This provides my first real sense of
the true scale of the game.
Not exact matches
On Saturday, May 16 — after most
of the year's athletic events were memories — more than 450 volunteers, including athletes, cheerleaders and coaches, helped make dreams come
true on a
scale far more impactful than any
game - winning touchdown pass.
The Elder Scrolls V: Skyrim VR is a
true, full - length open - world
game that reimagines the complete epic fantasy masterpiece with an unparalleled sense
of scale, depth,» more
A
true, full - length open - world
game for PS VR, Skyrim VR reimagines the complete epic fantasy masterpiece with an unparalleled sense
of scale, depth, and immersion.
A
true, full - length open - world
game for PS VR, The Elder Scrolls V: Skyrim VR reimagines the complete epic fantasy masterpiece with an unparalleled sense
of scale, depth, and immersion.
The
scale of Fairhaven represents a leap forward for a handheld with a
true sandbox experience, and I'm loving the
games» equivalent
of boss battles, the campaign's 10 Most Wanted drivers.
There aren't many
games that will
scale beyond 6 - core / 12 - thread, and on Intel CPUs that remains
true of Assassin's Creed Origins, but on AMD the Threadripper chips are a solid 25 percent faster than the Ryzen 1800X.
True, it bears the same name as proto - Sandlot's flagship
game as well as many
of the hallmarks
of Sandlot's
scale based control.
Anteworld is a world - building
game and free tech - demo
of the Outerra Engine that builds up on real world data to render planet Earth realistically on a
true - to - life
scale.
Project Scorpio, which showed up on the Microsoft Store website this morning (sort
of), was announced as a «
true 4K»
games console at Microsoft's E3 event last year. Since then, we've learned that it will feature full Xbox One compatibility, VR and AR capabilities with Windows Mixed Reality, and a whole heap
of processing power to push its pixels across 4K displays. Today, Jez Corden
of Windows Central broke an exclusive regarding graphical
scaling and display resolution.
Sure, to say the pixellated characters in front and the flat images in the back have aged badly is easy now, but back in early 1993, the zenith
of polygon - based 3D had been Alone in the Dark and Virtua Racing, and with its fast -
scaling action, weather and special move effects, Dark Edge must have seemed like a
true alternative to the slow, chiseled and awkwardly animated human characters in those
games.
Often integrating mixed media materials into her large -
scale acrylic - on - canvas paintings, Parsons pushes the formal aspects
of her practice just enough to let the luxuriant palette and seemingly, but not simply, whimsical content hold center stage, while proving that she has
true skin in the
game.