Sentences with phrase «traditional view of your character»

Instead of the traditional view of your character shredding those wicked licks, the game is taking a first - person, full - motion video

Not exact matches

However, its understanding of character and virtue would be considerably different from the traditional Hellenistic view and its offspring as well as the substantialist presuppositions of the contemporary discussion.
Apart from some traditional philosophical influences, this is due mainly to the fact that relativity excluded the universal cosmic «Now» as the substratum of absolute simultaneity; and since such «Now» was naturally viewed as a boundary between past and future events, its elimination was interpreted as a denial of the successive character of the world.
While Selman and Elizabeth point out that the traditional view has been to steer students away from the movie version of a book, for fear that they'll watch the movie instead of reading, the two researchers hypothesize that creating a deep and thought - provoking connection between a movie and a book could actually increase students» interest in reading that book and that the very act of comparing and contrasting the way a story is told in two media could lead to a deeper understanding of the ideas in the story and of the characters and the choices they make.
Unusually for a turn - based game there's no overhead view that provides a constant bird's - eye view except for when bringing up the strategic map for a better look at the situation, rather characters are moved using WASD and a traditional third - person camera angle that firmly places emphasis on line of sight and spotting enemies, because once a foe moves out of your vision he / she / it can no longer be tracked.
Rather than having hordes of enemies to fight, they're represented as a lone character, so if you want to fight them you then go into a traditional RPG battle view with the good guys on the left, and the bad guys on the right.
Our goal was to push the tower defense genre forward with a unique gameplay mechanic that allows players to build a deadly maze of traps and towers while controlling a character directly from the traditional top - down view of an action - RPG.»
In terms of the wide range of media employed, the show looks like it could have been made by several different artists: sculptures similar to the ones shown a the Whitney occupy one gallery; another room boasts huge, scribbly pencil drawings on walls that surround a replica of a hearth («the traditional focal point of the American home»); in another, stacks of mannequins wearing identical outfits and wigs create a chute through which you can walk to view floor - facing monitors screening videos featuring the real - life character the mannequins seem to be modeled after (the artist's mother).
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