Not exact matches
Like its predecessor, The Thousand - Year Door was a standard RPG with a
turn -
based battle system and a heavy emphasis on action.
Featuring a familiar
turn -
based battle grid
system and boasting a uniquely deep style of strategic gameplay that revels in its own difficulty, Natural Doctrine drew me in
like a moth to a flame — and boy, did I ever get burned.
The Caligula Effect offers a
turned -
based battle system like one I've personally never played — where timing is literally everything.
The game's
battle system is almost identical to the first game's one, a
turn -
based system where certain
turns come with bonuses,
like a guaranteed critical chance, increased experience or sepith gain after
battle and so on.
Much
like the first Cyber Sleuth game, Hacker's Memory utilizes the
turn -
based battle system.
South Park, on the other hand, does things
like make fun of how stupid
turn -
based battles are before delivering a solid
turn -
based combat
system of its own.
Final Fantasy III is a
turn -
based RPG,
like many of the series before it, though the
battle system is most similar to the
likes of its two predecessors, Final Fantasy and Final Fantasy II.
It retains the first game's unique
turn -
based battle system and reports from Japan confirm that the story doesn't take a weird
turn like Default did.
Don't get me wrong — I love tactical games and strategy games
like X-com, but they work because the whole
battle plays out in a
turn -
based system.
Just
like EarthBound, Citizens of Earth utilizes a
turn -
based battle system, although it does bring with it some welcome changes to the formula.
The combat itself is one of the best
turn -
based battle systems in recent years, and
like classic JRPG's there is a lot of depth to uncover.
Like the first Hyperdimension Neptunia,
battles are
turn -
based and utilize a combo
system.
Just
like the original NES Final Fantasy and Dragon Quest games,
battles take place in a simple and easy - to - understand
turn -
based system that features three characters on the front lines, and three characters in the back.
Like the Shin Megami Tensei games, this one also has a
turn -
based battle system.
World of Final Fantasy gameplay is
turn -
based like previous games, with the ATB (Active Time
Battle)
system.
The gameplay,
like the first, is still a
turn based tactical
battle system which moves on square grids.
Using what looks
like a fairly liberal camera, some charming art direction, light farming sim elements and a fun
turn -
based battle system based on stances, Earthlock certainly has the potential to lock down some of my free time...
This not - so - massively multiplayer RPG for Windows has 8 - bit style graphics and a
turn -
based battle system like the games of yore.
In common with modern RPG peers
like the Witcher and Elder Scrolls games, Final Fantasy XV boasts an open - world (which is huge and packed with activities and side - quests), as well as a real - time
battle system (although there's an unnecessary sop to those forever wedded to
turn -
based systems of yore in the form of Wait Mode, which lets you pause the action and plan your approach).
I have no problem with that - I actually quite
like turned based battle systems, if they are done right.
Some people are kind of worried because old - school fans still want the classic
turn -
based structure from the original Final Fantasy VII while others are hoping for a free - form
battle system like in Final Fantasy XV.
The game's
battle system is almost identical to the first game's one, a
turn -
based system where certain
turns come with bonuses,
like a guaranteed critical chance, increased experience or sepith gain after
battle and so on.
Unifying the game's chapters is Live - A-Live «s distinctive
battle system, which is almost
like a
turn -
based strategy game along the lines of Final Fantasy Tactics or Treasure Hunter G. Confined as it is to a 7 × 7 grid, at its best it almost comes across as something
like a game of chess.
Enemy encounters were random
like in Dragon Warrior, but the
battle system itself was designed as a top - down
turn -
based tactical fight similar to the tactical RPG genre we have today.
As a traditional JRPG, Final Fantasy 7 employs a
turn -
based battle system similar to previous entries in the series
like Final Fantasy 6.
I really
like the
battle system (then again I really
like turn based combat because I can walk away and think about my next series of moves if I want mid-
battle).
When the plot calls for it, the story will give way to a tactical,
turn -
based combat level, where the player equips and chooses the characters to fight with and then
battle using a grid -
like system, such as in the Fire Emblem and Ogre Tactics / Final Fantasy Tactics franchises.