Description: Perform
a triple jump attack.
Not exact matches
Upgradeable character after defeating each final boss: double and
triple jump, different magic
attacks... Graphic engine that mixes pixel art and cartoon characters, hand drawn, giving the game a 90's arcade feeling.
It doesn't take long for Alice to get back into the groove of using her unique Wonderland powers, specially provided by her imagination, and she is
triple jumping across chasms and floating to slow her decent, then dodging quickly to evade enemy
attacks.
Not only does the all - important homing
attack feel floaty, but Sonic has a strange new
triple jump that never felt quite right.
ARMS will have five playable characters at launch, each of whom are equipped by default with one of the six previously mentioned techniques: Spring Man (Fire) can parry
attacks, but a failed attempt results in double - damage; Ribbon Girl (Thunder) can double -
jump,
triple -
jump with a well - timed air - dash, and super-
jump to avoid
attacks; Ninjara (Boomerang) can phantom - dash to avoid
attacks and teleport directly to his opponent; Master Mummy (Big) is a slow «Tank» character, however the brute can regenerate health and can not be stunned by normal
attacks; courtesy of her jetpack - powered suit, Mechanica (Revolver) possesses the ability to hover and air - dash longer than the other characters.
Early Jason soon starts to look boring and mundane when you eventually get your hands on an enemy suit, unlocking new abilities, including double and
triple jumps, hyper speed, melee
attacks that send your enemies shooting across the screen, and more.
Triple jumps, wall
jumps, backward somersaults, air
attacks, long
jumps, they're all here and if you've ever played Super Mario 64 you'll quickly remember all of the inputs.