Not exact matches
But Yoshida makes it clear that «pretty pictures» wouldn't have been enough, which is why they enhanced the user interface with the dual
analog sticks,
touch pad, and motion sensors.
a digital D
pad, two
analog touch pads, two shoulder buttons and the four PlayStation icons: circle, cross, square and triangle.
The slide out game
pad reveals a digital D
pad, two
analog touch pads, two shoulder buttons and the four PlayStation icons: circle, cross, square and triangle.
But what has me the most curious are the supposed «
analog touch pads» I see.
The game offers you four different control methods: L and R buttons, left
analog stick, tilting the vita, and the rear
touch pad.
Valve brought up the
touch -
pad in place of the
analog stick, which improves operation of navigating menus and navigation games.
Regardless of setting, the controls are the same: players use the
touch screen on the game
pad, or the
analog stick on a controller or gamepad, to draw shapes that turn into attacks, such as a circle for a fist or a line for a sword.
Controls are plentiful, offering the shooting of birds using either the
analog stick and «x», the
touch pad or the
touch screen.
The
touch pad would've been more useful on the right side of the controller as a substitute for the right
analog stick.
While you still control Link with
analog controls (via the circle
pad), the added
touch screen capabilities of the 3DS really make the game feel alive.
I was glad, however, that the D -
pad was always functional during the game, so that I was never required to
touch that pathetic excuse for an
analog stick.
Shaped like a tablet, the WiiU controller sports two circle -
pads (functioning like
analog sticks), your standard ABYX face buttons, L / R and LZ / RZ triggers on the top and back, a single input 6.2 inch, 16:9
touch - screen, gyroscope, accelerometer, camera, rumble feature, microphone, and stereo speakers.
The new controller incorporates a 6.2 - inch, 16:9
touch screen and traditional button controls, including two
analog Circle
Pads.
The Legend of Zelda: Ocarina of Time 3D retains the
analog control of the original with the Circle
Pad on Nintendo 3DS, but greatly improves ease of use with a
touch - based inventory system.
Improved dual
analog sticks and trigger buttons offer an even greater sense of control, while the capacitive
touch pad opens up endless potential for new gameplay possibilities.
It could feel somewhat awkward now and then as I was moving all about the level with the
analog stick, fighting various enemies, and tapping the rear
touch pad all at once.
From the beautiful, highest resolution front
touch screen and rear
touch pad, to the dual
analog sticks, motion sensors and dual cameras, PS Vita will offer all new ways to engage and play your favorite games.
Game Controls •
Touch screen, embedded microphone, A / B / X / Y face buttons, + Control
Pad, L / R buttons, Start and Select buttons, «Slide
Pad» that allows 360 - degree
analog input, one inner camera, two outer cameras, motion sensor and a gyro sensor Other Input Controls • 3D Depth Slider to adjust level of 3D effect (can be scaled back or turned off completely depending on the preference of the user), Home button to call system function, Wireless switch to turn off wireless communications (even during game play), Power button.
Touch screen, embedded microphone, A / B / X / Y face buttons, + Control
Pad, L / R buttons, Start and Select buttons, «Slide
Pad» that allows 360 - degree
analog input, one inner camera, two outer cameras, motion sensor and a gyro sensor.
The main gimmick of the Wii U is its tablet controller that features two
analog sticks, a directional
pad, buttons, and a large HD screen in the middle that features
touch control.
Dual
analog sticks and trigger buttons offer an even greater sense of control, while the capacitive
touch pad opens up endless potential for new gameplay possibilities.
New Controller: The new controller incorporates a 6.2 - inch, 16:9
touch screen and traditional button controls, including two
analog Circle
Pads.
Controlling objects is a breeze with the addition of the Wii U Game
Pad's
touch screen making it a quicker process than if you were using only the
analog sticks.
The initial design featured twin track
pads instead of
analog sticks as well as a
touch sensor in...
Built from the ground up for the PlayStation Vita system, Super Monkey Ball Banana Splitz takes full advantage of key features including motion sensor function, dual
analog sticks, screen (touchscreen), rear
touch pad, Wi - Fi and the camera.
The D -
pad is here, but instead of the small joystick, the device will have what was described as a «long
touch pad» for
analog controls, along with standard PSP buttons and shoulder buttons.
The controls feel a little looser due to the
analog sticks on the Vita and triggering your R2 skill can be finicky at times as it is mapped to the back
touch pad.
It has also shown off its prototype Steam Controller, with its
touch pads replacing the typical
analog sticks.
The device also possesses an
analog stick, faceplate buttons and a
touch pad.
Designed to work with the iPad, iPhone and iPod
touch, the Duo Gamer sports dual
analog thumb - sticks, six buttons, a D -
pad and connects with your iOS device via Bluetooth.
It connects to an iPad, iPhone or iPod
touch using Bluetooth 2.1 and features four pressure - sensitive face buttons, four bumpers, two
analog sticks and a traditional four - way directional
pad.
I think they should try it with just one
touch pad (the right one) as the one on the left seems to be redundant as there is an
analog stick that would be good enough for movement and could aid the right most
touch pad for cursor input.
Customers easily become gamers with the slide out game
pad revealing a directional keypad, dual
analog touch joystick, two shoulder buttons and the four iconic PlayStation ® symbol keys: circle, X, square and triangle.
Designed to work with the iPad, iPhone and iPod
touch, the Duo Gamer has dual
analog thumb - sticks, six buttons, a D -
pad and connects with your iOS device via Bluetooth.