Sentences with phrase «too easy kill»

It is too easy kill an unsupervised protection dog.

Not exact matches

With all of God having been said to order the murder of nations, who drowned an Egyptian army and sent an angel of death to kill children, and so on, it's easy to say that most every religion's gods encourage «action» based on their deities being all too human.
Some problems start out hard and end up easy, but those are all too rare, and the ones that absolutely kill you usually seem trivial at first but end up fatally crippling some key feature of the site.
The two major objections brought forward against the procurement of armed drones are that it (1) might make warfare «too easy» and thereby increase the likelihood of wars and (2) that these UAVs could be used for targeted killing campaigns as carried out by the CIA in Pakistan, Yemen and Somalia.
EAST HARLEM — A Manhattan judge used the sentencing of the man accused of killing Officer Randolph Holder as an opportunity to lash out at the mayor and police commissioner, who had criticized her for going too easy on a man with a lengthy rap sheet, according to reports.
The trio of leads all have carefully delineated back stories that provide easy to understand motivations for their actions: the ex-pilot whose brother and fellow jaeger pilot was killed in action (Charlie Hunnam); the wannabe pilot whose family was killed by a kaiju (Rinko Kikuchi); the military leader whose suspicious nosebleeds are a none - too - subtle indicatator of serious health problems (Idris Elba).
And enemies are too easy to kill to make shooting out a light or using night vision worthwhile.
Neither is too terribly bright, but early on it's easy to tell that beardo German is the brains of the hunt - and - kill operation.
A proper open world title would allow you to save whenever you want outside of mission areas, but one could state that exploits like killing an enemy, saving, killing an enemy, saving, being killed, reloading, and similar stuff, would be too easy and frequent.
It never gets hot or cold enough to completely kill off fleas here and it is easy to track them or their eggs into your home, so indoor only pets are at risk too.
Too many cats are killed because their owner can not be found, and cats are too easy to obtain and then abandon because there is no consequence of doing thToo many cats are killed because their owner can not be found, and cats are too easy to obtain and then abandon because there is no consequence of doing thtoo easy to obtain and then abandon because there is no consequence of doing this.
They're easy to apply, kills 100 % of fleas in all life stages (the babies, too!)
It is too easy for a medium sized dog to grab and accidentally kill a cat, even during play.
It is too easy to kill a lone dog.
You see there is no easy way to kill only the bad bacteria, so most manufacturers must kill the good bacteria too.
Often enemies would be placed high above our heads and over pits and it was all too easy to be bumped and killed, and this is a regular concern throughout the entire game, the experience never quite feels fair and most failures felt cheap.
The Survival Mode tasks you with surviving for as long as humanly possible in order to earn the highest possible total score from surviving as many waves as possible and killing as many enemies in the process as possible too which is certainly easier than it sounds as hordes of enemies from throughout the game will run straight at you with the express purpose of killing Major Fletcher as quickly as possible with a new wave spawning within seconds of killing the entirety of the previous wave.
Though they might seem easy to kill at first, slow as they are, any foolhardy player who spends too much time engaging them knows that fighting zombies in Dying Light will almost always be a losing fight.
The Zoms are way too easy to kill and the waves are short, the longest so far was 5 minutes.
Having these sorts of powers can make the game too easy, plus Superman doesn't kill, well he never used to until Zach Snyder got his hands on him.
I'd unlocked sufficient weaponry and tools within the first hour or so that made it easy enough to play through the entirety of the game with no fuss, so it's not vital that you seek out the best equipment possible — I mean, snipers merit themselves on their «one hit kill» approach, so a new gun won't change that too much.
Although, there is a part of the experience that frustrated me quite a bit, and it wasn't the difficulty level but the lack of a map as some levels include caves and scenarios that might have a common theme and this makes it somewhat easy to get lost at times, this is of course especially annoying if you are heading back to level up and you are scared to get killed and loose the progress only to having to backtrack for too long simply because you are unsure where the sanctuary is.
End - level bosses are appropriately difficult to kill, although some of them are far too easy to dispose of once you find their weak spots.
The hit detection here is very sketchy, making it far too easy to ram into them when it should be safe, or otherwise pass through them harmlessly when you should be killed.
Some of them skewed towards making the games too easy, with min - maxers discovering ways to stack class bonuses and weapon augments to produce pistols that fired like howitzers, or allowed them to ping - pong wildly from one enemy to the next for a series of instant kills.
While Aliens: Colonial Marines looks good, it's too easy to make a killing, writes Stuart Richardson
Don't get too attached to any characters though, since from what I recall anyone bar the main protagonist is dead for good when killed unless you're playing on the easiest difficulty.
It was far too easy to kill with and defend yourself from a level three super attack, and a PlayStation All Stars sequel must alter this system slightly.
Well, maybe not the New Yorker, but a writer at the Village Voice this week did get approval for a story like that — «It's Too Easy to Kill Pedestrians in New York» is its name.
It has become too easy to blame and focus only mental illness regarding the Fort Lauderdale - Hollywood Airport murders and the Marjory Stoneman Douglas High School killings.
It seems almost too easy, but these errors can really kill your prospects with a hiring manager.
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