In other words, playing the game created the story, as opposed to having discrete cutscenes
trigger at specific moments.
Not exact matches
A key
moment in film scoring can be [
triggered accurately
at a
specific frame].
There's no button mashing; you just hold down the right
trigger to keep using your default attack, then press various buttons to enact
specific abilities
at opportune
moments.
The non-linear gameplay progression is a first in the series while the amazing cutscenes
trigger at key
moments when players achieve
specific objectives and complete actions.