Being the first
true dual stick shooter is something we have not seen before and while some of the critics are complaining of its lackluster graphics and story we need to remember that this is a handheld and not the ps3.
Not exact matches
well i'm about 15 hours in now, on ip5 and so far i'm not really having any frame rate issues, there are slight annoyances with the one handed controls v ps2
dual stick control, but i absolutely believe this is the best product SEnix have put out on ios yet, am seriously taking my time playing this one, oh and spot on review Shaun, your reviews are spot on and extremely informative, i was getting this no matter what but am so stoked that it's a
true gem > < ~
I think we need a
true - blue FPS before we can gauge the effectiveness of the Vita's
dual analog
sticks, but a third - person shooter is a fine test, and the game performs admirably.
All companies have learned from each other for example analog
stick from Nintendo, robust online infrastructure from Microsoft,
Dual Analog from Sony and now
true Vr on consoles.
Designed specifically for Vita, Unit 13 puts a console - quality shooter experience in the palm of your hands by offering
true dual analog
stick controls, detailed graphics and always - on network connectivity.
Since the Vita's announcement one of its stand out features has been the
dual analog
sticks which would offer up
true FPS controls on a handheld.
Whereas the
dual touch - pad
sticks on the Xperia Play allow us to support
true dual -
stick shooter behavior in chase camera mode without the need for such hand - holding.
The
dual analog
sticks on the Vita make
true - to - console first - person - shooting possible, but from the moment I picked up my first weapon in Burning Skies, I realized that something was still missing from the Vita.
One of the biggest draws to Burning Skies is the fact that it controls like a
true FPS, given the aforementioned
dual analog
sticks of the PS Vita.