Sentences with phrase «tricky games there»

Not exact matches

Particularly since there are some tricky games coming up for both teams, along with the beginning of their European campaigns.
Given we're so used to the veteran manager acting professionally with the media over the years for the most part, this was a huge shock for many as Hodgson accused his interviewer of «being tricky with your questions» before slamming a decision as «there wasn't a f ****** penalty in the game».
Secondly, we are just five points off the top and when one considers that Man City has to meet Chelsea, Man U, Leicester, Spurs while Leicester also has a number of tricky games I can predict that there are still a lot of twists and turns ahead.
Alternatively, while all teams have games where they just don't click, the regularity with which Arsenal fail to turn up for tricky, medium - sized games suggests that there's some flaw in their preparation.
As if there was not already more than enough pressure on Arsene Wenger and the Arsenal team going in to an FA cup quarter - final, our relatively poor away form and Manchester United's good home form are making the game look a really tricky obstacle.
Yet still this is another tricky game given Arsenals current state of affairs, let's hope who ever plays today gives it there all and wins.
Every player selected has to be on top of there game for us to pick up all points from these very tricky sides.
With Arsenal on a recent patch of bad form, a Wigan team with only one win in their last seven games could be tricky, especially as the DW stadium pitch isn't suited at all to Arsenals football, while we all know Wigan's famous support can be there 12th man.
There were plenty of reasons for it to be a tricky assignment for Arsenal because of the decent start Burnley have made to the campaign, and it is always tough to go away from home after a midweek game in the Champions League.
There is also a tricky looking La Liuga game against 5th placed Villareal to consider.
he's so lost it, he forgot u can make substitutions during a game of association football, just sat there, forgot he could save some guys for the tricky trip to the south coast with the cause last night lost, or is he playing the cup team sunbday?
Unfortunately, Silent Hill: Shattered Memories is short to 6 or 7 hours game play, despite being short which doesn't really matters, it splits into 2 game plays, it is half puzzle and half action, there is puzzles which are hard but smart and tricky, and there is flash light action, and only flash light, no weapons, yes no weapons which is more scarier, when its frozen you just have to run and push the monsters away, which is hard but fun and unpredictable, because monsters are smart and they drag you, appear in front of you, behind you, you could never now.
, there are tricky jumps to make, enemies that must be defeated with precise shots, and many times the game requires you to do a mix of both.
From clever level designs to tricky puzzles and those challenging boss battles, Donkey Kong Country Returns 3D is a game that can be played again and again as there is so much more to find through a second or third play through.
Thankfully, the reviewer recognizes that there are some trickier sections in the game, but to my dismay, he deems these challenging parts frustrating.
But it's also there in the tricky game the film plays with viewer assumptions, just as Chiang's original story played with tense.
Point and click games may seem like one of the simplest genres to create, but as those who have been ardent players over the years know there's a subtle and tricky art to crafting the many puzzles that make up the core gameplay.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
Instead of having simple platforms everywhere you can just jump to and move onto the next room from there, many of the game's environments have tricky platforming areas surrounded by deadly spikes, flames, pits, and more that require some resourcefulness to platform around and get past.
There are a few tricky sections, but all in all it's a compelling game that's over way too soon, and a lack of collection quests limits the replay value, but for 80 MSP it's brevity is forgiveable.
There're plenty of puzzles to solve along the way too, whilst each area of the game typically has some unique gameplay aspect such as using rain - filled clouds to fill up water tanks to open doors, or having to avoid some tricky spotlight to stay out of reach of your enemies.
They are reasonably tricky and always fun, and the number of puzzles within the game is huge, there is just so much to do.
Sure, there are a few frustrating moments where the game puts you in a tricky situation that requires near pixel perfect jumping, but for the most part there's nothing that feels unfair.
There's no denying that Wild Guns Reloaded is tricky though, which probably isn't helped by the fact that the game throws you in the deep end with no form of tutorial.
One thing missing from the dynamic wet weather conditions found in Project CARS is the spray kicked up from cars infront, it can be tricky to get the balance right as some games offer very little visibility which can be frustrating and then there's games like Project CARS which have very little to no spray which perhaps make things too easy and breaks a little of the immersion.
This task would have been tricky enough with any normal game, but when it quickly emerged that I was playing one of the greatest games ever and I was sitting there literally in tears as my childhood flung itself out of the screen and into my heart, it was so difficult to keep reminding myself that there was no time to stop and soak it in.
I found the game quite tricky to play, there are only two rocks to throw at any time, collecting them and moving took a while to do, by then you are probably over run by orcs.
To be fair, there is a ton of content to play after the credits have rolled where things do get trickier, but it would have been great to see this in the main game.
Like the original, the game concentrates on rolling a monkey in a ball from the start to the finish, assuring that you keep the happy monkey from falling off the edge of the level, and, while the game itself is very tricky, there's nothing that crops up to complicate matters too much to ruin the purity of it all.
As they themselves recognize, many of these «threats» may turn out to be little more than hype (or, at best, minor issues); forecasting, by definition (especially in scientific circles), is a tricky game as there will always be missing pieces and because our scientific understanding will never be fully up to snuff.
To be honest, it's a little bit tricky game to use such resume 2017 templates, only because there are big chances — they could not be considered by the decision makers.
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