Not exact matches
Sunshine's wall jumps,
triple - hops, and
backflips feel completely natural, thanks in part to the GameCube controller, which was clearly designed with this kind of gameplay firmly in mind.
The
triple jump is here of course,
backflip, spin jump, but it also goes much deeper than that now.
Odyssey offers almost the full Mario 64 moveset - long jump,
triple jump, ground pound,
backflip, side somersault - and adds a couple of great new additions; a high - speed roll, best used downhill, and a tricksy cap jump which uses Capy as a temporary platform.
Mario could turn on a dime, sprint with an extended lean of the analogue stick, and even pull of
backflips and
triple jumps with some well - executed button acrobatics.
Within seconds I was easily pulling off
backflips,
triple jumps and even trying out some of Mario's newer manoeuvres.