The New Yorker — Creation Myth: Xerox PARC, Apple, and
the truth about innovation — Malcolm Gladwell — A look at exactly how some of the inventions we play with every day came about and the roles played by unsung people such as Hovey and Starkweather.
As I ponder the first four years of The Kindle Chronicles, I see that
this truth about innovation has another application.
What's a brutal
truth about innovation you've had to uncover the hard way?
I've covered this topic before, but I thought it would make sense to talk to some of the standouts that are speaking at Innovation Congress to hear their own brutal
truths about innovation.
Not exact matches
In
truth,
innovation is
about solving problems and it starts with identifying useful problems to solve.
The
truth is,
innovations in game creation — Unity Engine, RPG Maker and other super-accessible platforms — have made it easy for just
about anybody to create a game.
For busy managers, The
Truth about Green Business provides a great place to start hunting for the knowledge and ideas that can lead to
innovation.
But, the
truth is, the things that I'm most excited
about are not what I'd call revolutionary
innovation, but rather what I'd call evolutionary
innovation.