Sentences with phrase «trouble getting into a game»

Unfortunately, I did have trouble getting into a game online.
Or, if you're like our own Luke Plunkett, maybe you've had trouble getting into the game.
Thankfully there's a pretty decent tutorial mode which I recommend you checking out if you're having trouble getting into the game.

Not exact matches

is when we get into a key game and Chef gets into foul trouble.
Chelsea would do the same thing (as much as i hate Mourinho) he would not allow his team to become a circus just providing eye catching entertainment and made sure he would always sure up his midfield with players that would have just enough skill to get them out of trouble as quick as they got into it but whose game was more about physical endeavour and forward momentum and used the likes of Ramirez and Willian to great effect whilst allowing only one player, Hazard to have creative freedom and even then he warned him of just how much he should do and when he should do it... keeping him in check.
Focusing on our own game is all Wenger has ever done, and that's exactly what keeps getting us into trouble.
I have friends in Minnesota and they were very surprised that game went on as scheduled with the trouble the Jets had just getting into the city.
Harkless has been playing less because he gets into foul trouble every other game lol.
Ramsey kept making runs forward, kept troubling the Palace defence and got his rewarded when Julian Sperino parried Mathieu Debuchy's shot to his feet as the game ticked into injury time.
Yes, that's the same Lonzo Ball who got into foul trouble when his team at Chino Hills lost in a close game in last year's CIF Division I state final to San Ramon Valley - Danville.
Inter already looked in trouble, and they weren't being adventurous enough to get back into the game.
Unfortunately as is often the Arsenal way we managed to conspire to make the game difficult for ourselves, with a few minutes of the first half remaining Ox found himself with the ball on the edge of Everton's area, Hector available to his right and players closing, if he had managed to get a shot off first time then we would not have been chasing back towards our own goal five seconds later, instead Ox chose to shoot after a couple of touches in to a mass of Everton bodies when there were better options on, the ball broke to Delofeu who managed remarkably to stay on his feet for twenty or so yards before releasing Barkley, Koscielny had been dragged wide by Lukaku and Ox and Hector were in hot pursuit, they both probably had a chance to take the booking but allowed Barkley to continue, he took a speculative shot which would not have troubled Cech until it took a big deflection off of Gabriel and drifted into the gaping net.
Oladipo dominated the offense with a 42.4 % usage rate in Game 2 and would have had another monster game if he didn't get into quick foul trouble in the opening frGame 2 and would have had another monster game if he didn't get into quick foul trouble in the opening frgame if he didn't get into quick foul trouble in the opening frame.
On the flip side, of course, they're only 12th in the goals - scored column, meaning that if Liverpool can get a goal or two past goalkeeper Mathew Ryan, they may have trouble getting themselves back into the game, even against Liverpool's occasionally porous defence.
Plus, if your kids are at home playing video games, they're not off getting into trouble, and they're around more for you to pick up on what's happening in their lives.
An overlooked aspect of Bisping's Game is his toughness, he's a throwback type of fighter who's not the slightest bit concerned with fighting safe but that mindset can sometimes get him into trouble.
Very much into role play, bondage, edging, toys, e-stim, and playful mindgames, predicaments, games and bets that seem to get me more and more in trouble and under your control.
Luigi's got himself into trouble again... Nintendo has just released a new trailer for Mario Tennis Aces which showcases the game's Adventure Mode...
Her first adventure bowed on Game Boy Color (and is worth a pretty penny) and she's predominantly been getting into trouble on almost every Nintendo handheld and home console ever since.
Indeed, more often than not it's your own desire to experiment that gets you into trouble, at which point the game smoothly transitions from stealth gameplay into full - on gunplay without a hitch.
And with local co-op, god knows what trouble you could get yourself into in that game.
Now try to imagine that this person is also a gamer, there is all of a sudden no escape from the behaviours that got them into trouble in the first place.
The equation of putting something in to get a random result is the essence of gambling and that ethos being shoved into susceptible gamer's faces is a recipe for trouble.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
And when you do get into a match, it seems that the game has trouble finding equally matched opponents — I've found myself going against people ranked far higher than me more often than not, only to receive a crushing defeat.
Some of those updates are bigger than others, and one certainly gets the sense that the development team is having trouble finding dramatic new additions to put into the game without stretching things too far.
However, the game gets itself into trouble again with its difficulty being so high that players can be stuck trying to grind out coins to buy decent equipment.
I have trouble falling into this «games are getting easier or harder» argument, because games are just different now.
Not desperate enough to risk the serious trouble you would get into, for taking your Father's credit card (only time) to buy a PS1 and a $ 50 game.
Luigi's got himself into trouble again... Nintendo has just released a new trailer for Mario Tennis Aces which showcases the game's Adventure Mode...
If you attempt to play this game like a FPS and rush into trouble, you're probably gonna get scrubbed.
I would also like to add to the above comment about the Vitas multiplayer connectivity, I find that the Vita actually has no lag what so ever when playing online games, games like Killzone Mercenary and Call of Duty have literally no lag and seem to run better then PS3 online games, Call of duty always has people playing it, it may take a couple of trys to get into a match but once you get in its a blast, like I said above the game has absolutely no lag what so ever, I hardly ever have trouble finding matches, and Killzone is always instant for finding matches and the connectivity is great and also runs perfectly with absolutely no lag, check out some videos on YouTube of multiplayer if your interested.
I'm sure longtime Football Manager fans will have no trouble jumping into the game after they grasp the new control scheme, but a new player will have no clue where to get started.
Nothing really different is brought to it, but people who have played Halo before will be able to jump into it with ease, while people who are new to the game won't have trouble getting adjusted to the game or the control mechanics.
(Which almost got the game into some trouble with Activision.)
Epic has optimised its Unreal Engine 4 for battle royale games but has run into trouble with PUBG Corp for getting into this sector.
I had no trouble on the Playstation Network finding a game to get into, nor did I experience any lag or problems online.
As it is, my issues with Kinect are: 1) Too hard to get kids started in a 2 player game (I usually have to set them all up as they have trouble navigating the menu) and 2) Any natural sunlight coming into the area confuses it and makes it impossible to play.
Where the game gets into trouble is the brevity of the single player campaign.
With the advent of the blogosphere and a general increase in the potency of the vox populi, a game that seemingly runs in the face of (Western) opinion is going to get itself into trouble at some point or another.
While free play is perfect for going back and finding the many easter eggs lurking in the game, the game feels directionless without a list of chores to get you into trouble.
The decision to not sell the game also comes right in time for women's day and maybe the company didn't want to get into trouble which could tarnish their image.
I would also like to add to the above comment about the Vitas multiplayer connectivity, I find that the Vita actually has no lag what so ever when playing online games, games like Killzone Mercenary and Call of Duty have literally no lag and seem to run better then PS3 online games, Call of duty always has people playing it, it may take a couple of trys to get into a match but once you get in its a blast, like I said above the game has absolutely no lag what so ever, I hardly ever have trouble finding matches, and Killzone is always instant for finding matches and the connectivity is great and also runs perfectly with absolutely no lag, check out some videos on YouTube of multiplayer if your interested.
The technology entrepreneur got his start at just 15 years old, founding a software company when most kids his age were playing video games or out getting into trouble.
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