Sentences with phrase «trigger special attacks»

To trigger these special attacks and other attributes in Monster Hunter World, simply press R2 / RT on your controller.
One button does all the punching and kicking, while the other face buttons trigger special attacks that would normally be activated by an on - screen button.
In Yo - Kai watch, you encounter yo - kai on the field for three - on - three real time battles in which your yo - kai attack automatically while you trigger special attacks, use items and cure status effects, and manage which yo - kai from your battle party are currently in combat.
Manoeuvring yourself to get behind enemies under attack from another party - member brings a damage boost, and you can trigger special attacks from party members once you've been fighting for a while and a bar powers up.
Trigger special attacks to destroy the enemy hordes and protect your tower against tons of different boss encounters in this Old School, Retro Classic!
The standard block is in there as well but for the most part combat is a button mashing affair with the only real tactics being the use of your Justice attacks which trigger special attacks, sadly the majority of these aren't that impressive.
On the face of it, Street Fighter 5's 2D fighting is ever so slightly easier to get to grips with than previous games in the series, with more forgiving timing on the linking together of attacks to form combos, and easier to trigger special attacks.
There is also a button assigned to trigger special attacks.
The battles are still simple, but players have a series of abilities they can pull off mid-battle (such as healing themselves, or triggering special attacks) that give the game some much needed variety.
Gamers can collect bonus items, like health refills or jars of mana (for triggering special attacks), to help them survive difficult encounters.

Not exact matches

You can select from the various special attacks by scrolling with the trigger buttons or activating it on the Gamepad.
Power Blows — special attacks which allow you to trigger devastating set - pieces when you're low on health — return, accompanied this time by Power Launchers.
The right trigger in combination with face buttons pulls off various power and special attacks, including the Tornado Kick (Cyclone Spin Kick in other versions) and a couple of dragon - shaped projectile pitches.
Adding to the crazy shenanigans are randomly triggered buff attacks called Ad - Libs and finishing moves called Special Performances, both of which come with plenty of visual flourishes.
For each successful attack, the kinship bar grows, allowing the player to trigger special effects to help out their Monstie.
There are special combos you can trigger with your party companion, and a big finisher move that builds as you attack and win.
You practically have to keep the right trigger pressed constantly down to keep firing with main weapons and smash the left trigger to unleash devastating special attacks as soon as their cooldowns reset.
Melee attacks can be performed with the right bumper, and the left trigger powers a given lion's special attack.
Combos can be executed by combing light and heavy attacks and the right trigger is used for the variety of special items on offer such as bombs and boomerangs.
In practice this means using the game's new trigger system by holding down R1 and then pressing one of the face buttons to unleash a special attack that might stagger whoever you're fighting.
Each character has a regular attack and a special which can be triggered by holding down the X button.
V - Trigger II: Lightning Beast Lightning Beast unlocks a special move, Rolling Cannon (Direction + HP+HK), which can be performed after using Rolling Attack, Back Step Rolling, and Vertical Rolling.
An explosion is now triggered from the roof when this happens - Ra (Scarab mode, Tag Combo Ranged Attack): Fixed effect camera - Ra (Bomb mode, Special Move 1): Fixed bug where explosion would trigger out of bounds when using move near a border - Slayer (high Melee Attack): Adjusted trajectory of opponent upon final strike - Loki (Character Special Ability, Tag Combo): Fixed bug where, if you triggered an Awakening while Loki is carrying a pizza box, two boxes were shown during the Awakening trigger - effect delay time - Loki (Calorie Gauge): Fixed bug where the «almost out» animation that triggers when the gauge goes below 25 % remained on even after the gauge was filled up via Character Special Ability, etc. - Loki (arms when damaged): Fixed bug where arm animation would occasionally stop after Loki takes damage - Kali (Special Move 1): Fixed bug where the Special Move 1 cancel effect wasn't applied if the move was launched by Kali during an attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calAttack): Fixed effect camera - Ra (Bomb mode, Special Move 1): Fixed bug where explosion would trigger out of bounds when using move near a border - Slayer (high Melee Attack): Adjusted trajectory of opponent upon final strike - Loki (Character Special Ability, Tag Combo): Fixed bug where, if you triggered an Awakening while Loki is carrying a pizza box, two boxes were shown during the Awakening trigger - effect delay time - Loki (Calorie Gauge): Fixed bug where the «almost out» animation that triggers when the gauge goes below 25 % remained on even after the gauge was filled up via Character Special Ability, etc. - Loki (arms when damaged): Fixed bug where arm animation would occasionally stop after Loki takes damage - Kali (Special Move 1): Fixed bug where the Special Move 1 cancel effect wasn't applied if the move was launched by Kali during an attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calAttack): Adjusted trajectory of opponent upon final strike - Loki (Character Special Ability, Tag Combo): Fixed bug where, if you triggered an Awakening while Loki is carrying a pizza box, two boxes were shown during the Awakening trigger - effect delay time - Loki (Calorie Gauge): Fixed bug where the «almost out» animation that triggers when the gauge goes below 25 % remained on even after the gauge was filled up via Character Special Ability, etc. - Loki (arms when damaged): Fixed bug where arm animation would occasionally stop after Loki takes damage - Kali (Special Move 1): Fixed bug where the Special Move 1 cancel effect wasn't applied if the move was launched by Kali during an attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calattack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calAttack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calattack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calAttack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calories.
V - Trigger I: Jungle Dynamo Blanka's V - Trigger I gives his special roll attacks more damage and can then be followed up by certain attacks, including his Critical Art.
Special attacks and health regeneration can be triggered using gestures such as fist - bumping, striking poses or even lifting your partner off the ground.
As for in - battle controls, you're relegated to using assigned skill artes with the circle button (and d - pad modifiers), light attacks with the mashing of «X» and special attacks (once available) with the left trigger and left to activate the skill and a connected attack with circle (holding the button) to execute.
Trigger special events and attack combos by balancing your Friendship, Affection and Rival levels.
Meanwhile, far too many characters for my liking have V - Triggers that just buff attack strength or distance, and some V - Skills come off as moves that could easily have been standard specials instead.
After filling up the V - Trigger gauge, you can unleash every character's special attack by pressing the heavy punch and heavy kick buttons.
Feed cake to the princess by matching special tiles to unleash her devastating slam attack, trigger massive combos, and of course, save the kingdom.
You have your basic attack mapped to the square button, your magic to the circle button, triangle to bring forth your character's special move (if you have one), and the L / R triggers are used to dash back and forth (if the required rune is equipped).
Tapping the right shoulder button during certain special moves triggers the EX version of the attack.In an effort to help players of all levels understand the game's base juggling system, Injustice throws in the universal feature of ground bouncing overheads and forced wall bounce attacks for extending juggles; the latter of which opens up another layer to damage dealing: Stage Transitions.
Upon gaining enough» ˜energy» players can trigger their specials to do a devastating attack, Titans for example can shockwave groups of enemies, exploding them or put up an impenetrable shield.
The left trigger activates a special attack if the circular gauge is filled will yellow liquid and the right trigger plus one of symbol buttons trigger one of the bound skill attacks (of which you can enable four).
Occasionally, there would be slowdown when multiple effects and attacks are on screen at once, such as a critical hit triggering an exploding block on the battlefield while your own character has a special ability up.
Battles themselves are fast - paced real - time affairs, with your party members automatically dishing out basic attacks while special attacks (called Arts) build up and can then be triggered at will.
The fact enemies can also perform session attacks and gang up on you, and many can attack twice in a turn calls for careful management of your healers and attackers as well as making sure you trigger enough specials to survive the tougher boss fights.
The temptation to mash A and B is strong, given how effective it can be, but eventually you'll have to start using the right trigger (with one of the face buttons) to pull off the special attacks.
John, the game starts out with Very Easy, Easy and Normal unlocked, and if you play on either of the first two you get given an item that automatically triggers special moves so you can mash buttons instead of learning to use rising, charge and cyclone attacks yourself, just mash A, and draw the shape of the weapon you feel works best on the enemy every so often.
Each character has their own specific special attack which are easily triggered by pressing the R2 button.
There are special combos you can trigger with your party companion, and a big finisher move that builds as you attack and win.
V - Skills are unique to each character, V - Reversals are very powerful counters, and V - Triggers use up your entire V - Gauge in order to perform a new special attack.
In each battle, heroes attack enemies in real - time automatically, and gamers can spend energy and mana points to trigger their heroes» special skills.
These special attack modes are triggered by drawing certain shapes on the Wii U gamepad.
V - Skills are small boosts activated with a press of both the medium punch and kick buttons, while V - Triggers give you bigger boosts and can act as lead - ins to huge special attacks and combinations.
A spontaneous shortcut menu also appears if you use a spell, allowing quick use through the triangle button, as well as the triggering of special attack modes.
The left trigger doubles for both the dodge and the special attack, which is quite handy.
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