There was about an hour of gameplay including story bits and long cutscenes, and the length of these cutscenes can't be understated, since they all last several minutes and have
tons of dialogue about classic Kingdom Hearts tropes such as parallel worlds, time travel, and finding your friends.
It blows my mind that anyone would think to use
tons of dialogue to tell a story that the old Genesis games did in ten seconds of wordless animation, but I suppose this is part of modern Sonic.
Along with this are fully voiced characters, with
tons of dialogue for each with well done voice acting.
There are
TONS of dialogue, most of it very funny.
All in all, Little Witch Academia: Chamber of Time features intriguing characters, a solid story,
tons of dialogue and simplistic RPG mechanics.
There's
a ton of dialogue to be heard and choices to made and even though they won't impact the story all that much — it has a fixed ending — The Walking Dead's story shines and delivers one of the best game - endings we've ever seen.
Jordan Peele's racially - charged suspense thriller, Get Out, has not only sparked
a ton of dialogue about the terrifying nature of racism and Black masculinity onscreen, but it's also... Read More
Along the way you'll play through action sequences as all the characters in the game, and hear
a ton of dialogue you won't be able to understand without a firm knowledge of the Japanese language... but that's just the story mode.
Each episode is a mix between tactical turn - based battles, with
tons of dialogues, and explosive cinematics.
There are some games where a silent protagonist works, especially if there are
a ton of dialogue choices to be made, this approach has always worked well for RPG's in the vein of the Fallout series or The Elder Scrolls IV: Skyrim.
Not exact matches
Lots
of action,
tons of fight scenes, and little
dialogue.
Dialogue whips past in huge, devastating chunks, dense with pop - culture quotes, literary allusions, legal and financial jargon, elaborate and often profane metaphors... and a
ton of brutal bon mots... The pacing and writing reflect the culture
of its characters.
Great script, great puzzles (challenging, yet sensible), great characters with good voice acting, and finally great
dialogues with
tons and
tons of well placed pop - culture references and humour.
It had a huge cast
of interesting heroes and enemies, a fantastic art style,
tons of humorous
dialogue, and a huge single - player campaign to play through.
Actors with an ability to deliver filthy
dialogue very fast, have perfect chemistry, talk a
ton of crap and dish about football.
There is also
tons of snarky
dialogue and condescending put - downs, some clever, others not so much, but McDonagh can see the good in people and works to make that available to the viewer.
Find out in this unexpectedly excellent chiller that doesn't need a whole lot
of dialogue to deliver
tons of suspense, tension, and plain old scariness.
If you have ever seen Neil LaBute «s first few films (In the Company
of Men, Yours Friends and Neighbors, Nurse Betty and The Shape
of Things), you will have learned to expect certain things from him —
tons of flashy, quick
dialogue, despicable characters and at least one crushing gut punch to set you spinning for hours after the film concludes.
- first 30 mins or so can be confusing if you haven't played the demo - Yew Geneolgia is the leader
of the Three Cavaliers, who guide the Crystalguard into battle - mission
of the Crystalguard is to Protect pope Agnes Oblige from harm at all costs - Agnes is captured by this game's new villain, Kaiser Oblivion - together with Cryst - Fairy Anne, they hatch a plan that becomes more apparent as you move along - one
of Yew's longterm partners, Janne, has betrayed everyone and actually works for this newly formed Empire - he killed most
of the remaining Crystalguard - Yew finds the final member Nikolai
of the Cavaliers before his death and requests
of him to simply walk away - Yew is determined to bring Agnes back from the airship she is being held captive on - Yew is young and gets easily scared - Edea Lee from the previous game returns - Magnolia Arch, a Ba'al Buster warrior who claims to come from the moon also appears - between lines
of English
dialogue, she speaks lines
of French as well - there is a long chat between all three characters about how adventuring and camping can be a
ton of fun - Party Chat makes its return, and seems a bit more humorous this time - Tiz Arrior will also join your team - some things in Luxendarc have changed since the last game - the world is more united against this common threat - if you beat all enemies in a single turn, it enables the «Bring It On!»
It was a treat for me to play a game in which I can laugh at some
of the Spanglish
dialogue which is all too common for the first - generation Mexican - American such as myself, as well as seeing a
ton of video game references given the Aztec art treatment.
This extra campaign replaces Grayson with Duke Nukem, and a
ton of new
dialogue featuring Jon St. John himself has been added.
There is a lot
of dialogue, as any other Harvest Moon game would obviously have, but add
tons of unskippable story - focused
dialogue featuring uninteresting and clichéd characters, as well as gigantic versions to the aforementioned cheap polygonal models and you know you're in for a boring mess.
There is
tons of story telling for a game with no
dialogue and there's plenty
of puzzles to keep the game interesting.
As it is, we have a great battle system and the ultimate in the sheer amount
of customisation features, hampered by a metric - butt -
ton of boring
dialogue, dragging cutscenes which are boring to watch and boring characters.
This occasionally leads to stretches where there's 20 - 25 minutes
of talking, but at least during that time there's
tons of melodrama and intrigue between the character»» not to mention some real over-the-top and completely hilarious
dialogue during some particularly heated scenes.
There are also a
ton of humorous snippets
of dialogue that the characters utter, and the voice acting is also pretty good, making each
of the colonists feel distinct.
The game is fun, has good graphics and great mechanics, will last you 150 + hours and has a
ton of content — it's worth every penny if you can laugh at the occasional odd
dialogue rather than get mad at it.
A bigger, better version
of one
of the best RPGs ever: Improved visuals,
tons of new story and voiced
dialogue, and much more combine with deep turn - based combat, addicting character and Persona management, and a memorable cast
of personalities.
Improved visuals, new anime cutscenes,
tons of new story and voiced
dialogue, and much more combine with deep turn ‐ based combat, addicting character and Persona management, and a memorable cast
of personalities.
The game features a butt
ton of new quests and
dialogues and is in every way a complete overhaul, with changes made to both the gameplay and the management side
of things.
The downloadable content pack adds Kinzie as a new agent that can be played anywhere,
tons of new lines
of dialogue between her self and each agent and new missions to play as Kinzie.
The new update coming later in June, first to PC and then to console versions
of the game, will include a host
of new improvements: an optional new camera mode that gives the player full control over where it points, the choice to skip
dialogue or cut out the gibberish voices, the ability to skip cutscenes altogether, and
tons more.
The camera pans around during
dialogue scenes, fully animated scenes are interspersed appropriately and the voice acting,
of which there is
tons, is strong enough to drive home some scenes and events.
On June 19th, the U.S. Fish and Wildlife Service crushed a
ton of seized illegal ivory in New York's Times Square, and last week top officials from the United States and China focused on combating wildlife trafficking at the annual Strategic & Economic
Dialogue.
It's also simply a great soundbar on its own, with crisp
dialogue, solid bass, and
tons of connectivity options from Bluetooth to 4K passthrough.