Paperbound is a smash - up brawler from the mind of a former Call of Duty: Advanced Warfare developer that combines platforming,
twitchy combat, and gravity redirection in a competitive couch multiplayer setting.
Not exact matches
The Pilot fights are still fun, as they have that
twitchy Call of Duty recoilless
combat pasted overtop of wall running and acrobatics, but that was one of the main detractors of the game from way back when the first trailer released: «It looks like Parkour of Duty...» Yeah, I hated that opinion pre-launch too, but the further post-launch the game got, it started to ring more and more true.
Combat in many MMOs is often methodical and strategic over a longer span of time, lacking the genre's signature
twitchy action.
The game feels a whole lot smoother than it did before, in particular during
combat, where the controls could sometimes feel a bit
twitchy before.