Not exact matches
After that, San Antonio
turned the
game into a steady grind,
slowing climbing back into the action before finally charging ahead with a strong push to begin the final frame.
That way there would be more urgency in his
game not in midfield where he
slows down our attacking play by having to
turn 360 degrees every time he has the ball before passing backwards or sideways.
You forgot the referee: 2 for
turning up: Yet another awful display and before anyone starts to say «don't blame the ref» why not, he constantly let United players
slow the
game down especially De Gea, deprived us of two penalties, the second one on Welbeck absolutely blatant.
Some combination of poor turnovers luck (nearly three points per
game), a lack of big plays on offense, and a
slow degrading of the defense
turned the tide late.
yeah but i also have to say that he does nt sparkle either: / he did score some goals but whenever i see him in the
game i cant really say that he is the one i want to have permanently on the right because he
slows the attacks down very often and often passes
turn on the wing and passes back, right now he is only better than the ox because he scored 3 goals more i think maybe a bit more, but neither of them do enough, ramsey on the other side when he started on the wing at the start of the season did a lot of things for the build - up i prefer ramsey to campbell... well of course an in form walcott of the season 12/13 would be the dream because in that season he was in my opinion equal if not better than sanchez of the season 14/15 but thats a dream xD
You'll be shocked at what a good holding midfielder can do to a team, he
slows down opposing attackers and
turns the
game against them, a
game like the 4 - 4 against Newcastle will NEVER happen with a good holding midfirlder in the team, NEVER!
Then there's the
game slowing tactics in use with everyone having
turns at leaving a little something extra in the tackle.
What started off as a
slow defense battle quickly got going and
turned into the most exciting
game of the night.
If the
game slows down, Milwaukee may resort to a little bit too much of «your
turn, my
turn, your
turn» between Giannis, Kris Middleton and Eric Blesdoe.
There's still room for improvement, but as it is Codename: S.T.E.A.M. is an interesting
turn based
game, bestowed by a deep and complex combat system, albeit a bit
slow.
I read somewhere about it being a little
slow and it was for the first 25 minutes, but if you look at the way the award system works a
game is only supposed to go 4
turns if you good, that takes about 15 min total per match.
While the
game is
turn based tactics, it may come with a
slow pace but is still a whole lot of fun to play.
In a lesser movie, Plemons» ingeniously off - putting performance would handily steal the show, but in «
Game Night,» it's just one of many great
turns; Bateman's patented
slow - burn plays well off McAdams» upbeat charm (when holding bad guys at gunpoint, she forces them into Child's Pose), while Magnussen's inspired idiocy perpetually finds new depths.
Trying to emulate a
turn - based
game in a more action - heavy one just ends up
slowing things down, and often I found myself trying to do everything myself.
Catan is a
Turn - based strategy and is one of those
games that to just look at the screen shots or pics and you would say well this looks very boring and
slow... In a way that is sort of true... It is
slow at the start just... Read Full Review
The night
turns Dying Light into a
slower stealth
game, one where you rely on Crane's «hunter sense» to watch the Volatiles and UV lights to stun them if they spot you.
Alongside Owen playing to type, they provide the film with its dramatic impetus,
turning a standard
game of IRA - infused cat and mouse into a solid
slow - burn thriller.
Less manic, goofy, and memorable than an Oliver Stone spin on the Wilson - Plame affair would likely have
turned out, Fair
Game balances its
slow - boiling anger at the Bush administration's malfeasance in selling the 2003 invasion of Iraq by keeping an eye on engaging the general audience with Scenes from a Georgetown Marriage.
Kindle owners would be able to engage in either fast paced blitz tournament style
games or take it easy and enjoy
slow play - by - mail type matches at one
turn a day or even a week.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in -
game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would
turn too
slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
Once you've actually managed to load up the
game properly you'll still spend a lot of time waiting for the
slow A.I. to complete their
turns, especially in large matches.
As for the immersion that people can brag about in the
game, the animations that character models go into for crouching, proning, and other actions, it does nothing but
slow the
game down and
turn what tries to set out to be a tactical
game and utterly fails at into an earnest and shallow experience.
The first time I did it, I tried doing it by just following the color - coded clues in the
game but add in the panic from being relentlessly pursued and I ended up getting
turned around and lost and just wishing I could get the fuck away from those creatures that the best I could do against was
slow them down momentarily.
For a
game that many had written off and thought would fail, it is
turning into one of the biggest success stories of this generation and doesn't seem to be
slowing down any time soon.
But where parts of the flying missions bog, such as
turning or covering miles to intercept incoming fighters only to get shot down for flying right into them, the battleship and submarine portions
slow the
game down even more.
The
slow pace might be a
turn - off for a lot of people, but for me it's a refreshing change from the hyperactive nature of most modern
games that favor twitch - shooting or a movement style that resembles a squirrel on strong coffee.
- some found the battle system monotonous with a
slow tempo, so devs are shortening the character
turn change time - the plan is to release the
game sometime in 2018
If you don't want to worry as much about the controls or just the general difficulty (which is probably too high for an easily frustrated player), you can
turn the
game down to Casual — where enemies move
slower and shoot fewer bullets — and enjoy some light shooting action while taking in the rest of the
game.
In a traditional JRPG the battles are typically
turn - based and menu driven, generally giving the
game a deliberate, somewhat
slower pace.
Some Resident Evil fans may be
turned off by the persistent 3D world and naturally
slower - paced action and gameplay, but for anyone looking for a genuinely terrifying experience combined with a unique, gripping story and immersive atmosphere, this is the
game for you.
60 FPS a vast majority of the time with an adaptive resolution — in certain scenes, like
turning your camera in a large area, will cause the resolution to drop for a short burst, and causing multiple items to be affected by the physics engine, such as knocking over a pile of bouncy cans, can cause the framerate to drop momentarily and, yes, the framerate is tied to
game speed, so this causes
slow down.
However we decided to do away with some of the features that
slowed down gameplay, and our goals were to make a more refined streamlined take on the Japanese
turn - based strategy
game genre.
If this makes the
game playable, start
turning up the options, one at a time until you find a setting that starts to make the
game slow down again.
The
game is a bit
slow at times, and if you aren't a fan of the visual novel style of gameplay, you might be
turned off just a bit by it's heavy amounts of dialogue.
You can not customize any parts of the tanks you control, but you can upgrade their stats as you complete missions in the
game, which can
turn heavy
slow tanks into all - powerful machines.
«So, in essence, you've got a full - featured MMORPG dripping with polish and quality at every
turn, an awesome combat system that takes the time to show each epic attack in
slow - motion cutscenes, while still providing a simple, tactical gameplay experience that's great for kids, and fun for everyone else, that also creates a social dynamic allowing players to work together to survive — not to mention the chance to pilot your own pirate ship, alongside a bunch of addictive little mini
games — and all that's before you reach level 5.»
Came across Cat Stacks Fever by Purple Pwny Studios, a card
game that's unique in the way you play it, where reflexes and pattern recognition is the focus instead of your normal
slow your -
turn my -
turn gameplay.
Don't let the
game's
slow first few hours
turn you off, this is definitely an RPG worth playing.
A major sore point in the last
game, your opponents are once again not bound by the same rules as you are, and will perform incredible
turns and accelerations whenever they see fit, and then
slow down randomly to let you pass; they do also get stuck at times, which makes for some easy wins.
Like said, I wasn't into action RPGS — I was into
turn - based battles or
slow, methodical strategy
games.
Sonic is able to move at a
slower speed, or hold a button to sprint — however, new to the
game is the ability for Sonic to lose a life if he hits a wall when moving at high - speed, and also to fall off of the stage if you take wrong
turn - while it adds an element of risk to speed, it spoiled the flow of Sonic's speed for me — something that is core to what I personally love about the series.
If you realy dig
turn - based strategy
games and are looking for something else and don't mind a
slower and simpler experience then this is something you might find some enjoyment in.
Just like making a
turn on a track and the cart tipping to one side, often you have to break in order to
slow down, as trying to tip the other way just won't work, even though the
game says this can be done and often enough it does work.
The
slow - mo dives
turned the shootouts into superhero fantasies, while the noir theme and lovably corny voiceover helped Remedy's
game stand apart.
Maybe this whole fear will
turn out to be wrong just like the misconception that the
game was overly
slow did once a video surfaced showing someone using the run button.
It's not a
game for everyone sadly, as it's
slow - paced nature might
turn off certain players, but if you are into play
games with unique themes and gamplay elements, The UnderGarden is right up your alley.
Turn this into a more dynamic action - adventure with the best parts of the
game taken forward and the
slow bits removed in favour of Uncharted style wide - linear locations.
Though the
slow casting time makes using them in battle a little tricky, a bit of leveling allowed me to spam these spells recklessly, and all it takes is the right weapon to
turn the whole
game into a big mindless hack n» slash.
And though you'd think the isometric RPG vs FPS would make a big difference, since you can
slow both of them down to effectively
turn - based
games, it makes surprisingly little difference.
But after a
slow start, the
game just
turns you loose on a huge, hungry world, and I found it to be a very freeing experience.