Manipulating the steering wheel by motion controller as you take on AI opponents is much cooler than
the traditional car racing games.
Not exact matches
The control system also feels more like a
traditional arcade
racing game because of the speed and power of the
cars, not to mention the extremely entertaining ability to destroy just about any object in the
game such as fences, bins,
cars and a variety of other destroyable objects.
Instead of offering a
traditional car - collecting experience like previous
games in the series, Gran Turismo Sport's single player campaign will contain four modes with 150 bite - sized drills to complete: Driving School, Mission Challenge, Circuit Experience, and
Racing Etiquette.
So many of the
traditional rules governing this genre have been broken that it wouldn't be entirely remiss to say that Project
Cars is more an example of
racing game evolution than simple continuation.
Even with our pedigree in making kickass
racing games, getting the funds and green light for a project like this from a
traditional publisher isn't a walk in the park when considering all the licensing costs for the
cars and tracks and the development time needed to make a
game that's going to be competing against Forza and GT in people's minds.
MOTORSTORM RC MotorStorm RC is not your
traditional MotorStorm
racing game: instead, you control small Radio - Controlled (RC)
cars.
Occasionally you encounter rough edges that remind you that Project
Cars wasn't crafted by one of the
traditional big - name
racing game studios.
The Scapes photography mode will feature HDR - support and is supposedly something to behold, since it will not only be a
traditional photo mode seen in nearly every
racing game but will allow you to take a picture of your
car in hundreds of real - world locations with «light energy» effects.