Sentences with phrase «tone of the game world»

Not exact matches

The praise was not misplaced, as the narrator's dulcet tones do an amazing job of guiding you through the game and giving voice to the world and its inhabitants.
Completely ignoring the personalities and whimsical tone of the Super Mario video game series, the film is a bizarre mess that attempts to shoehorn some of the series concepts into a realistic setting, and the result is barely recognizable as the property that gamers around the world know and love.
It took the game changing world from Ocarina of Time 3D, the darker story tones from Majora's Mask and Twilight Princess HD, as well as amiibo support and Wolf Link from the latter.
The first, semi-prerendered cinematic trailer introduced the world and tone, while the second showed a number of clips from in - game screenshots, depicting characters, locations and story hints.
And some of the filmmaking here — the way he juggles the tone from life - and - death - stakes to the Hollywood fun - and - games and back, the breathlessly tense editing of the final act — is pretty much world class.
Returning Final Fantasy characters are obviously well done, retaining some of their defining traits, such as the Warrior of Light's righteousness, while adding some more goofy traits that go hand in hand with the light - hearted tone of the game's story and world.
A few users on ResetEra shared some screenshots of the game pre-patch and post-patch to show that the «adjusted world detail» involves the toning down of a few visual elements, such as the shadows.
There's nobody like Snake, and there's nothing like Metal Gear Solid — plenty of other games let you sneak and shoot around a big open world, but none of them have the style, the tone, or the totally inappropriate gravitas of this series.
Inspired by early Tim Burton films, the course and background in Albert & Otto are created entirely in grey scale; it's a feature that, combined with ambient music and mysterious gears that seem to be an integral feature of this world, carries on the sinister tone created at the opening of the game when your sister is abducted by formless black shadows.
Exposition is still there, as that's how we learn about the world and narrative of Cave Story, but it's never inane, trite, or obtrusive to the game, as the story is layered and feels meaningful as it quickly puts forth a mystery of what's happening and why, and sets up a dark tone to the proceedings that contrast quite heavily with what many may see as cute visuals.
The game drew some comparison to The Last of Us for its tone, as well as being set in a post apocalyptic world full of zombie - like things, but as soon as we saw the game in action, the differences became clear.
Although it might seem like a strange choice to some at first, the tone of the game's large open - world seems quite fitting actually.
World of Wonder: Environment Footage brought a soothing tone to showcase how vastly open world the game is looking tWorld of Wonder: Environment Footage brought a soothing tone to showcase how vastly open world the game is looking tworld the game is looking to be.
The Phantom Pain has a tone like no other and simultaneously sells its world on the promise of real, effecting human drama headlined by brutal displays of man's inhumanity towards his fellow man along with plenty of the weirdest, funniest, coolest spectacle you will ever see in a video game.
The music is nothing notable but fits the tone of the game and world.
It's welcomed, but it almost upsets the overall tone of the experience, as does a profane slogan on the side of a removals company cardboard box; but then, such is the disparate treatment of every playable flashbacks, that small inconsistencies, I suppose, in the game's «real» world barely register with lasting relevance.
While many longtime series fans might criticize it for toning down the deeper elements of past Elder Scrolls games, there's no denying that Skyrim has some magic to it, offering a world that begs to be explored for hundreds of hours.
Rockstar has managed to capture some core elements of modern American society with its video games while also using an ironic tone when it comes to storytelling and world building.
It was nothing like the trailer that got me into the game, sure, but I had all but forgotten about all of that, glued instead to this very solitary, foreign, cold world, where everything seemed to have been aligned in tones of green and black.
With the ability to explore «infinite worlds» and «shape the world around you» this game sounds like it was meant to be a toned down experience of No Man's Sky minus the fact that this one actually will have multiplayer.
Lincoln can take part in racing, though it seems to be there as a requirement of an open world game, rather than added for the pure enjoyment of the player, and does seem out of place considering the developers have mentioned that adding superfluous «fun» missions would contrast with the tone of the game, and Lincoln's angry quest for revenge.
If we were ranking games solely on legacy, then Grand Theft Auto III would top this list, no question: it's one of the most important games of all time, setting the standard for the open - world genre and establishing Rockstar's distinctive tone with a much wider audience.
The game does feature a customisation option for colour changing, allowing you to tweak the costumes, skin tones and hair colour of all the world warriors.
While the characters help mold the tone of the game, it's ultimately the world design — and the overarching theme of discovery — that makes it so unique.
The light hearted tones of Political Animals and bright gaudy art style shouldn't belie what is a deep strategy game drawing inspiration for in - game events from real world political events and scandals.
The soundtrack works in a wonderful contrast to that of the first game, with the more swanky and energetic score of the original being replaced with more somber and menacing tunes (you need only to listen to the tracks that accompany the world maps of both games to understand the drastic change in tone).
For me, this is the game that set the mood and tone of Zelda and introduced me to the world of Hyrule.
It made everything feel like it had some kind of impact, it gave the game its somber tone even in this bright, vibrant, brilliantly crafted neon world.
Their last game to land on consoles came in the form of Tiny Brains, a journey that led players into the world of rodents caught in scientific lab experiments — their newest game has a slightly different tone.
Honestly, all snark aside, I know / teach some youngsters who grew up in a «post-piracy» world (to the extent that they've grown up with things like the VC, Steam, and Netflix in the 00s, so downloading ROMs or TV shows or whatever doesn't hold enough allure / necessity to overcome wariness of getting in trouble or guilt about breaking copyright laws), but who have engaged with the fandom, talk of the game in hushed tones, and have been waiting with bated breath to play it.
It may not be that visually remastered — this is not a game of shadows and skin tones like, say, «The Last of Us», which make its HD quality easier to discern on the PS4 — but this gamer who has spent DAYS of his life in the world of «Borderlands 2» can confirm that there is a notable difference.
This latest Rockman Online trailer doesn't spend any time showing the 3D MMO's actual gameplay, but its post-apocalyptic, Akira-esque vision of Mega Man's world really makes us wish Capcom and Neowiz would bring this game here (or at least an anime with this style / tone).
These two tones will be a huge game player in all visual and aesthetic fields and I am really noticing it's influence in the world of interiors.
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