Not exact matches
He is closer to the complete player now — 10 full years in the league, improvements made in his skating and stickhandling and his overall
sense of the
game, second last year to Boston's Ray Bourque in the balloting for the Norris Trophy as the top NHL defenseman — but there still is a
touch of the fastball wunderkind to him.
It was always going to be
touch and go whether Le Coq was going to be back in time for the Champions League
games, especially the first leg but at least the draw has done Arsenal a favour in that
sense.
«There was a
sense in the last year that he very much wanted to get back in the
game — he would tell you flat out that it was just, «Bide the time,»» said one former Spitzer adviser who's been regularly in
touch with the former governor.
The film still has all the little Soderbergh
touches — there's a scene involving a prison riot that gets caught up in the differences between the TV version and the book version of
Game of Thrones in which you can almost
sense Soderbergh nudging the camera — but what's perhaps most impressive about it is how effortless it all seems.
Dawn Lasko, who teaches third grade at Cliffwood (New Jersey) Elementary School, starts the year with a
game that challenges her students to use their
sense of
touch.
The 10 - point
touch display and six - axis motion
sensing gyro meter control guarantees an entertainment experience on par with the best
game consoles.
I learned that it doesn't only encompass the taste and smell
senses in the form of food
games, but also visual, hearing, and
touching exercises.
This is a subject I won't be
touching on in this review, except to say that there's really no «best» ending in a true
sense of the word It's certainly an interesting concept, but one that the
game itself doesn't do a very good job of explaining, and one that I was left feeling mostly neutral about, neither really loving it or hating it.
There is, however, a slight
touch of imprecision when using a controller which could be improved upon with some updating, but overall control is great and there's a palpable
sense of weight behind attacks and movement, bolstered by the fact that the
game has a moderate level of environmental destruction.
Diablo 3 is a prime example of these kinds of isometric
games that do well with control pads, I understand that
touch has its limitations but at least have that MFI support as an option if it makes
sense to do so and «leap of fate» simply could do better with that option.
Wow for these people to have titles like ff7 and ff8 under their belts this
game looks horrible... I understand implementing
touch controls on a
touch device but to have everything just be emotionless pictures within a world with no
sense of immersion is completely spitting on everything i know about a «great» rpg.
Upgrading every aspect of the vehicle, all while giving it a personal
touch with the looks, gives the
gamer a great
sense of ownership with the level of customizations that have been included when creating the Sim.
Between the
sense of detachment I get from mobile
games»
touch controls and the bloated, sluggish, on - rails experiences common to big console
games these days, I was missing the kind of quick, immediate experiences I grew up with.
To me, it was the first DS
game that showed off both the
touch screen capabilities of the system and the dual screens in a way that made perfect
sense.
This would make
sense though if TT
Games was cutting corners since the PS Vita version features
touch controls, but again, like many
games that also have console brethren and so also implement a full button layout control scheme for the Vita, the
touch controls are tacked on and really offer no enhancement to the
game play whatsoever.
«We wanted to create a
game that combined the classic elements of adventure
games we loved and role - playing elements as well, add our unique
sense of humor and a
touch of an epic story to create a memorable and authentic experience that would evoke feelings of nostalgia for the days of classic adventure gaming.»
If Nintendo wants to bring over Super Mario Maker and Splatoon, both those
games heavily rely on
touch and motion -
sensing gameplay.
I'm not saying any
game with choices can not be as
touching, just that
games do not need to have this
sense of choice in order to be emotionally powerful.
The iPad's intuitive
touch - screen controls make strategy
games a natural fit, and developers have provided would - be
gamers with a great selection that range from
games high on tactics to tactical
games with a
sense of humor.
So, Coddy
touched on this in the opening remarks, but I wanted to get a better
sense for where Call of Duty finished the year in terms of full
game downloads.
But with an impressive 5in OLED
touch - screen — the largest ever seen on a portable gaming console — and a wealth of features including motion -
sensing and a rear
touch - pad plus, crucially, dual analogue joysticks to give hardcore
gamers the control they crave, the PS Vita has more than enough ammunition to take on the mobile phones and tablets.
For VR headset - owning fans of its space missions there's also a free single - level spin - off, Jackal Assault (PSVR, Oculus Rift, Vive), which gives you a disappointing turn in one of the
game's starfighters for a
touch of flimsy - feeling virtual - reality space combat, the
sense of speed and destruction somehow muted as you blow up oddly stick - like enemy fighters.
With its big, bright screen, ability to
sense touch and motion, and controls that mimic a home
game console's, Sony's Playstation Vita delivers the sort of gaming that approaches what you might expect to experience in your den.