Sentences with phrase «turn based battle system like»

Not exact matches

Like its predecessor, The Thousand - Year Door was a standard RPG with a turn - based battle system and a heavy emphasis on action.
Featuring a familiar turn - based battle grid system and boasting a uniquely deep style of strategic gameplay that revels in its own difficulty, Natural Doctrine drew me in like a moth to a flame — and boy, did I ever get burned.
The Caligula Effect offers a turned - based battle system like one I've personally never played — where timing is literally everything.
The game's battle system is almost identical to the first game's one, a turn - based system where certain turns come with bonuses, like a guaranteed critical chance, increased experience or sepith gain after battle and so on.
Much like the first Cyber Sleuth game, Hacker's Memory utilizes the turn - based battle system.
South Park, on the other hand, does things like make fun of how stupid turn - based battles are before delivering a solid turn - based combat system of its own.
Final Fantasy III is a turn - based RPG, like many of the series before it, though the battle system is most similar to the likes of its two predecessors, Final Fantasy and Final Fantasy II.
It retains the first game's unique turn - based battle system and reports from Japan confirm that the story doesn't take a weird turn like Default did.
Don't get me wrong — I love tactical games and strategy games like X-com, but they work because the whole battle plays out in a turn - based system.
Just like EarthBound, Citizens of Earth utilizes a turn - based battle system, although it does bring with it some welcome changes to the formula.
The combat itself is one of the best turn - based battle systems in recent years, and like classic JRPG's there is a lot of depth to uncover.
Like the first Hyperdimension Neptunia, battles are turn - based and utilize a combo system.
Just like the original NES Final Fantasy and Dragon Quest games, battles take place in a simple and easy - to - understand turn - based system that features three characters on the front lines, and three characters in the back.
Like the Shin Megami Tensei games, this one also has a turn - based battle system.
World of Final Fantasy gameplay is turn - based like previous games, with the ATB (Active Time Battle) system.
The gameplay, like the first, is still a turn based tactical battle system which moves on square grids.
Using what looks like a fairly liberal camera, some charming art direction, light farming sim elements and a fun turn - based battle system based on stances, Earthlock certainly has the potential to lock down some of my free time...
This not - so - massively multiplayer RPG for Windows has 8 - bit style graphics and a turn - based battle system like the games of yore.
In common with modern RPG peers like the Witcher and Elder Scrolls games, Final Fantasy XV boasts an open - world (which is huge and packed with activities and side - quests), as well as a real - time battle system (although there's an unnecessary sop to those forever wedded to turn - based systems of yore in the form of Wait Mode, which lets you pause the action and plan your approach).
I have no problem with that - I actually quite like turned based battle systems, if they are done right.
Some people are kind of worried because old - school fans still want the classic turn - based structure from the original Final Fantasy VII while others are hoping for a free - form battle system like in Final Fantasy XV.
The game's battle system is almost identical to the first game's one, a turn - based system where certain turns come with bonuses, like a guaranteed critical chance, increased experience or sepith gain after battle and so on.
Unifying the game's chapters is Live - A-Live «s distinctive battle system, which is almost like a turn - based strategy game along the lines of Final Fantasy Tactics or Treasure Hunter G. Confined as it is to a 7 × 7 grid, at its best it almost comes across as something like a game of chess.
Enemy encounters were random like in Dragon Warrior, but the battle system itself was designed as a top - down turn - based tactical fight similar to the tactical RPG genre we have today.
As a traditional JRPG, Final Fantasy 7 employs a turn - based battle system similar to previous entries in the series like Final Fantasy 6.
I really like the battle system (then again I really like turn based combat because I can walk away and think about my next series of moves if I want mid-battle).
When the plot calls for it, the story will give way to a tactical, turn - based combat level, where the player equips and chooses the characters to fight with and then battle using a grid - like system, such as in the Fire Emblem and Ogre Tactics / Final Fantasy Tactics franchises.
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