Sentences with phrase «try items in person»

Come see us at our St. Louis green beauty store for even more organic makeup and the chance to try items in person.

Not exact matches

This virtual currency is a hot item right now, and many people have begun speculating in them, trying to make a profit off of their ever - growing usage throughout the web.
«People will come based specifically on these items that people absolutely have to come in and try.&People will come based specifically on these items that people absolutely have to come in and try.&people absolutely have to come in and try
The only thing which makes our team unbalanced is playing the luxury item we bought called ozil.I thought he would need time to adjust to physicality of premier league so i supported him, but the guy hasn't improved he tries to dribble past ppl but runs into them somehow, tries to do showboating at unnecessary time which he fails to do miserably.And i see him giving too many back passes when he should drive forward.And the biggest reason i stopped liking him as a player is bcoz of his sulky attitude.No passion or drive for the club, as if he wanted to be at some other club and is just doing the job without his heart in it.He neeeds to be placed on the bench and make him work hard to retain his place.Ramsey and coq in middle with ox and sanchez on both wing and cazorla as cam will make us a more balanced midfield.
I can't stop other people from giving out that stuff, and my kids love getting it, but I always try to ALSO include some fun items that are developmental in SOME way.
Zac Goldsmith's campaign has persistently tried to link Sadiq Khan to extremists but in a strange twist our fifth placed item revealed that the Tory candidate for mayor of London himself lobbied MPs about the very same person being used to attack his Labour rival.
The one downside to doing the majority of my shopping online is that I can't look at and try items on in - person before purchasing.
Sometimes people ask me how many clothes I've got or how big my wardrobe must be and I always try to explain that the idea is to learn how to wear an item in 10 different ways that people would think you have worn 10 new outfits when really you haven't.
I've linked to some of their items as similar to ones I already own in the past and I was happy to get to try something in person.
See what in one's closet a jacket or blouse would pair with, and to be comfortable when trying on a new item, much unlike the environment of shopping in a store with the horrific dressing room lighting and persistent sales people.
I know that part of the hazard of sending things out to people to try on is that you may get them back in not - pristine condition, but I just wish that the people who packaged my fix up would have inspected the items a bit more thoroughly.
I will also try to find the original item, if it's still available, and link to it in case people are interested (I use ShopStyle Collective).
It is a resale page where people send in items they are trying to sell.
We do try to give our customers as much information as possible, since they can't see our items in person until they arrive.
I usually don't try very hard since most people seem only interested in the EXACT items.
Seeds are sown in rows, tools level up quicker, you can walk through crops, gifts provide visible feedback so you aren't left trying to interpret bad translations, your rucksack doesn't need constant emptying during a harvest, you don't have to take each item out of your rucksack individually when shippiing, you don't have to talk to a person AND give them a gift (giftgiving resolves both in one action) so redundnat conversation is minimized etc..
When you reach the last page of an issue and try to move ahead, there's a nice touch: a panel slides out, letting you rate the issue you've read, suggesting the next issue in the series, and showing items that other people who read the issue also read.
In my continuing series where I try to look beyond the current furor of the markets, here are a number of interesting items I have run into on the web: 1) Asset Allocation Many people...
You need to confine Fido when the moving of items is going on to prevent him escaping, acting out at the movers (strange people in his space, coming and going and coming and going — it can be stressful), or trying to get them to play with him.
«People don't like to wait in line or waste time trying to find a particular item.
The majority of them turn out to be nothing more than cynical cash - grabs where the developers blatantly try to push people towards breaking out their walleys by making earning in - game items through normal play a tedious grind, and ensuring that things which can only be bought with real money offer powerful advantages.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
At the same time don't make everything in the game look like shit to try to push peoples hand so their toon looks like a homeless bum without these items.
There are lots of roles in the team — designers, programmers, sound designers, composers — and everyone chips in with their own ideas for items and so on, so we try to come up with ideas for furniture and clothes which appeal to this wide range of people.
For the most part, The Banner Saga sees you travelling the world with your caravan (no, not the sort that bogs down the A30 on Bank Holidays), trying to maintain enough supplies to prevent people dying off from starvation and occasionally encountering enemies (see the Combat section below) or stopping in towns where you can visit the market to buy supplies and items to help in battle.
Free People, Stylist May 2016 - Present Drive sales and assist customers in selecting items within the store, start fitting rooms for customers and further assist them with any size or style requests, determine what the customer is searching for and try to come up with items they may like based on their preferences.
In October 2002, following written school division notification to parents regarding the ROE evaluation, HCMO collected socio - demographic data (student gender and grade level) and pretested ROE1 and control groups on three child mental health outcomes: physical aggression (6 items: e.g., threatening people, bullying others, kicking or hitting other children), indirect aggression (5 items: e.g., trying to get others to dislike a person, telling a person's secrets to a third person) and pro-social behaviour (10 items: e.g., comforting a child who is crying or upset, offering to help other children who are having difficulty, inviting others to join a game).
Regarding your item:» 6) The best 4 out of 10 homes on the market paid 160 % higher fees than needed to hire people with no education or formal training in marketing or advertising other than knowing how to publish their registrant name without breaching provincial trading legislation,» Without the full context, your aforesaid statement is a hollow or worthless claim, but it is consistent with your style of working in an abstract manner to try and limit the possibility for specific scrutiny.
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