Sentences with phrase «turn at combat»

Fans hoping for a return to historical settings following the futuristic follies of Advanced Warfare and Black Ops III were disappointed when it was revealed that Infinity Ward's next turn at combat would be set in humanity's far - flung space - faring future.

Not exact matches

They keep me very regular, and combat any issues with having to push, which in turn keeps my piles issues at bay.
Then, bang, you and she are done, and her eyes are flashing to her day planner, the one she keeps gorging with duties, 10:25 appointments crowbarred between 10:15 s and 10:30 s. All etched in perfect calligraphy, this hand - to - hand combat with Time, with neat arrows pointing to peripheral obligations that she can attend to simultaneously, without assigning them a minute of their own, with key meetings underlined and very important appointments blinking exclamation points!!!! Soon Michelle and all her teammates are carrying day planners, opening them together at Pat's command to fill up a stray half hour here, a vagrant hour there, even to transcribe her annual reminder in late October: Don't forget to turn back your clocks one hour!
I am strongly opposed to the IRA, but that doesn't mean I want (i) songs about the IRA all the time at an England football match; (ii) Combat 18 to turn up and riot and get an England match abandoned in Dublin (which proves what exactly).
Researchers at the University of Iowa are now turning to the common fruit fly to study and combat NIHL in humans.
When doing one arm chin ups you will also find that your body starts to turn away from the bar, you can combat this by griping the bar as hard as you can and twisting your hand towards you at the same time.
I can see how I am not what I was at 45 — this year turning 55 BUT I am proud that I am still working very hard, lifting heavier now trying to combat the age thing & it does happen no matter how hard one works & eats well..
When using one arm you will also find that your body starts to turn away from the bar so to combat this you need to grip the bar as hard as you can and at the same time twist your hand towards you which helps to bring your body back in.
The film opens with Ellsberg, played by Matthew Rhys with a fine, forlorn rabbinical iciness, typing notes in the Vietnam combat field, then listening to McNamara on the plane ride back explain that the war is going terribly — only to watch him turn around and play the war's booster at an airport press conference.
At best, it's a decent vehicle for Fire Emblem's characters, a chance to flex their muscles in a new venue without the limitations of turn - based combat holding their abilities back.
Fire Emblem Awakening's Chrom and Lucina will find themselves at home in the turn - based SRPG world, but this time the combat they face will be a lot more combo focused.
Intrigued by Vanko's intellect and hate for Tony Stark, Justin Hammer lends his resources to Ivan, so in turn he can finish a line of armored combat suits he will use to overshadow Stark at his very own Expo... but Vanko has other plans.
At first glance a genre focused on frenetic combat in which heroes can kill dozens of enemies with just a few blows and eliminate literally thousands of foes in each battle might seem a strange fit for a series better known for its slow - paced, turn - based, one - on - one combat.
However, what helped to make Jason Bourne such a memorable character was not just the fact that he was such an expert in hand - to - hand combat, or that he could outwit his enemies at every turn, but the fact that he was a suffering a very real identity crisis, and would stop at nothing to discover who he really is.
It was interesting to see him say that, considering that his latest project appears (at least from what's been shown to date) to stick close to a planned retro JRPG revival theme with its turn - based combat, colorful and cartoonish art direction and boy protagonist.
During combat, a bar at the bottom of the screen shows when each character and enemy will be allowed to select an action for that turn — and once an action is chosen, a brief window of time must elapse before it can be carried out.
It got to the point at some stages where in order to get something done I just had to resign myself to dying a LOT and just ignoring the combat to open a door or turn a key etc..
What I initially took for the foundation of a robust and rewarding combat system turns out to be little more than window dressing for an anemic attempt at getting the blood pumping.
«You Do Not Mess with Jack Reacher: Combat & Weapons» (10:27) turns our attention to the film's brand of semi-old-fashioned action, with behind - the - scenes looks at fight choreography and stunt filming.
Good Kill is a unique war movie that looks at today's drone warfare from the point of view of Tom Egan, a former combat pilot turned drone pilot, and asks just what does today's warfare mean?
Likewise, even though other games have eschewed turn - based combat for other engines, Dragon Quest has kept this mechanic at its core throughout.
Obviously solving crimes in Pinnacle City is a touch on the dangerous side, so when the going gets rough you can take on enemies in turn based combat with your team and an arsenal of weapons at your disposal.
In addition, the resolution of this episode before disaster struck is likely to further entrench the current system of gladiatorial combat between management and labor, which, in turn, increases long - term instability in the education sector in at least two ways.
Its turn based combat played out against the backdrop of a frozen Nordic wasteland, forcing players to make at times morally ambiguous choices in order to ensure the survival of the caravan, like Oregon Trail with more shields and spears.
By increasing your Prestige rating people will come to live at your Stronghold, granting you the ability to collect taxes, although some of those taxes will be lost to bandits in the surrounding area, which in turn you can combat with better security.
In an attempt to not be overly unforgiving toward its players warband members can't outright die during combat, rather they're put into a downed state and will leave the battlefield at the end of the turn.
It even suggests upping your controllers sensitivity to try to gain an advantage in close combat, a tip which shouldn't be sneezed at as it can turn the tide of a shotgun battle in your favour.
Dig your way underground and explore vivid worlds riddled with treasure, secrets and traps Combat dangerous enemies at every turn of the underworld's twisted paths, including shadowy creatures and the haunted remains of an ancient electrical threat Upgrade your gear to forge deeper into the earth and take on bigger challenges Swing across large chasms with your Hookshot and fly through caves with the jet engine!
Combat is simple at its best and is a standard turn - based system.The gameplay is a bit dull at first, however, once you obtain more characters, it certainly becomes more interesting.
There are three basic elements at work here: exploration, turn - based combat and mini games.
Unfortunately, the combat isn't without its quirks, as the game's rather stiff controls oftentimes work against you, making turning around to defend your exposed back difficult at times.
You can choose between real time and turn - based combat systems at the press of a button.
The game features a skirmish mode for you to set up your own combat missions although where it truly shines is in the asynchronous multiplayer mode in which moves and turns can be played out at your leisure.
I think this is an issue that a lot of the game faces; when not engaging in turn - based combat or scrabbling around for supplies in a settlement, the caravan moves from one picturesque side of the screen to the other, flying their colourful banner and walking at a pace that would get anyone killed just from boredom.
At first glance a genre focused on frenetic combat in which heroes can kill dozens of enemies with just a few blows and eliminate literally thousands of foes in each battle might seem a strange fit for a series better known for its slow - paced, turn - based, one - on - one combat.
Having grown up playing the sensational WW2 shooters from the turn of the century, the designers at Bulkhead Interactive have utilised the most up - to - date industry technology to create a visceral and heart - thumping multiplayer experience featuring raw, skill - based infantry combat.
As you trek through these camps on your way to your objective, whether it be a fight with a warlord or an oil pump just waiting to be blown up, the combat seems to turn into a rhythm game at specific points where you keep your eyes on the screen checking for any floating triangle symbols.
In my brief time with the game, I wasn't able to get a full feel for the combat, but at its base, it's a sturdy turn - based system.
The map felt useless, and the turn - based combat won't be everyone's cup of tea, but the stellar art, and overall direction of the final product should be enough to get everybody a reason to at least give it a try.
We're looking at around 20 - 25 different recruits (a few of which automatically join)-- all of which can be equipped as your support teammate to give the entire party a bonus like higher stats, improved healing, more credits earned from combat, bonus turns, and more.
This is not a traditional Dragon Quest when it comes to combat, as there are no turn - based battles to be found at all.
You'll get a look at the turn - based grid combat, and you'll get to see some of the neat features, like how Kintaro can use his Gather Herbs skill to harvest healing items while in battle.
And sadly the combat is where the game kind of started turning frustrating for me personally as I did not enjoy the combat mechanics at all in this game.
Fans of Dungeon Crawlers may want to take a look at this upcoming entrant into the fold: dubbed Dungeon Rushers, this is a game that focuses on turn based combat, crafting items, and even level editing.
While it's fairly standard turn - based combat at heart, it moves quickly and it's fun to play around with.
Combat is, on the whole, a pleasant surprise - at turns deeply satisfying while frequently frustrating.
It combines the UbiArt engine (employed in the development of Rayman Origins and Rayman Legends) with a turn - based combat system that would feel at home in most Japanese RPGs of old.
«What we want to do is make the user feel terror at each turn, and once you're in a combat situation, whatever it may be, that you have a huge sense of relief as well as still maintaining that level of achievement you get from playing something from the Souls series.»
As a hybrid genre, Return to PopoloCrois somewhat unevenly splits your time between tactical turn - based combat and Story of Seasons elements that will see you harvest crops, swing a net at bugs, and tend livestock.
Most combat systems use a turn - based structure with only one combatant permitted to take an action at a time.
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