It's a major shift for the franchise, with Arc System Works creating a more
traditional fighting game while capturing the anime series» visual style in spectacular fashion.
Not exact matches
The fightstick features six face buttons and two shoulder buttons in the now
traditional layout, and in most
fighting games this amounts to the top three buttons being Heavy, Medium and Light kick
while the bottom three are the same for punch.
Much like certain
fighting games, Dragon's Crown allows players to keep performing combat moves on their opponents for as long as they can keep their attack going, so
while there is no
traditional combo - system, players are allowed to improvise for as long as they can with a given character's moveset, and this is where Dragon's Crown's true value lies.
Watch above as I lose spectacularly because
traditional fighting games aren't really my area of expertise, but I plan to enjoy myself
while doing it!
While the basic mechanics largely resemble the challenge towers of the recent Mortal Kombat
games, the overarching structure, combined with the
game's loot mechanics, comes as close to an RPG - style system that we've seen in a
traditional fighting game.