Try and play the game like a cover - based shooter however, and you'll soon become frustrated by how easy the enemies are to take down, and how
twitchy the controls are.
Bit of an odd decision really, especially when you can't help but crash thanks to
the twitchy controls.
for example, with new and innovative gameplay or design ideas, but most keep the same
twitchy controls and insane difficulty level that is the standard.
While the original game showed potential as a rugged off - road bike racing experience to complement its track - focused siblings, last year's MXGP 2 was a mediocre sequel plagued with issues and was a disappointing step backwards for the series thanks to
its twitchy controls, downgraded terrain deformation and uninspiring visuals.
Once again this is hampered by
the twitchy controls.
Not exact matches
The multiplayer (which I did not play very long mind you) was
twitchy and hard to
control.
Deadpool accompanies Colossus (voiced by Stefan Kapicic) and Negasonic Teenage Warhead (Brianna Hildebrand) to take care of an incident in which young mutant Firefist (Julian Dennison, «Hunt for the Wilderpeople») lets his powers get out of
control as he tries to escape an evil mutant «rehab» — basically the equivalent of one of those despicable «pray away the gay» gulags — run by the
twitchy Headmaster (Eddie Marsan).
Nothing caused a
twitchy or snappy reaction, just manageable little slides corrected easily with steering input or by the traction / stability
controls.
It has adaptive cruise
control and lane keeping assist so it will steer itself to keep between lanes, physically adjusting the steering wheel like a
twitchy «Christine.»
When trying to
control at car at limit a
twitchy throttle is not really helpful especially in the winter.
Yet some things do make themselves apparent: the cars feel a little more stable and a little less
twitchy when turning, allowing for smoother
control in turns, under braking and while sliding.
Handling is so
twitchy that a bump from another car can leave the player helplessly gliding towards a wall with no means of saving the car or regaining
control.
The mouse and keyboard
controls are slightly
twitchy, and the camera occasionally freaks out when you sprint, but it's just as playable as it is with a controller — which it was obviously designed for.
boasts a wealth of planes, cars, trucks, helicopters available at a moment's notice, and while vehicle
controls are still a little on the
twitchy side, vehicles are the best way of getting around.
I personally didn't find it made me better at FPS games (I'm kind of
twitchy and button mashy) but I liked the feel and the
controls were pretty tight.
Seems way to
twitchy in
controls for me.
I generally find Codemasters games somewhat
twitchy in their
controls but not here.
The Wii Remote aiming
controls are woefully
twitchy.
Thrashing about in a ridiculous supercharged Le Mans prototype feels delightfully nervy as you wrestle to keep
control of a
twitchy thoroughbred powered by a nuclear reactor, whereas a friendly little Focus RS can be chucked about like nobody's business.
The
controls are a little
twitchy at times but in a game like road rash it's far better that they are over sensitive rather than sluggish.
However MWO was a PvP multiplayer game and even though it officially supports controllers it naturally gravitated much more towards a faster - moving and
twitchy style of
control using primarily mouse and keyboard.
If you enjoyed the first two Moto Racer games you will probably enjoy this also,
controlling like the first game in the series having somewhat
twitchy arcade style physics.
Cars are very
twitchy with the default settings, making any of the faster vehicles incredibly difficult to
control.
Our
control scheme had a problem - Specter Knight's
twitchy in - air antics would cause players to instinctively press up or down while also pressing the attack button.
The
controls are quite complex and
twitchy, with two brake buttons and a weight distribution mechanic that make the game very arcade - unfriendly and cumbersome.
Between each round, players were asked to describe their perceived feel of
controlling the avatar, as well as rate it in categories such as how «fluid», «floaty» and «
twitchy» the game felt.
The analog
controls are very
twitchy, clunky, and unresponsive.
No need to worry about
twitchy camera
controls getting in the way of the perfect shot!
The
control scheme is too
twitchy for fine
control over the tilt of the platforms, leaving the player to franticly flick the analogue switch back and forth to progress in even a vaguely forwardly direction.
The game feels a whole lot smoother than it did before, in particular during combat, where the
controls could sometimes feel a bit
twitchy before.
The virtual first person shooter
controls work better than most FPS games on touchscreen devices, and the inclusion of an auto - aim button helps to simplify the
twitchy shooting mechanic featured in all COD games.