In contrast, however, parent - reported
total difficulties increased significantly for all groups from post-test 2 to follow - up (p < 0.001).
Not exact matches
If one level gets too easy, switch to one of the other 2 settings (3
total) to
increase the
difficulty.
Once your GTG workout starts to become easy, you can easily
increase the
difficulty by
increasing the
total number of reps you are performing during the day.
After listening to concerns from players, Creative Assembly will release a
Total War Saga: Thrones of Britannia patch to
increase gameplay
difficulty.
a
total of 30 phrases to translate -5 phrases to translate per topic (level of
difficulty increases: first three phrases are French to English, last two phrases are English to French).
They have accepted that adding further interest would not help me in my present financial
difficulties, and would only
increase my
total debt.
They have accepted that adding further interest would not help us in our present financial
difficulties, and can only
increase our
total debt.
It would have been amazing for Mahjong to have included a Time Trial mode for completing each level within a set amount of time; a variety of objectives such as scoring a certain points
total for each level;
difficulty levels for the normal mode to have an
increased number of tiles and the Time Trial mode to afford less time for each level to be completed within in addition to the
increase in tiles and harder to achieve objectives; a set of further local and online leaderboards for Time Trial mode; and the inclusion of local and online multiplayer.
Features: * 475 levels free with a wide gamut of
difficulty * Compare yourself to the rest of the world * Perfect Badges for Perfectionists * Simple, intuitive touch controls * Addictive gameplay * Unique color strategy * * hidden * \» Negative Mode \»
increases total levels to 900 +!
There are a
total of 56 levels, 52 of those are normal levels which start of fairly easy and
increase in
difficulty as you progress.
Paintball - Marine grenades and grunt mines splatter the environment with color and deadly shrapnel Wuv Woo - Scarab and Locust beam weapons shoot rainbows made of pure love and hearts Scoring: Pain Train - All player units train 50 % faster, final score decreases Bountiful Harvest - Supplies from supply buildings arrive 25 % faster, final score decreases Emperor - All player powers recharge in half the time, final score decreases Pestilence - All player units slowly lose health from the moment they're built, final score
increases Total Annihiliation - Spartan special ability slams create an even more powerful explosion upon land, final score decreases Sickness - All player units have 50 % fewer hit points, final score
increases Firestarter - Grunts and Marines explode on death inflicting damage on enemy units, final score decreases Things That Go Boom - Hero units unleash a nuclear explosion on death, final score decreases Sugar Cookies - All player units have 50 % more hitpoints, final score decreases After Party - Any time a Firebase is destroyed the player who owned it gets a tank and infantry unit, final score decreases Nightmare - No checkpoints or saves on any
difficulty with Campaign only, final score
increases Shadow - Player core infantry units start cloaked, final score decreases Our Halo Hub Read our Halo Wars 2 Review
That's only an order of 10 or so
increase in
difficulty, makes
total sense.
As the sensible heat load is reduced for a building, primarily through better windows, more insulation, and air distribution ducts inside conditioned space, the latent load
increases in proportion to the
total load to the point that conventional cooling systems have
difficulty keeping humidity levels within comfortable and healthy limits3.
As computers get faster and the
total computing power applied to creating bitcoins
increases, the
difficulty increases proportionally to keep the
total new production constant.
It means that, if left - behind children's self - esteem and success in their school performance
increases, the
total difficulties of these children can be reduced.
In comparison to the TAU group, significant reductions in children's
total difficulties and conduct problems, as measured by the Strengths and Difficulties Questionnaire, decreased parental stress and increased parental confidence were observed in the
difficulties and conduct problems, as measured by the Strengths and
Difficulties Questionnaire, decreased parental stress and increased parental confidence were observed in the
Difficulties Questionnaire, decreased parental stress and
increased parental confidence were observed in the PPCP group.
Decrease in conduct problems and
total difficulties and an increase in prosocial behaviour as measured by Strengths and Difficulties Qu
difficulties and an
increase in prosocial behaviour as measured by Strengths and
Difficulties Qu
Difficulties Questionnaire.
Compared to the waiting list group post-programme, the PPAP group displayed significant reductions in
total difficulties and conduct problems as measured by the Strengths and Difficulties Questionnaire, decreased parental stress as measured by the Parenting Stress Index, increased parental satisfaction as measured by the Kansas Parenting Scale, as well as significant improvements in parent - defined problem
difficulties and conduct problems as measured by the Strengths and
Difficulties Questionnaire, decreased parental stress as measured by the Parenting Stress Index, increased parental satisfaction as measured by the Kansas Parenting Scale, as well as significant improvements in parent - defined problem
Difficulties Questionnaire, decreased parental stress as measured by the Parenting Stress Index,
increased parental satisfaction as measured by the Kansas Parenting Scale, as well as significant improvements in parent - defined problems and goals.
This pattern of change in means over the decade between the 2005 study and ours appears consistent with the small, but significant,
increases observed between 2007 and 2012 in the self - report subscale means for
Total Difficulties, Emotional Symptoms, Peer Relationship Problems and Hyperactivity - Inattention (but a decrease in Conduct Problems) in nationally representative New Zealand samples of children aged 12 — 15 years, 28 and with a similar
increase in Emotional Symptoms and decrease in Conduct Problems between 2009 and 2014 in English community samples of children aged 11 — 13 years.29 The mean PLE score in the MCS sample aligned closely with that reported previously for a relatively deprived inner - city London, UK, community sample aged 9 — 12 years19 using these same nine items, although the overall prevalence of a «Certainly True» to at least one of the nine items in the MCS (52.2 %) was lower than that obtained in the London sample (66.0 %).8
No significant differences were found regarding the subscales of SDQ or the
Total Difficulties score, between parents with different marital status, or level of education (recoded into high or low to
increase the power in the analyses), with two exceptions.