Too much plot mixed with
too little dialogue adds up to little more than a pretty looking 90 minutes of nonsense.
Not exact matches
That probably inevitable disappointment aside, the play's plot holds the unexpected insights
too little present in its
dialogue.
Their characters may be distilled a
little too directly from their past roles, and they can't always bring the more ponderous
dialogue to life — Ms. Tomlin sometimes seems to be reciting it in a trance.
Hannah was given
too little to do in the first film, and she does her very best to make Tarantino's samey, show - off, adolescent
dialogue feel as though it could have come from her character's mouth.
I enjoyed it, as I've invested time with all these characters and enjoy spending time with them; lots of cute / hilarious
little dialogue bits,
too many to name here.
The film had plenty of potential to being great, but instead it suffers from long, tired scenes of painful
dialogue and the film's story just lingers and goes no where and when there's something that actually is interesting that happens, it's
too little too late.
With the artful and clever concept of
little to no
dialogue, the film keeps the audience engaged and
too scared to make a sound themselves (you don't even wan to munch on your popcorn) Yes, as with many thrillers, there are a few plot holes, but the plot is unique, the acting is good and suspense is palpable.
Unfortunately, there is
too much
dialogue and
too little action for him and his performance suffers for it.
He might have a
little too much swearing to wade through, but every now and again, he is given the perfect line, the kind of
dialogue you just want handed to the actor, so he can light up the movie.
Gaghan's sporadically ambitious directorial choices are intriguing (if occasionally a
little too showy), while his
dialogue tends to lean more towards the pompous than anything else.
Personally, we'd like to thank the trio of Gary A. Rizzo, Gregg Landaker, and Mark Weingarten for doing all they could within their power to drown out the Nolan brothers» pompous
dialogue in favor of Hans Zimmer's IMAX - sized music cues, but even we'd draw the line at giving them the actual trophy, and there's
little doubt that the Academy's sizeable ear trumpet - hoisting constituency will
too.
The determined absence of
dialogue for large swathes of the film — superbly shouldered by Blair's array of facial tics, if laboured a
little when left
too long — is paramount to its streamlined structure, which focuses firmly on actions and reactions, and the incitement to both.
Outside the courtroom, Solomon is a bit
too on - the - nose with
dialogue, leaving as
little shadow of doubt to the injustice of the whole affair as there is to the prosecution's case.
This weak riff on Sergio Leone's classic western — just a
little too pathetic to be endearing — sets the general tone for the film's
dialogue and humour, which runs the gamut from «that's what she said» to «your mum».
The game has an interesting soundtrack that probably doesn't quite fit the game
too well and it literally has not audio
dialogue so there's very
little in the way of sound to review, you get the generic 2D crafting sound effects which are amusing however and do contribute to the game's humour a
little, the gameplay itself is immersive enough that you can sink hours into the game without realising it, though the menus can be a
little tiresome to navigate as you have to open a close them to remove a misplaced item or constantly scroll through all the many different items and topics you can choose from.
But while there are some genuine insights and well - pitched performances (Eric Stoltz and Annabella Sciorra are appealing as the central pair, but Carlos Jacott and Chris Eigeman steal the film in supporting roles), the prickly
dialogue that marked out «Kicking and Screaming» only spikes intermittently, and so the film overall goes down just a
little too easily, a
little too unremarkably.
Evans»
dialogue is generally effective, although it occasionally comes off as forced rather than authentic (some of this stuff is just a
little too on the nose and melodramatic).
It's directed by David Dobkins, best known for his directorial duties on Wedding Crashers and Shanghai Knights, which doesn't inspire much confidence), but overall, despite the cheesy overly - inspirational music and a bit of eye - roll inducing
dialogue («sometimes you have to forgive in order to be forgiven»), this looks like a solid, if not a
little too Oscar - baity, early fall movie.
There's a
little bit of pop to some of the
dialogue early on («My insurance doesn't cover hormones,» Hailey's protective dad spits when he catches her trying to sneak out), but it's almost immediately
too great of a hurdle and suspension of disbelief for McCoy (now 30, though younger when it was shot) and many of her costars to pass as teenagers, and the party - hearty set - up and kids - acclimating - themselves - to - the - house material that precedes the not - terribly - gory bloodletting is all nondescript filler.
But if you prefer your WWII movies to have a
little dialogue, some shapeliness and (is it
too much to ask?)
At times, it can feel like it's moving a
little too fast with the jokes and
dialogue, and one running gag revolving around a celebrity goes a long while.
Then there's the fish - out - of - water English boy abroadBen (Hugo Johnstone - Burt — actually Australian and another Home and Away alumni), and his pubescent younger brother Ollie (Art Parkinson), both thrown in to appeal to the younger members of the audience and to create a
little teenage angst in this rather messy,
too - heavy - on - the - CGI (which is very ropey in places), cheesy
dialogue - laden, Michael Bay-esque monster of a disaster movie.
The story is heavy on
dialogue, maybe a
little too much for my taste, but at least the
dialogue was great.
The game has an interesting soundtrack that probably doesn't quite fit the game
too well and it literally has not audio
dialogue so there's very
little in the way of sound to review, you get the generic 2D crafting sound effects which are amusing however and do contribute to the game's humour a
little, the gameplay itself is immersive enough that you can sink hours into the game without realising it, though the menus can be a
little tiresome to navigate as you have to open a close them to remove a misplaced item or constantly scroll through all the many different items and topics you can choose from.
The further you progress through the game the more apparent this will be, but if you ever find the optimism a
little too much in the beginning, just look to Zeri's lines — in many ways, he is the voice of the old, jaded fan who is tired of all the happy - go - lucky
dialogue and just wants to get things done.
Where much of the
dialogue and character's feel a
little too childish, it's not enough to make you want to stop playing luckily.
Sure, the
dialogue can lose itself in over exposition and lore - especially how Aloy will vocally prompt you a
little too often - but there's a real emotional heart to its plot that makes even the smallest of side - quest seem meaningful.
While you'll hear some lines a
little too often, there's still quite a lot of varied
dialogue in the long run, so it never gets
too stale.
Dialogue is a
little too high on the cheese spectrum
too, plus the lip - syncing is terrible.