Not exact matches
The praise was not misplaced, as the narrator's dulcet
tones do an amazing job
of guiding you through the
game and giving voice to the
world and its inhabitants.
Completely ignoring the personalities and whimsical
tone of the Super Mario video
game series, the film is a bizarre mess that attempts to shoehorn some
of the series concepts into a realistic setting, and the result is barely recognizable as the property that
gamers around the
world know and love.
It took the
game changing
world from Ocarina
of Time 3D, the darker story
tones from Majora's Mask and Twilight Princess HD, as well as amiibo support and Wolf Link from the latter.
The first, semi-prerendered cinematic trailer introduced the
world and
tone, while the second showed a number
of clips from in -
game screenshots, depicting characters, locations and story hints.
And some
of the filmmaking here — the way he juggles the
tone from life - and - death - stakes to the Hollywood fun - and -
games and back, the breathlessly tense editing
of the final act — is pretty much
world class.
Returning Final Fantasy characters are obviously well done, retaining some
of their defining traits, such as the Warrior
of Light's righteousness, while adding some more goofy traits that go hand in hand with the light - hearted
tone of the
game's story and
world.
A few users on ResetEra shared some screenshots
of the
game pre-patch and post-patch to show that the «adjusted
world detail» involves the
toning down
of a few visual elements, such as the shadows.
There's nobody like Snake, and there's nothing like Metal Gear Solid — plenty
of other
games let you sneak and shoot around a big open
world, but none
of them have the style, the
tone, or the totally inappropriate gravitas
of this series.
Inspired by early Tim Burton films, the course and background in Albert & Otto are created entirely in grey scale; it's a feature that, combined with ambient music and mysterious gears that seem to be an integral feature
of this
world, carries on the sinister
tone created at the opening
of the
game when your sister is abducted by formless black shadows.
Exposition is still there, as that's how we learn about the
world and narrative
of Cave Story, but it's never inane, trite, or obtrusive to the
game, as the story is layered and feels meaningful as it quickly puts forth a mystery
of what's happening and why, and sets up a dark
tone to the proceedings that contrast quite heavily with what many may see as cute visuals.
The
game drew some comparison to The Last
of Us for its
tone, as well as being set in a post apocalyptic
world full
of zombie - like things, but as soon as we saw the
game in action, the differences became clear.
Although it might seem like a strange choice to some at first, the
tone of the
game's large open -
world seems quite fitting actually.
World of Wonder: Environment Footage brought a soothing tone to showcase how vastly open world the game is looking t
World of Wonder: Environment Footage brought a soothing
tone to showcase how vastly open
world the game is looking t
world the
game is looking to be.
The Phantom Pain has a
tone like no other and simultaneously sells its
world on the promise
of real, effecting human drama headlined by brutal displays
of man's inhumanity towards his fellow man along with plenty
of the weirdest, funniest, coolest spectacle you will ever see in a video
game.
The music is nothing notable but fits the
tone of the
game and
world.
It's welcomed, but it almost upsets the overall
tone of the experience, as does a profane slogan on the side
of a removals company cardboard box; but then, such is the disparate treatment
of every playable flashbacks, that small inconsistencies, I suppose, in the
game's «real»
world barely register with lasting relevance.
While many longtime series fans might criticize it for
toning down the deeper elements
of past Elder Scrolls
games, there's no denying that Skyrim has some magic to it, offering a
world that begs to be explored for hundreds
of hours.
Rockstar has managed to capture some core elements
of modern American society with its video
games while also using an ironic
tone when it comes to storytelling and
world building.
It was nothing like the trailer that got me into the
game, sure, but I had all but forgotten about all
of that, glued instead to this very solitary, foreign, cold
world, where everything seemed to have been aligned in
tones of green and black.
With the ability to explore «infinite
worlds» and «shape the
world around you» this
game sounds like it was meant to be a
toned down experience
of No Man's Sky minus the fact that this one actually will have multiplayer.
Lincoln can take part in racing, though it seems to be there as a requirement
of an open
world game, rather than added for the pure enjoyment
of the player, and does seem out
of place considering the developers have mentioned that adding superfluous «fun» missions would contrast with the
tone of the
game, and Lincoln's angry quest for revenge.
If we were ranking
games solely on legacy, then Grand Theft Auto III would top this list, no question: it's one
of the most important
games of all time, setting the standard for the open -
world genre and establishing Rockstar's distinctive
tone with a much wider audience.
The
game does feature a customisation option for colour changing, allowing you to tweak the costumes, skin
tones and hair colour
of all the
world warriors.
While the characters help mold the
tone of the
game, it's ultimately the
world design — and the overarching theme
of discovery — that makes it so unique.
The light hearted
tones of Political Animals and bright gaudy art style shouldn't belie what is a deep strategy
game drawing inspiration for in -
game events from real
world political events and scandals.
The soundtrack works in a wonderful contrast to that
of the first
game, with the more swanky and energetic score
of the original being replaced with more somber and menacing tunes (you need only to listen to the tracks that accompany the
world maps
of both
games to understand the drastic change in
tone).
For me, this is the
game that set the mood and
tone of Zelda and introduced me to the
world of Hyrule.
It made everything feel like it had some kind
of impact, it gave the
game its somber
tone even in this bright, vibrant, brilliantly crafted neon
world.
Their last
game to land on consoles came in the form
of Tiny Brains, a journey that led players into the
world of rodents caught in scientific lab experiments — their newest
game has a slightly different
tone.
Honestly, all snark aside, I know / teach some youngsters who grew up in a «post-piracy»
world (to the extent that they've grown up with things like the VC, Steam, and Netflix in the 00s, so downloading ROMs or TV shows or whatever doesn't hold enough allure / necessity to overcome wariness
of getting in trouble or guilt about breaking copyright laws), but who have engaged with the fandom, talk
of the
game in hushed
tones, and have been waiting with bated breath to play it.
It may not be that visually remastered — this is not a
game of shadows and skin
tones like, say, «The Last
of Us», which make its HD quality easier to discern on the PS4 — but this
gamer who has spent DAYS
of his life in the
world of «Borderlands 2» can confirm that there is a notable difference.
This latest Rockman Online trailer doesn't spend any time showing the 3D MMO's actual gameplay, but its post-apocalyptic, Akira-esque vision
of Mega Man's
world really makes us wish Capcom and Neowiz would bring this
game here (or at least an anime with this style /
tone).
These two
tones will be a huge
game player in all visual and aesthetic fields and I am really noticing it's influence in the
world of interiors.