Sentences with phrase «touched by other players»

Sounds terrible, but the advantage is that you can no longer be touched by other players.

Not exact matches

Martin said that on one occasion, Pouncey physically restrained Player A and, in full view of other players, jokingly told Jerry to «come get some pussy,» and that Jerry responded by touching Player A's buttocks in a way that simulated anal penetration.
But as you have correctly pointed out though is that we only really spent the budget on 2 additional players really (even thought i believe that they would have been covered by c / l monies and other finances from building projects we make money and monies owed from debts owed to us from barca and others for players sold in years gone buy on thus not really touching the puma and emirates money at all # 70 million +).
Most of the other players can not possess the ball more than two touches and always panicking when get pressurized by the opponents.
This is an incredibly difficult question to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a shadow of it's former self, only to be replaced by a less than stellar «plug and play» mentality where players play out of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current players, very few would make sense in the traditional Wengerian system... at present, we don't have the personnel to move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid of the backs coming up into the final 3rd, so that we can attack the defensive lanes in the same clinical fashion we did years ago... on this current squad, we have only 1 central defender on staf, Mustafi, who seems to have any prowess in the offensive zone or who can even pass two zones through so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself in trouble when he gets overly aggressive on the ball... from our backs out wide, we've seen pace from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these players possess the skill - set required in the offensive zone for the new Wenger scheme which requires deft touches, timely runs to the baseline and consistent crossing, especially when Giroud was playing and his ratio of scored goals per clear chances was relatively low (better last year though)... obviously I like Bellerin's future prospects, as you can't teach pace, but I do worry that he regressed last season, which was obvious to Wenger because there was no way he would have used Ox as the right side wing - back so often knowing that Barcelona could come calling in the off - season, if he thought otherwise... as for our midfielders, not a single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too long, gives the ball away cheaply far too often and abandons his defensive responsibilities on a regular basis (doesn't score enough recently to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his long ball play: although I must admit he did get a bit better during some points in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis in a more advanced role on the pitch... as for Coq, he is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself in and around the box far too often... let's face it Wenger was ready to throw him in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone so that our offensive players can remain aggressive in the final third... on the front end, we have Ozil, a player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he's been played out of position far too many times since arriving and that the players in front of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-attack offence in Real or the space and protection he receives in the German National team's midfield, where teams couldn't afford to focus too heavily on one individual... this player was a passing «specialist» long before he arrived in North London, so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components... in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them in large part as headless chickens who are on the injury table too much, lack the necessary first - touch and / or lack the finishing flair to warrant their inclusion in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one of those 3 players to stay on it would be Ox due to his potential as a plausible alternative to Bellerin in that wing - back position should we continue to use that formation... in Sanchez, we get one of the most committed skill players we've seen on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too long and he will give the ball up a little too often in the offensive zone... a fact that is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at times, has showed some world - class qualities but he's lack of mobility is an albatross around the necks of our offence... so when you ask who would be our best starting 11, I don't have a clue because of the 5 or 6 players that truly deserve a place in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold to Juve... man, this is theraputic because following this team is like an addiction to heroin without the benefits
Well going by your logic, Giroud had 11 touches the other night for France (least fo any player including GK's)...... should we sell him?
Simply put, this sort of tactical setup puts Ljajic's playmaking front and center, rather than keeping him on the periphery away from the ball, where he is reliant upon other players for his touches and easier confined by opponents.
It's obvious that I've only touched the surface of this huge game and going by what I've seen from other players, grinding is a huge part of the gameplay; not only for gathering materials but also for leveling up.
You can summon phantoms to battle against or cooperate with, get invaded, leave messages on the ground, and watch how other players died by touching their bloodstains.
One of the other neat features is that the HDX's video and music players offer on - screen volume controls, so you don't have to reach around the back to use the volume rocker - instead you can just tweak the level by touch.
Fixed an issue in Clam Blitz matches causing clams tossed by other players not to be picked up when touched when the player's internet connection quality is poor.
-- fast - paced and combo - centric — fighting involves meleeing, kicking and shooting — dodge attacks and activate Witch Time — Torture Attacks return — new Torture Attack featurs a pair of grinders and a fatality — Umbral Climax meter is charged by successful combos — this turns regular attacks into enormous, screen - sized strikes — send enemies flying with giant, floating fists and feet made from hair — still leaves Bayonetta in very revealing \» outfits \» after these attacks — on location is the back of a speeding harrier jet flying through the heart of a congested city — you \'re being chased by other jets and massive, horrific angels — appearance from Jeanne confirmed — features off - TV play — \» Touch \» mode allows players to control Bayonetta using the GamePad \'s touchscreen [Source: Gonintendo]
Players use the touch screen to guide a Mini Toy to the goal door in each stage by moving girders and changing the toy's direction to make sure it avoids enemies, spikes, Thwomps, and any other perils that could put a stop to the march of the Minis.
The first is your main pawn, whom you create from scratch just like your own character, whereas the other two are main pawns created by other players and found by entering a foggy realm accessed by touching a Rift Stone.
One last thing I'd like to touch on is that the sound design is fantastic, and one that plays a major roll while playing the game where you'd need to hear footsteps and other sound emitting effects cause by other players / enemies, and use it to your advantage to locate and eleminate them.
I was taken aback by how punishing I found the opening area, and only by confirming my struggles with other players did it become clear I hadn't lost my touch: This DLC is really just that hard.
- Ngmoco Releases Free Online Kingdom Sim We Rule «Like ngmoco's other free - to - play titles Eliminate Pro and Touch Pets Dogs, We Rule allows unlimited free gameplay, though players have the option to speed up plant growth and building construction by purchasing add - on content.»
As Maxwell, players can run left to right in the levels and jump using screen touches and swipes, but pretty much any other actions, such as climbing, flying, and so on, require that players interact to actually create the means by which this is possible.
Other new features in the update include Touch Lock to stop accidental gestures from being read by The Dash, shuffle for the music player, and on - demand heart rate tracking.
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