Sentences with phrase «twitchy controls»

Try and play the game like a cover - based shooter however, and you'll soon become frustrated by how easy the enemies are to take down, and how twitchy the controls are.
Bit of an odd decision really, especially when you can't help but crash thanks to the twitchy controls.
for example, with new and innovative gameplay or design ideas, but most keep the same twitchy controls and insane difficulty level that is the standard.
While the original game showed potential as a rugged off - road bike racing experience to complement its track - focused siblings, last year's MXGP 2 was a mediocre sequel plagued with issues and was a disappointing step backwards for the series thanks to its twitchy controls, downgraded terrain deformation and uninspiring visuals.
Once again this is hampered by the twitchy controls.

Not exact matches

The multiplayer (which I did not play very long mind you) was twitchy and hard to control.
Deadpool accompanies Colossus (voiced by Stefan Kapicic) and Negasonic Teenage Warhead (Brianna Hildebrand) to take care of an incident in which young mutant Firefist (Julian Dennison, «Hunt for the Wilderpeople») lets his powers get out of control as he tries to escape an evil mutant «rehab» — basically the equivalent of one of those despicable «pray away the gay» gulags — run by the twitchy Headmaster (Eddie Marsan).
Nothing caused a twitchy or snappy reaction, just manageable little slides corrected easily with steering input or by the traction / stability controls.
It has adaptive cruise control and lane keeping assist so it will steer itself to keep between lanes, physically adjusting the steering wheel like a twitchy «Christine.»
When trying to control at car at limit a twitchy throttle is not really helpful especially in the winter.
Yet some things do make themselves apparent: the cars feel a little more stable and a little less twitchy when turning, allowing for smoother control in turns, under braking and while sliding.
Handling is so twitchy that a bump from another car can leave the player helplessly gliding towards a wall with no means of saving the car or regaining control.
The mouse and keyboard controls are slightly twitchy, and the camera occasionally freaks out when you sprint, but it's just as playable as it is with a controller — which it was obviously designed for.
boasts a wealth of planes, cars, trucks, helicopters available at a moment's notice, and while vehicle controls are still a little on the twitchy side, vehicles are the best way of getting around.
I personally didn't find it made me better at FPS games (I'm kind of twitchy and button mashy) but I liked the feel and the controls were pretty tight.
Seems way to twitchy in controls for me.
I generally find Codemasters games somewhat twitchy in their controls but not here.
The Wii Remote aiming controls are woefully twitchy.
Thrashing about in a ridiculous supercharged Le Mans prototype feels delightfully nervy as you wrestle to keep control of a twitchy thoroughbred powered by a nuclear reactor, whereas a friendly little Focus RS can be chucked about like nobody's business.
The controls are a little twitchy at times but in a game like road rash it's far better that they are over sensitive rather than sluggish.
However MWO was a PvP multiplayer game and even though it officially supports controllers it naturally gravitated much more towards a faster - moving and twitchy style of control using primarily mouse and keyboard.
If you enjoyed the first two Moto Racer games you will probably enjoy this also, controlling like the first game in the series having somewhat twitchy arcade style physics.
Cars are very twitchy with the default settings, making any of the faster vehicles incredibly difficult to control.
Our control scheme had a problem - Specter Knight's twitchy in - air antics would cause players to instinctively press up or down while also pressing the attack button.
The controls are quite complex and twitchy, with two brake buttons and a weight distribution mechanic that make the game very arcade - unfriendly and cumbersome.
Between each round, players were asked to describe their perceived feel of controlling the avatar, as well as rate it in categories such as how «fluid», «floaty» and «twitchy» the game felt.
The analog controls are very twitchy, clunky, and unresponsive.
No need to worry about twitchy camera controls getting in the way of the perfect shot!
The control scheme is too twitchy for fine control over the tilt of the platforms, leaving the player to franticly flick the analogue switch back and forth to progress in even a vaguely forwardly direction.
The game feels a whole lot smoother than it did before, in particular during combat, where the controls could sometimes feel a bit twitchy before.
The virtual first person shooter controls work better than most FPS games on touchscreen devices, and the inclusion of an auto - aim button helps to simplify the twitchy shooting mechanic featured in all COD games.
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