Not exact matches
Those familiar with games like The Creeps will recognize the basic formula of Monster Feed as you throw down
towers of various flavors (e.g., area
damage, slowing, poison, fast etc.) and upgrade them to
deal with the incoming waves of enemies.
Of the four classes are the Apprentice, magic user employing high
damage dealing elemental
towers; the Squire, who takes the hordes with a sword while being backed by meaty blockades; the Huntress, with ranged weapon in hand and powerful multi-use traps; and lastly the Monk, support class extraordinaire, able to use both ranged and melee attacks and summon auras which apply affects or
damage over a wide area.
To prevent this, you have to either destroy the Control
Tower or override it, with the latter sending a pulse wave that temporarily neutralizes all machines and gives you an opportunity to
deal massive
damage on nearby machines.
Fixed an issue where direct hits on a Stinger Boss Salmonid from either a Blaster or shots fired while using the Ink Jet special did not
deal the added
damage of their shots exploding, and only destroyed one level of the
towering enemy.
Start constructing
towers and cannons in order to eliminate them before they reach your heart and
deal lethal
damage to you which could be the end if your lifetime.
You can play with a limited amount of resources or
towers; you can play where your cursor
deals damage to your enemies, or you can limit yourself to the types of
towers that are available to you.