You don't control your heroes directly, but you can
trigger special abilities to help turn the tide of battle, which is essential for dominating the opponents.
Blades support them and can
trigger special abilities.
Not exact matches
Throughout the game, fans will pass — and potentially purchase — iconic Mario Kart - themed properties such as Rainbow Road and Bower's Castle while facing familiar challenges like dodging banana peels, tossing shells, etc. along the way Fans can choose from Mario, Princess Peach, Luigi, or Toad Mario Kart character tokens To introduce a Mario Kart themed layer of competition, landing on or passing «Go»
triggers a race where players compete for the coveted «Grand Prix» card As seen in the Monopoly Gamer Edition game, each Mario Kart game token has
special powers and
abilities to use during the gameplay (e.g. when the player with the Toad token rolls a «Power - Up Boost,» all players must pay him or her 1 coin) and Players can purchase additional «Power Pack» tokens later this fall to take their game play to the next level and collect additional characters, including Bowser, Rosalina, Shy Guy, Metal Mario, Donkey Kong, and Yoshi.
Fix for crash that happens when AI unit
triggers raise banner
special ability when no human units are selected in battles.
An explosion is now
triggered from the roof when this happens - Ra (Scarab mode, Tag Combo Ranged Attack): Fixed effect camera - Ra (Bomb mode,
Special Move 1): Fixed bug where explosion would
trigger out of bounds when using move near a border - Slayer (high Melee Attack): Adjusted trajectory of opponent upon final strike - Loki (Character
Special Ability, Tag Combo): Fixed bug where, if you
triggered an Awakening while Loki is carrying a pizza box, two boxes were shown during the Awakening
trigger - effect delay time - Loki (Calorie Gauge): Fixed bug where the «almost out» animation that
triggers when the gauge goes below 25 % remained on even after the gauge was filled up via Character
Special Ability, etc. - Loki (arms when damaged): Fixed bug where arm animation would occasionally stop after Loki takes damage - Kali (
Special Move 1): Fixed bug where the
Special Move 1 cancel effect wasn't applied if the move was launched by Kali during an attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character
Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character
Special Ability, etc. to refill calories.
V -
Trigger I: Staerken In this two - block V -
Trigger, Falke powers up her
ability to infuse and release Psycho Power from her staff and will allow her to use additional versions of her
special moves without needing to charge up in advance.
Just Timing is beating the drum (button) perfectly on beat and the amount needed to
trigger your Hero's
special ability depends on the difficulty.
Some of the
special abilities feel sluggish, or don't
trigger properly, and I was disappointed that executions — bloody finishing moves that showcase the game's gritty graphics — only activated some of the time.
Occasionally, there would be slowdown when multiple effects and attacks are on screen at once, such as a critical hit
triggering an exploding block on the battlefield while your own character has a
special ability up.
There are gear set bonuses, and you can even equip
abilities that
trigger some effect, such as making a
special move work differently.
With 3 basic controls — punch, pick up and shift and one
special triggered ability — slow down time — there's not much to learn so you're straight into the action when the game begins.
The player must use these
abilities to solve puzzles and
trigger special scenarios to continue his quest to rescue his loved ones.
The battles are still simple, but players have a series of
abilities they can pull off mid-battle (such as healing themselves, or
triggering special attacks) that give the game some much needed variety.
Fights are generally in the JRPG mold, with lots of
special abilities to
trigger, but there are some fairly unique factors to keep things interesting.
Right
trigger will give you a super jump and left
trigger will deploy your
special ability that is powered by how many star pieces you collect through the level.
Gamers can
trigger their hero's
special skills using buttons in the corner of the screen, or turn on «Auto Skill» to allow the hero to use these
abilities automatically.
As force commander, Jerome - 092 brings with him
special abilities that Inspire nearby troops,
trigger temporary acts of Heroism,...
Your «Mayhem»
ability, once
trigger, is an over-the-top
special move that looks like it's been ripped straight out of a Michael Bay movie.
Use the characters»
special abilities as you travel from Tatooine to the Death Star, but watch out — every move can
trigger enemy reactions that will change the game and your strategy in an instant!
After hitting the enemies a substantial number of times, the player unlocks
special abilities that can be
triggered with triangle, and using a certain amount of fire or ice magic in succession will allow for an even stronger finishing spell.
Luke Skywalker and Darth Vader have
special abilities that can be
triggered during gameplay.
There's even some pretty cool
special features here like the
ability to
trigger a camera shot from your watch, and a built - in heart rate monitor.