Sentences with phrase «track game mechanic»

Trailblazers is an upcoming team - based co-operative racing title with an innovative on - track game mechanic which will see you «painting the track» enabling you to boost on your own colour.
Experience vibrant visuals, mesmerizing track designs, and the scorching sensation of speed where players use the on - track game mechanic of painting the track to create boosting lanes for each team.
Trailblazers is a fresh new co-operative racing title with an innovative on - track game mechanic: paint the track, boost on your color, and work as a team to win!

Not exact matches

«Our innovative play mechanic combined with Kinect technology puts the ball in players» hands, tracking both full - body gameplay and ball movement, so players are going to have to get up and actually play basketball to get in the game.
Only after patiently tracking Kulu - Ya - Ku, however, do I get a real sense of how integrated the scoutfly mechanic is into the game's ecologies.
With powerful game mechanics and tracking that has been kid - tested and kid - approved, the digital tutor will push even the gifted kids to challenge themselves and become the ultimate fraction masters.
Semi-spoilery elaboration: It certainly doesn't buck the trend of the puzzles being easier and less brainteaserish and more «fiddle with these mechanics until the solution presents itself» every game, and the game presents a couple central mysteries that frustratingly don't get resolved at all, and there are fewer music tracks than normal, but Kat herself is a pretty good protagonist and the individual cases + the way they tie together aren't bad (although relatively low - stakes compared to previous games).
Hate to bring it up, but the Order was a good game, so if it had more content (for length)... that being tracks in this case, and more varied game design mechanics... weather component in this case, would it not have been a better game?
Whether it's some in - game mechanic, the less than perfect move controller tracking, or my own shaky hands, lining up a shot is a feat on its own.
The PlayStation 4 version uses the track pad on the controller to add new mechanics to the game, like being able to freeze the screen and zoom in and out to really experience the art in the game.
Sakaguchi and Horii defined an entire fucking genre with their work and gave us such loveable and time - honored game mechanics as mindless grinding, random encounters, useless potions and skills, and severely padded story lines with lots of fetch - questing, back - tracking, menial labor... okay it wasn't all positive... in fact fuck all their other games.
I also feel like Quantum Break will either need to be delayed for quite awhile (Remedy's track record of a slower dev time coupled w / the time mechanics & live tv segments seem to point to this game not releasing this year), or Microsoft might push them to rush the game out in order to have a compelling exclusive in time for the holidays (I hope not)
I also experienced some tracking issues, mostly during the sniping section, but thanks to the user friendly «item pick - up» mechanic, in game items are very easy to pick up off the ground.
+ Great Visuals + Gliding Mechanics that bring a good element of skill to the game + Great Re-envisioned tracks which complement the new game play elements + Well thought out online multiplayer + Kart Customisation
You definitely will spend a lot of hours getting used to the controls and game mechanics but the graphics are great and the tracks are even better
Oval: This is the most basic track in the game, it's a good place to practice and get accustomed to the game's drift mechanics.
To help combat this a little Codemasters have introduced a mechanic that slows the car down slightly when you go off the track to help ensure no advantage is gained, although again this can be annoying if you run wide on a corner and be forced to lose speed from both that and the fact that the game is deliberately slowing you down.
Ultimately Spirit Tracks suffers from a predictable structure, graphical slowdown, occasionally sexist game mechanics, and a train that — while usually awesome — can also be boring and hard to use to quickly get to specific places.
GT Sport still offers an extensive set of cars, tracks and very realistic racing mechanics in the main game.
A new antigravity mechanic will also be present in the game, which manifested itself in the trailer with racers taking alternate routes on tracks.
Unfortunately, the game is undone by its own core mechanics, as there are too many tracking problems and physics inconsistencies for it to be constantly entertaining.
It takes the eerie atmosphere of the first couple of games, adds in a dose of the unrelenting Nemesis creature that tracked you down in three, and isn't ashamed to borrow a few mechanics and tropes from recent indie horror successes like Outlast and Amnesia.
But the guitar - only title is still one of the best rhythm games you can play thanks to its diverse track list and immensely entertaining mechanics.
Racing fans can expect a radical extension to the core game mechanics, humour and frenetic action that made the first Table Top Racing so popular, plus a whole new world of multi-player madness, table - top race tracks, super-cool micro-cars, secret shortcuts and of course, incredible new power - ups!
Though the game mechanics are different, the speed of the game and curvilinear tracks are definitely reminiscent of Slingshot Racing.
The consensus out there is that if you're not tired with the Mario Kart formula, then Mario Kart 7 is one of the best games in the series with some of the absolute best tracks and an enjoyable hang gliding mechanic, whereas if you're not really a fan or want something more advanced than Mario Kart DS, you'll be disappointed.
With new game features, a separate mastery track with unique rewards, tweaked game mechanics and new AI behaviour that combine to create an entirely new experience for all players.
Many races and special events will typically take multiple times, and you really have to learn the tracks and master the game's mechanics in order to beat it.
For the last few years the majority of them have went down the «experimental» track, where game mechanics are reworked in unique and interesting ways to deliver something that might not be the best game out there, but it's usually distinct.
It features: — 3D real - time sandbox game built with Unity game engine — metallic shader, lighting, particle effects, lens flare, explosions, fx — space combat RPG with extensive skill tree — open and living universe where 600 + ships fly around autonomously — epic story with dialogue system that allows real choices — recruit 6 wingmen and 2 can fly with you at a time — even discover romance with another wing pilot — recruit 5 corporate pilots who can fly trade routes on your behalf — trade, fight, mine, pirate, scan for derelict ships and wormholes — many mission types: epic, freelance, dynamic, wingman acquisition, faction loyalty — deep combat mechanics, AI, and faction standings — 20 + ships, 180 + modules, 33 solar systems with a unique follow - through - warp mechanic — 15 + factions to vie favor or destroy — cinematic camera shows you the action when it happens — fly manually with or without Newtonian physics or use autopilots exclusively — 22 track theatrical - quality award - winning soundtrack by renown composer, Sean Beeson — cloud save lets you continue your game at home or on the go MEMORY: Dangerous uses a lot of memory during play, so if you have an older device, please close extraneous programs and reboot prior to playing.
Highlights include the confirmation of a keynote from Zynga chief game designer Brian Reynolds (FrontierVille), and track keynotes from Blizzard's Greg Canessa (on Battle.net), Playdom's Raph Koster (on social mechanics), and Bigpoint's Heiko Hubertz (on the rise of Europe in online gaming).
12 player - controlled and 12 AI - controlled vehicles will all be racing on a track simultaneously (this mechanic has been referred to as «The Stampede» by the game's developers).
Overall the body tracking mechanic is far beyond the Wii's wiggle and flick game play even in its weaker moments.
While powerhouse publishers of multiplatform games prefer to stick to their guns and follow the trends, the exclusives can step off the beaten track — in order to convince the players to buy the particular console, these games need to break the rules and redefine the trends — if not that, then at least to offer mechanics and graphics polished to perfection.
The tutorial then shifts to explaining the mechanics of the game as you track down the pet.
The multi tracks of each song are translated in interactive game mechanics that enhance gameplay and let you experience music in a whole different way.
The game, which costs $ 30, puts a heavy emphasis on bow shooting, a controller mechanic seen in few games on the PSVR platform due to the system's occlusion - prone single tracking sensor.
Internally, however, the game keeps track of how much wood the peasants took from the forest, and as they take more and more, trees are increasingly replaced by stumps, giving a visual feedback of a limited resource, even though in game mechanics there is no difference.
This is great for those who like competing for score, but you don't need to keep track of it to complete the game — totally ignoring the chain mechanic should still net enough cash for upgrades.
It's two characters per kart mechanic changed the game dramatically, both on the track and at your gaming parties.
While purists may still argue the original SNES entry still reigns supreme, it can't be denied the latest Mario Kart game is a compelling package, with 48 superb tracks, the series's best suite of online modes, and finely tuned racing mechanics that haven't felt this nuanced in years.
Hardcore gamers can really get into the exact mechanics of the game and master every track, but anyone can pick up...
While the game was perhaps a bit too realistic (and thus complicated) for the casual player, GT3's track - day physics and driving mechanics made it a favorite of car fanatics and racing game fans alike.
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