Sentences with phrase «trash mobs»

The phrase "trash mobs" refers to unimportant, weak enemies or opponents in a video game or role-playing game. They are generally easy to defeat and are not significant to the overall gameplay or storyline. Full definition
Heck, you don't even need to fight trash mobs in the first place.
The game basically plays itself when fighting trash mobs.
The only real complaint to this battle system is that grinding on trash mobs — whether for items or experience — seem longer than need be due to the way the game battle system is setup.
I think a lot of the problems people have with the Agarest games is that they don't take proper advantage of this system, leading to far too many drawn out battles against trash mobs.
And you can forget about trash mobs and gunning it to get to the end boss as fast as possible; in true «The Secret World» style we will be using the raid to tell a story and immerse our players into our world's rich atmosphere.»
Meanwhile, much like trash mobs in an RPG, individual enemies in Type 2 games tend to be clearly weaker than the player's squad members.
The Skeleton Lord is infact 3 mediocre Skeletons which when killed spawn 3 trash mob skeletons, basically the only thing that makes these three a boss fight is the health bar...
Regular trash mobs are pissing all over me, and I honestly can't be bothered trying it.
Quest trackers leave a trail of breadcrumbs to guide you in the right direction to complete the mission at hand, but you're always free to roam around, kill trash mobs and named elites to level grind and acquire skill points, collect gobs of loot, and search for secret areas and treasure chests at your own pace.
For that matter, why is flying controversial but skipping trash mobs in dungeons is fine?
After some quick trash mob fights and a little discovery I was thrown into the main plot line of the demo which had me chasing the leader of the group we were sent to capture and ended in a grand boss fight that took some work to beat.
Rather than having to deal with trash mobs, they can freely explore, catch up with NPCs, etc..
What i mean by that is that the trash mobs in this game are not some regular mmorpg mobs that you will face where you get to kill them just because you deal more damage to them than they do to you.
Anyway because the trash mobs are hard to kill with out any skill, to some people gear obtaining could be quite hard making this game may not likable to some audiences.
-- but they're on more equal footing with you than the trash mob zombies you've been killing in other games.
Prowling Magus and the Congregation is 1 weak dude, 2 weaker dudes and 10 trash mobs, it isn't a boss fight.
Then... THEN there are some truly awful boss fights versus trash mobs.
You won't go back to mowing down trash mobs with your basic assault rifle or just sniping an outpost clean with impunity.
Decided to finish it anyway, especially since I spent so much time on the trash mobs.
It's mildly frustrating occasionally — I can't count the number of times I got into a random encounter with trash mobs, auto - battled, missed at least once, and then had both enemies curb - stomp one of my demons — but it's made the game a lot more tense.
Why not demand that boss fights be locked off until every trash mob has been killed?
RPGs have a horrible habit of throwing «trash mobs» (useless, weak, time wasting enemy groups) at the player on their way through a forest, mountain range or dungeon.
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