Not exact matches
That way there would be more urgency in his
game not in midfield where he
slows down our attacking play by having to
turn 360 degrees every time he has the ball before passing backwards or sideways.
You forgot the referee: 2 for
turning up: Yet another awful display and before anyone starts to say «don't blame the ref» why not, he constantly let United players
slow the
game down especially De Gea, deprived us of two penalties, the second one on Welbeck absolutely blatant.
yeah but i also have to say that he does nt sparkle either: / he did score some goals but whenever i see him in the
game i cant really say that he is the one i want to have permanently on the right because he
slows the attacks
down very often and often passes
turn on the wing and passes back, right now he is only better than the ox because he scored 3 goals more i think maybe a bit more, but neither of them do enough, ramsey on the other side when he started on the wing at the start of the season did a lot of things for the build - up i prefer ramsey to campbell... well of course an in form walcott of the season 12/13 would be the dream because in that season he was in my opinion equal if not better than sanchez of the season 14/15 but thats a dream xD
You'll be shocked at what a good holding midfielder can do to a team, he
slows down opposing attackers and
turns the
game against them, a
game like the 4 - 4 against Newcastle will NEVER happen with a good holding midfirlder in the team, NEVER!
If the
game slows down, Milwaukee may resort to a little bit too much of «your
turn, my
turn, your
turn» between Giannis, Kris Middleton and Eric Blesdoe.
Trying to emulate a
turn - based
game in a more action - heavy one just ends up
slowing things
down, and often I found myself trying to do everything myself.
As for the immersion that people can brag about in the
game, the animations that character models go into for crouching, proning, and other actions, it does nothing but
slow the
game down and
turn what tries to set out to be a tactical
game and utterly fails at into an earnest and shallow experience.
The first time I did it, I tried doing it by just following the color - coded clues in the
game but add in the panic from being relentlessly pursued and I ended up getting
turned around and lost and just wishing I could get the fuck away from those creatures that the best I could do against was
slow them
down momentarily.
For a
game that many had written off and thought would fail, it is
turning into one of the biggest success stories of this generation and doesn't seem to be
slowing down any time soon.
But where parts of the flying missions bog, such as
turning or covering miles to intercept incoming fighters only to get shot
down for flying right into them, the battleship and submarine portions
slow the
game down even more.
If you don't want to worry as much about the controls or just the general difficulty (which is probably too high for an easily frustrated player), you can
turn the
game down to Casual — where enemies move
slower and shoot fewer bullets — and enjoy some light shooting action while taking in the rest of the
game.
60 FPS a vast majority of the time with an adaptive resolution — in certain scenes, like
turning your camera in a large area, will cause the resolution to drop for a short burst, and causing multiple items to be affected by the physics engine, such as knocking over a pile of bouncy cans, can cause the framerate to drop momentarily and, yes, the framerate is tied to
game speed, so this causes
slow down.
However we decided to do away with some of the features that
slowed down gameplay, and our goals were to make a more refined streamlined take on the Japanese
turn - based strategy
game genre.
If this makes the
game playable, start
turning up the options, one at a time until you find a setting that starts to make the
game slow down again.
A major sore point in the last
game, your opponents are once again not bound by the same rules as you are, and will perform incredible
turns and accelerations whenever they see fit, and then
slow down randomly to let you pass; they do also get stuck at times, which makes for some easy wins.
Just like making a
turn on a track and the cart tipping to one side, often you have to break in order to
slow down, as trying to tip the other way just won't work, even though the
game says this can be done and often enough it does work.
And though you'd think the isometric RPG vs FPS would make a big difference, since you can
slow both of them
down to effectively
turn - based
games, it makes surprisingly little difference.
It's not just pushing forward and steering every once in a while, no, in fact this was the first racing
game I played where it was really important to
slow down before you got to some points and
turns.