Sentences with phrase «truly driving our characters»

Not exact matches

After the bug fixes with a patch this sequel exceeds the original in every aspect.Better graphics, gamplay and story along with 2 completely different playable protaganists give Dishonered 2 more replay value then almost every triple A title this year.And this time around I did nt feel pushed to play the game in any specific way.I felt that playing stealthily was alot more rewarding then the first entry but i never felt that i was playing wrong or was being punished when i played a full on assault playthrough.Also there are several ending for every playstyle for both characters which really drive you toward a second, third or even forth playthrough and in all the chaos or silence of each level, even on my forth run, I reimagined every situation and experienced different outcomes every single time.Dishonored 2 also contains some of the best level design I have ever seen with the likes of the amazing and masterfully thought out Clockwork Mansion level being among my all time favorites.Dishonored 2 truly is a masterpiece in almost every ascpect!!!
Director Kyle Henry, screenwriter Carlos Treviño and a wonderfully talented ensemble cast deliver a 21st century relationship time capsule of Rogers Park and some of the people who call it home — but this tightly scripted, dialogue - driven character study is also brimming with universal truths about the long - hidden but nevertheless permanent bruises of family tragedies, the changing and sometimes numbing nature of even a truly loving long - term relationship and the slow death of knowing one's dreams are almost certainly defunct.
Success stories such as the John Wick films have hinted at a desire for old school, concept and character - driven action stories, but even those movies have been a little too knowing to truly recall the cream of that bygone era.
The repeated driving dilemmas are all too familiar to Angelinos, as are the Runyon Canyon hikes, and one truly gets the sense that each character is isolated in their own little pod when they're at home.
Its radical styling may be off - putting to some, but NX backs up its ostentatious looks with compelling powertrains, an athletic driving character, and a truly luxurious feel.
This book is definitely character - driven, and I truly liked the protagonists.
The characters are delightfully typecast - there's the tragic figure of our much put - upon anti-hero who is driven to commit violence for what he believes is a justified cause; a truly dastardly old - Etonian poetry - spouting villain (who, if this was a play, would receive hisses from the audience every time he came on stage); the exceedingly wealthy and influential Lord Tansor, living off the gains of his brighter ancestors; a dead - ringer for Uriah Heap; plus a massive supporting cast representing every strata of society, both urban and country; and last but not least, Evenwood House itself and its great library - the representation of everything that Edward yearns for but that remains tantalizingly out of reach.
She loves gritty, character - driven contemporary stories, deliciously twisted mysteries, intelligent thrillers with strong characters, horror that's truly scary (she's not big on gore, though), and complicated romances (no insta - love, please).
Its combat isn't that great, its driving isn't that great and it doesn't look that great, either, but that doesn't matter because Saints Row is just pure fun to play thanks to some truly wacky mission designs, bonkers characters and a sense of humour so depraved and, at times, vulgar that it should be illegal.
Our partnership is something that we are very excited about, because it will unite the incredibly rich world of Borderlands with Telltale's focus on story - telling driven by player choice, and characters that people truly care about.»
Valkyrie Drive has the potential to make a name for itself with its frantic gameplay, but those who truly invest in the Story Mode will find a jarring amount of dialogue across static visual novel images and character dialogue animatics; the Story Mode is approximately split 70/30 between text and actual gameplay.
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