Sentences with phrase «turn based mechanics»

Drawing some similarities to the original Xenoblade for the Wii, the game utilizes a system of action and turned - based style working in tandem; the turn based mechanics coming in the form of the cooldowns which place limitations on how often a move can be used.

Not exact matches

As part of our fact - based diagnosis our Motion Measurement System will identify 12 critical elements of mechanics in your swing, including: shoulder turn, shoulder tilt, shoulder bend, hip turn, hip tilt, hip bend and more.
The battle mechanics especially make what would normally be a rather bland turn based experience feel fresh and new.
The basic mechanics of combat will be familiar to Paper Mario veterans, in that it's turn - based and there's a timing mechanic that enhances most attacks and provides Mario with a more effective defense.
Hitman GO was a surprise hit when it launched for iOS and Android in 2014, boiling the Hitman series» stealth mechanics down into a turn - based puzzle game that was loads of fun and very challenging.
While certainly satisfying for the most part, the main problem with Empires mode lies with the flow inherent to its turn - based mechanics.
Card Crawl, $ 2.99 -[Review]- [Forum Thread]- When Card Crawl initially launched back in March it was a very nifty Solitaire - like card game built around the mechanics of a turn - based dungeon crawler.
For newcomers to the series, think social simulation mechanics mixed with satisfying Japanese turn - based role - playing combat, and you get something real addictive, real fast.
With simple turn based controls and unique gameplay mechanics; the game merges the beloved nostalgic elements from the golden era of JRPGs with today's technology allowing fans to play at home or on - the - go.
The game was a turning point for the Donkey Kong series, reintroducing it (alongside the 1994 Game Boy game released a few months prior) after a nearly decade - long hiatus and cementing Donkey Kong as a franchise in its ownright introducing Donkey Kong's modern design as well as his supporting cast and enemies, musical cues, and gameplay mechanics that would form the basis of most following Donkey Kong games as well as Donkey Kong's appearances in Mario spinoff titles.
On the surface, the turn - based battle system in Monster Hunter Stories is easy enough to understand, with its simple rock - paper - scissors dynamic, though Monster Hunter fans looking for deeper mechanics should be satisfied.
With gorgeous world exploration,» an intertwining story involving nine memorable characters, and strategic, turn - based gameplay mechanics, players won't want to miss this return to JRPG excellence.
The Alliance Alive is a game that relies heavily on nostalgia (and is more than influenced by Bravely Default), and features a vast world to explore, intertwining story involving 9 main characters, but also strategic turn - based gameplay mechanics.
Forgoing the storybook - influenced narrative of its basis in favor of an overly complicated plot, the movie also turns one of the game's core mechanics into an all - purpose MacGuffin.
Likewise, even though other games have eschewed turn - based combat for other engines, Dragon Quest has kept this mechanic at its core throughout.
Be that as it may, for fans looking to get a Cyber Sleuth 2 out of this game will be disappointed as this game decides to stick close to the classic Digimon World mechanics and leaves behind the turn based gameplay of Cyber Sleuth.
And those are just base game mechanics — things quickly become more complicated as you level your team's Skill Trees, giving them abilities to attack multiple characters in range during your movement turn, or even unlock new special and attack actions, each of these paving the way for new possibilities.
After choosing from four difficulty levels and whether or not you prefer to have tutorial explanations for game mechanics peppered throughout, you are introduced to the combat part of the game, which involves commanding up to six soldiers in turn - based battles against some extremely smart alien A.I., with percentages, multipliers and RNG determining your success rate.
We use game mechanics such as limited turns, finite resources, and merit - based progression to create engaging experiences that capture learners» attention.
Fairy Fencer F is a Japanese Role Playing Game to its core and its built on the turn - based battle mechanics of Hyperdimension Neptunia.
Battle features include turn - based tactics and attack chain mechanics, timing - based critical attacks, rewinding, elemental affinities / weaknesses and unique character skills, among many other features.
The gameplay is a lot more fun and challenging than the original turn - based mechanics IMO.
Apart from the usual JRPG turn based elements, which probably even my grandma knows by now, the title adds a support mechanic which builds up over turns and can be unleashed when a meter is full up, potentially helping turning a fight from a loss to a win.
«BLiTZ» tactical battle system - Part overhead turn - based strategy, part RPG, and part real - time 3rd person shooter, the» BLiTZ» system is an innovative mechanic that makes battles simultaneously strategic and action - packed.
Noir ambience, classic RPG mechanics and turn - based battles, a visual style that takes us back to the 16 - bit era....
From trying to dodge Charizard's flamethrower with a perfectly timed flick of the stick, to quickly tapping A to perform a supercharged ice beam on your foe, there are a ton of timing - focused mechanics that could be implemented into the traditional turn - based gameplay.
Typically, when a studio's inaugural effort is a turn - based strategy title, you'd might expect to see some traces of contemplative mechanics in a follow - up title.
In an era where most modern turn - based RPG's have intricate mechanics or nuanced subsystems, it can be refreshing to go back to a simpler time when attacking and casting magicks were the majority of the player's focus.
Take the fascinating history of Ancient China and apply it to a turn based 4X strategy game mechanic.
That's like the core mechanics that have to be there — that you're moving around in real time and then the once you get into the line of sight of enemies it becomes a turn - based strategy game.»
I like the turn - based RPG mechanics, I like the setting and the story doesn't make me roll my eyes (even though it took a weird turn early).
Battles are turn - based with a lot of team mechanics.
Turnament's turn - based mechanics will be familiar if you're a fan of roguelikes; you'll need to carefully plan out your movements so that you avoid enemies during their attack phases while plotting strikes of your own.
The Legend of Korra: A New Era Begins is currently going for $ 14.99 too, though even at half the price the game's lackluster turn based strategy mechanics are hard to recommend — and that's coming from a longtime series fan.
At its core, The Longest Five Minutes is a rehashing of familiar turn based RPG mechanics and tropes.
Now, it isn't the turned based fighting system I have always preferred, and in fact, it is very similar to the newer action RPG fighting mechanics of FF XII and XIII, which I did not enjoy.
You can find out more, and discover a combat system that fuses simple, pick - up - and - play, turn - based battles with all - new mechanics, in these videos from the latest Nintendo Direct presentation.
With simple turn - based controls and unique gameplay mechanics, the game merges the beloved nostalgic elements with modern current - gen technology allowing fans to play at home or on - the - go.
And yet, I'm here to tell you Kingdom Battle is a hell of a game, a strategy RPG with more in common with Fire Emblem than XCOM, one that wraps a satisfying turn - based combat game — featuring surprising depth to its systems and mechanics — in the approachable accessibility that's come to define modern Nintendo games.
It is not long before you venture into your first battle and it's here that the game mechanics are explained in a rather easy and simple setting which I found helpful given I am not overly a fan of turn based combat.
Offering a unique take on turn - based roleplaying games, and a mixture of different mechanics such as politics and the ability to use psychological tactics in battle, it seems like this could end up being an excellent narrative game.
It blends classic turn - based galaxy management and fleet combat with modern 3D graphics and new game mechanics that 4X fans have been waiting...
The fighting mechanics are pretty simple at first with the basic turn based approach however it develops into a more complicated process when rows, monster types such as spectral beings (or going to ruin your current team set - up species) and status conditions get involved.
For decades, gamers have known and loved King's Bounty for its turn - based strategy mechanics, glib narrative and appealing art style.
The core mechanic behind Worms is a turn - based strategy game on a 2 - dimensional playfield.
As well as some discussion on sound design and finally we change the subject, as I ask about the game itself and the turn - based mechanics of Edge Of Eternity.
All three of the Shadow Hearts games feature a game mechanic called the Judgment Ring that comes into play during the turn based combat but extends to other areas of the game as well.
The perspective is top - down point of view with turn - based mechanics in terms of both exploration and combat.
The Paper Mario series takes some fairly traditional turn - based RPG mechanics, wraps them in the charm of the Mario franchise, adds some new characters and, if the name didn't give it away, makes everything look like paper.
Mixing the luck - based mechanics of a roguelike with the essence of a turn - based strategy forms a difficult campaign to venture across.
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