Not exact matches
... Those who make a great profession of religion have need to walk very circumspectly, to abstain from all appearances of
evil, and approaches
towards it, because many eyes are upon them, that watch for their halting; their
character is soon sullied (defiled, tainted), and they have a great deal of reputation to lose.
THE
EVIL WITHIN - Outsider art par excellence that would become the new The Room were it not so openly hostile
towards its
characters and its audience.
To combat this, many RPGs have started trying to provide a «good» and «
evil» path to arrive at different endings, but even these games are usually not developed well enough; most of the game's content (in the form of
character interaction and quests) ends up being biased
towards playing the traditional hero role and the player often misses out on a lot if they play otherwise.
I have seen multiple arguments of which version of the
character is the best, based on design, personality or boss fight, and while I can understand that some people tend to lean
towards the more menacing,
evil, badass representation, I personally adore how for once Ganon was given a sympathetic side in Wind Waker.