It is
truly a cinematic game mode that features great gameplay at its core.
Not exact matches
It's a bold,
cinematic step forward in a genre that's dying for innovation, and its implementation of the MotionScan technology is
truly a
game - changer.
Mel mentioned that Moon Knight was the first time they had brought this
cinematic experience to Marvel Pinball and that it was something they
truly felt worked well within the
game.
Besides being a joy to play, Shadow of the Colossus is
truly one of the most
cinematic and beautiful
games I've ever played.
The
cinematic opening and the CG story cutscene that starts off the
game are
truly gorgeous, and I wish that the style shown in them had been implemented throughout the
game's other cutscenes, but being able to see the character I created take part in later story - focused cutscenes was a welcome trade - off, especially since they were still smoothly animated and well done.
In terms of its mainstream appeal and cultural crossover, the next most influential shooter was probably Goldeneye, which proved that FPS could
truly work on a console, delivering the most
cinematic action
game of its era.
The original
game had
truly top notch
cinematic trailers, and since the
game itself has set out to improve on the original in every way possible, I could only wonder what the videos would look like.
I must admit that the opening
cinematic (I had to watch it several times) has me hopeful that this
game will be something
truly special someday.
The
game also featured beautifully rendered cut scenes that were
truly a
cinematic experience.
An era of
truly competitive
games that are exceptionally
cinematic.
The action mechanics within the chapters of the gameplay feel realistic even if they are not entirely varied, and as the minutes progress into several hours, you
truly get the feel of a solid
cinematic adventure that many
games have failed to do properly (Ryse: Son of Rome) with substance in the way they play out.
The
game offers a
cinematic experience on - the - go complete with industry - leading motion capture, a rich storyline, highly - detailed environments, and special effects that
truly captures the look and feel of the Uncharted universe.
The
game is directed as a
cinematic experience, something that fans of Quantic Dream's earlier work will
truly appreciate.
The concept of interactive anime is really intriguing and Asura's Wrath is pretty entertaining overall, but unfortunately it's a jumbled mess of gameplay mechanics, visual styles and long
cinematic sequences, to the point where it might be hard to
truly consider Asura's Wrath a
game.
In story - driven
games, it's to be expected that there's going to be a lot of cutscenes, but once they cross a line like this, leaving
gamers watching more than playing, is it
truly a gaming experience, or is it a
cinematic experience?
The first real demo that we got was The Order: 1886, this dark and haunting
game is sure to appeal to survival horror and steampunk RPG fans, but the
truly impressive thing was how seamless the transitions were between gameplay and
cinematics.
While some trailers were
truly eye - catching, Staff Writer Emma Boyle aptly notes Sony's presentation relied too heavily on
cinematic spectacles, many of
games we've seen before, and didn't offer enough substance.
With franchises like the NBA 2K series offering
truly cinematic experiences in their create - a-player modes, it's nice to see Sony San Diego taking steps towards building something that will make you equally interested in what happens after the
games.
It's all extremely polished, and gives the
game a
truly cinematic feeling.