Not exact matches
The new main weapon results in balletic, almost rhythmic combat: Throw the ax
at the enemy charging
at you, summon it back, and start charging a major swing to take out the next
foe before dodging out of the way, adding in a few flourishes of the ax, and then finishing off the bad guys with another sturdy
toss.
The folk tale of Samson, whatever else it may originally have been intended to teach, certainly expresses an ideal of the time; he was such a one as the writer wished he might have been: able to buffet and
toss about his
foes, to make sport of their retribution and plots, to take what he would, and to consort with harlots
at his desire.
The final
foe, the Lich, also gets a special ability die that lets it heal a single point on ever successful role, so during the final bout you'll be
tossing four dice
at a time.
Stones, cans and other things can be picked up and
tossed at specific locations, drawing the attention of nearby
foes and potentially opening up a route for you.
The touch - screen controls let players choose the right Pikmin to
toss at enemies and objects, which is critical to defeating
foes and solving the many puzzles Olimar encounters during his adventure.
Kat's «stasis» ability, which lets you jam on the circle button to pick up and
toss objects
at foes, is souped up now as well, far more powerful than in the first game.