And these led him in a new way into an area of his belief that he had always affirmed and accepted without
too much exploration — immortality.
Not exact matches
Researchers from School of Earth and Space
Exploration at Arizona State University say there might actually be
too much water for the TRAPPIST - 1 planets to harbor life.
With a passion for local
exploration and an uncontrollable wanderlust, you can often find her visiting with farm animals way
too much, searching for vintage treasures, and taking spontaneous road trips with her husband and way - to - cute - for - words puppy, Lavender.
It has charm and a refreshing cultural perspective, but the predictability is often
too much to bear, tanking the potential for a proper big screen
exploration of lacrosse.
At the same time, though, the
exploration segments tend to carry on for
too long and without
much interesting happening along the way, so a lot of the game feels like padding.
The main issue is that this game has favoured story telling more than gameplay a bit
too much and thus the
exploration and narrative sections are longer that the actual fire fights.
The film's moral force comes from its open - ended
exploration of how
much teacherly ferocity is
too much.
There is
too much testing, and it's taking time away from real learning — from art and music, from social studies and science, from time for play and
exploration.
There was criticism for placing
too much emphasis on standardized tests at the expense of «excellence in instruction, culture, climate and student's academic
exploration.»
However, in modern Sonic, I feel
too much emphasis is on speed — you barely have any chance to look at the level as you rocket through it these days and the levels are designed to only have one main route through them — there's no
exploration or tricky platforming segments anymore.
I've been told that my expectations were
too high — apparently wanting Square - Enix to produce something with all the standard features of the previous titles —
exploration, cities, side - quests, enjoyable battle system - is
too much to expect, regardless of them having done it multiple times before on a console of lower power.
On one hand, I am very glad that Ninja Theory didn't feel discouraged by making this game strictly linear, but then again, the setting was so gorgeous and I felt the game restricted
exploration maybe
too much, especially when there are collectables throughout the game.
I'd agree that there isn't
much too explore but I would argue
exploration in and of itself is half of that game's content.
When all characters are available and the entire play area open for
exploration, there's just
too much to cover.
In an interview, David Gallo, the director of special projects at Woods Hole and a veteran of decades of deep - sea
exploration at depths more than twice those at the Deepwater site, said
too much of the response to this disaster was weeks late and reliant on BP's own equipment.
That probably should have more correctly read «synthesis of
explorations of scenarios» of «how the future might evolve», but then I clearly lack the intellect and powers of concentration of these learned gentlemen, no doubt caused by indulging in
too much pulp science fiction.
As usual, I tried to do just a bit of
exploration before heading straight to the monster, but since we were in four player co-op, I couldn't really wait
too much.
The
exploration section is
much more noticeable,
too.