Not exact matches
Selina Lo, who worked with Orr at HP and Alteon, says she used to marvel at his ability to work straight through international flights; he would
turn to his expense reports if he ran out of other projects in
midair.
Flailing and kicking can help to
turn the body in
midair, enabling the toddler to use his hands to break his fall.
First, forget about starting your
turn in
midair, as some ballet teachers might instruct you.
In his courtship display, he flies through the forest and lands down on a mossy, fallen log, then rebounds,
turns around in
midair and lands with his bill down and his tail up.
Hummingbirds are the fighter pilots of the avian world, diving and weaving at speeds of up to 55 kilometers per hour — then
turning on a dime to hover
midair, wings frantically beating, as they refuel on nectar.
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or
midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed,
turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed,
turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced
turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed,
turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
Power - ups include a double - jump, a dash that can be performed
midair, a turret, the ability to
turn yourself into electric current, and a few more abilities that open new areas.
The twisting,
turning compositions evoke
midair collisions and eviscerated carcasses, and are often so triumphantly on top of current artistic developments that you may almost laugh.