My view is the US version is going for a more
traditional open world action role - playing game box art, whereas our version leans more on the sense of adventure and exploration.
Not exact matches
Not only did XV shirk the
traditional stylized visuals of old, but the development team moved the game into an
open -
world, with engaging
action propelling the plotline along.
Neverwinter and Vindictus are both games with intense
action combat and a strong emphasis on grinding instanced content as opposed to the
open worlds of more
traditional MMORPGs.