The mobile gaming market has come on in leaps and bounds over the years, to a point that, visually, many games are starting to rival those found on
traditional handheld gaming devices and indeed home consoles.
There are three main reasons why the PlayStation Vita failed to take off, the main one being the dominance of mobile and shift away from
traditional handheld gaming, the focus on creating a high cost and high spec portable over a low cost
device, and the third reason is how Sony marketed the
device and supported the
device.