and the result is barely recognizable as the property that
gamers around the world know and love.
Essentially, you're stepping
into the boots
of the pussycat - like AI Felyne that normally accompany you on your single player jaunts, with a number
of gameplay elements
toned down to better suit a novice's entry point
into the
game.
«Silent Hill» manages to tap
into the phenomenal look and
tone of the
games, while also being a pretty decent movie otherwise — despite a big boring exposition dump right before the climax.
One
of the reasons
of the track's rejection might be because the style
of music didn't fit
into the
game's
tone, but the song should definitely be a treat for the fans as they would be able to imagine how the
game would have been with the song in it.
The Rules
of the
Game has a
tone that could be symbolized by the escalating merry - go - round that prominently plays
into the climax
of Strangers on a Train — up and down, all around and seemingly totally out
of control.
As I stated the start
of this long - winded review Playground have transplanted the handling model
of Forza 4 straight
into Horizon with just a few tweaks made along the way to ensure that it suits the more accessible and fun
tone of their
game.
There are certainly other notes that we're trying to hit as well, and the reason we did this is always to allow the player to experience that emotion — to give them a chance to hook
into the emotional
tone of this scene and react to it and feel like they want to accomplish something in the
game as a result.»
While previous
games focused on the power fantasy and rage
of Kratos, the addition
of Atreus
into the
game alters the narrative
tone, but there are gameplay implications as well.
Devil May Cry 3 being the very title to get me
into the hack and slash genre and indeed the best title
of the series in my opinion, that particular
game had one
of the most bad ass protagonists I had ever seen, plus an amazing battle system and a really good story line that had Dante's Devine Comedy over
tones mixed with good humour and some good old - fashioned demon slaying.
Whilst PUBG Corp. mentioned that they'd like to
tone down their skin offering to avoid turning their
game into a mess
of colors like H1Z1 has become, it seems they might now be moving away from that initial plan.
Questions about the setting, about the maturity level and the
tone of the storytelling, and about the ways it ties back
into the first
game.
After an initial opening mission which sets up the
tone of the story, Valkyrie splits
into two
game modes.
Story and
tone isn't enough to carry a
game and to that end, Rockstar has tweaked the
game's signature gunplay to near perfection, turning the once so - so combat
into an incredible spectacle
of bullets and blood.
The way that they were weaved
into the story matches the fanciful and fun
tone, and it never really felt too ridiculous or out
of place, due to the
game's pervasive sense
of levity.
It was nothing like the trailer that got me
into the
game, sure, but I had all but forgotten about all
of that, glued instead to this very solitary, foreign, cold world, where everything seemed to have been aligned in
tones of green and black.
Considered by Sushee to be the «fourth» installment
of the series following the unreleased third
game Fear Effect: Inferno, Fear Effect Sedna will take the franchise
into unexpected territory; the crowdfunding campaign promises a third - person isometric tactical - action
game with the familiar
tones of the Fear Effect saga.
The reboot absolutely nailed it, keeping the
tone of the originals while developing Lara's character from one note video
game cliche
into a believable character, with her own fears and insecurities.
Capcom's latest entry
into the series is a bipolar experiment as its perspective and overall
tone are a relative far cry from the series» renowned tendencies; while it rekindles certain gameplay and design elements that are not only reminiscent to the series» golden age, but seamlessly blends the core fundamentals
of the genre and the powerless implementation that has been popularized in modern survival horror
game design, ushering a harmonic balance
of the new and old.
If the
game is capable
of maintaining that
tone throughout, without devolving
into camp or bloody rampage, Naughty Dog will have achieved something truly impressive for an action
game.
Their last
game to land on consoles came in the form
of Tiny Brains, a journey that led players
into the world
of rodents caught in scientific lab experiments — their newest
game has a slightly different
tone.
As a twenty - year fan
of Mystery Science Theater 3000, and particularly
of its old sci - fi movies like The Creeping Terror and Prince
of Space, I jumped at the chance to edit a
game that captured that same
tone; earnest to the point
of cheesiness, but still giddy and fun if you let yourself get
into it.
Most gratifyingly, is the variety found in Project DIVA Future
Tone song list, with tracks that transcend the typical energetic J - pop numbers, venturing
into genres like samba, rock, and even quirky iterations
of game music.
The
game seems to put more energy
into its setting,
tone and mood through its soundtrack, and its use
of texture and color.
Speaking
of the
game's design, the level
of detail put
into the various areas you'll explore on SR388 is really impressive, with a rich colour palette subtly altering
tone as you venture further
into the interior
of the planet.
Once you get
into the
game you will notice the level
of detail is
toned down a few notches from the cut scenes but things do look pretty sharp.