Sentences with phrase «turned based battle systems»

I have no problem with that - I actually quite like turned based battle systems, if they are done right.
Most old school fans of Final Fantasy VII are worried, and justly so, that Square Enix is all amped up to blow a hole in the tried - and - true active time turn based battle system of the original.
The turn based battle system is simple, which includes the use of your range of crafted weapons and special skills acquired along the way.
Another change in this title was the conditional turn based battle system.
The game's combat revolves around a turn based battle system, and exploiting enemies» elemental weaknesses will leave them open to more attacks — but of course, they can do the same to you.
I mean 90 % of turn based battle systems suck anyway so I've learned in time that more often than not it's better to have a battle system that at least allows you to breeze real quick through battle rather than a complicated one.
The game will have a traditional turn based battle system that incorporate special conditions to make battles more impactful
The turn based battle system is simple, which includes the use of your range of crafted weapons and special skills acquired along the way.
The story abruptly puts you within a vigorous chase, intervening henchman, using the newly interpreted turned based battle system for which Persona is well recognised for, as you fight multiple enemies you desperately attempt to escape a luxuriant casino, in doing so, you end up in the hands of the police, handcuffed and captured.
Although games such as Final Fantasy are the godfathers of turned based combat, they have veered towards more real time formulas, whereas Persona 5 shines in its confidence for its unique interpretation of its own turned based battle system.
More often than not, players will have to fight a variety of monsters in a turn based battle system, using different offensive skills to deal damage, decrease stats and cause a variety of status ailments and support skills to heal, buff and more.
The turn based battle system would be pretty boring without other characters.
Despite these claims, Tokyo RPG Factory shows that with its old - school turn based battle system and typical RPG adventure tropes, I Am Setsuna proves that it still has what it takes to contend with the big boys.
This makes blasters horrid to use, due in part to their high miss rate, but also due to their slow fire rate with the turn based battle system.
It was also the first time a lot of gamers experienced the level of depth and strategy that a turn based battle system provided.
If you are able to get past the weird, and in my opinion weak story, you will encounter a solid game with a unique aesthetic, side quests that reward you with attacks and character artwork, and a compelling take on the classic turn based battle system.
When it comes to debates about which game is the best Final Fantasy of all time you can rest assured that Final Fantasy VI will forever sit at the top of many a gamers» pile as the pinnacle of the series in terms of its narrative and easily accessible turn based battle system.

Not exact matches

Digimon Story: Cyber Sleuth is a great JRPG with a nice plot, an enjoyable, old school turn - based battle system, beautiful art direction and a design that grants you the opportunity to catch many Digimons.
Unlike other Paper Mario games, Super Paper Mario is a platformer and doesn't use a turn - based battle system, but rather incorporates RPG elements with platforming.
Like its predecessor, The Thousand - Year Door was a standard RPG with a turn - based battle system and a heavy emphasis on action.
But where Chronicles uses the novel turn - based BLiTZ system for battles, Revolution opts for real - time combat.
On the other hand, the title also has the battle system of an RPG, but lacks the traditional sense of constant progression that makes such turn - based battles entertaining.
All of this in - depth party customization pays off in the involving turn - based battle system.
Similarly to Final Fantasy X's conditional turn - based battle system, your three party members follow a clearly displayed turn - order, and certain actions affect that order.
Featuring a familiar turn - based battle grid system and boasting a uniquely deep style of strategic gameplay that revels in its own difficulty, Natural Doctrine drew me in like a moth to a flame — and boy, did I ever get burned.
The Caligula Effect offers a turned - based battle system like one I've personally never played — where timing is literally everything.
Speaking of killing, Faery's simplified turn - based combat system won't satisfy players who crave strategic options running six menus deep, but I appreciated the elimination of magic points and the convenience of having my party restored to full health after each battle.
Being in control of the battle at every second keeps the fights engaging throughout which is quite an accomplishment for a turn - based RPG battle system.
The battle system is a strictly turn - based affair.
It uses a turn - based battle system that pit Mario against several different enemies at a time.
Cyber Sleuth's battle system is a typical turn - based RPG format but with a huge selection of skills at your disposal available through the many Digimon that you gradually amass.
All this is coupled with one of the era's best soundtracks, and a freewheeling combat system that abolishes tiresome random battles and amps up the turned - based action.
But Radiant Historia has also garnered a lot of praise for its adaptation of the turn - based battle system.
At first glance, Grandia employs the typical turn - based battle system found in most JRPGs.
The original Trails of Cold Steel featured a satisfying blend of side - quests, party management, and an awesome strategic turn - based yet free - roaming battle system.
The game's battle system is almost identical to the first game's one, a turn - based system where certain turns come with bonuses, like a guaranteed critical chance, increased experience or sepith gain after battle and so on.
Fighting is accomplished by means of a fairly standard turn - based battle system which is heavily biased towards getting the elements of your attacks (& defence) correct, as characters and monsters in the game will often be able to deflect or even absorb some types of damage.
The dev explains: «The turn - based combat in Battle Chasers is inspired by the great JRPGs of years past, with three major features: the Dual Mana system; an Active Initiative Bar with random buffs and debuffs; and momentum - shifting super attacks called Battle Surges.»
Perhaps the biggest change this time around is the battle and navigations system, leaning more towards reactive, action gameplay as opposed to the classic, turn - based JRPG model.
On the surface, the turn - based battle system in Monster Hunter Stories is easy enough to understand, with its simple rock - paper - scissors dynamic, though Monster Hunter fans looking for deeper mechanics should be satisfied.
Our previous report also details some additional differences between the two versions of the game, though both will have the series» trademark turn - based battle system.
Guardians of Arcadia ® harks back to classic RPGs of the 1990s, with chibi character design, random battles, a strategic turn - based combat system, and a fully 3D explorable world.
Battle Chasers: Nightwar is a special kind of game not only because it delivers a very satisfying turn - based JRPG experience brimming with a spectacular art style, beautiful graphics, great presentation, and robust battle system, but because it gives Battle Chasers fans the opportunity to tag along next to their favorite group of ragtag hBattle Chasers: Nightwar is a special kind of game not only because it delivers a very satisfying turn - based JRPG experience brimming with a spectacular art style, beautiful graphics, great presentation, and robust battle system, but because it gives Battle Chasers fans the opportunity to tag along next to their favorite group of ragtag hbattle system, but because it gives Battle Chasers fans the opportunity to tag along next to their favorite group of ragtag hBattle Chasers fans the opportunity to tag along next to their favorite group of ragtag heroes.
Long before the days of action - based systems, or even ATB, battles in Dragon Warrior were turn based, but even that was extremely simple.
Some of the battles later in the game can also end up feeling repetitive because of the turn - based battle system, which means enemies can take turns before you.
Speaking of the battle system, it is a turn - based battle system where you can see the turns of both your team mates as well as the opponent.
The game features a turn - based battle system that aims to make things simpler than the main games.
Much like the first Cyber Sleuth game, Hacker's Memory utilizes the turn - based battle system.
As far as the gameplay is concerned, it more or less uses the same traditional turn - based battle systems that were seen in Demon Gaze and Operation Abyss.
It has a neat class based battle system which allows Jimmy, the protagonist, to empathize with monsters in order to turn into them.
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