If you're buying this game expecting a wealth of content, you'll be disappointed: there aren't a whole lot of
modes (Story
Mode is pointless, the «dungeon crawling»
type mode is basically just a big menu with fights in and the standard
tutorial section clearly doesn't have the commitment sibling series BlazBlue has received in the last few instalments).
The
tutorial over, Ubisoft immediately threw us headfirst into a match of Dominion, a 4 - vs - 4 zone - control
mode that had our teams of knights (one of three different warrior
types, including samurais and vikings, that will be in the final game) fighting alongside hordes of NPC grunts to gain control of three areas strewn about a besieged castle map and earn points faster than our opponents.