Some of the biggest recent Japanese role - playing games feature older sister
type characters instead of predominately kid sister ones popular in years past.
Some of the biggest recent Japanese role - playing games feature older sister
type characters instead of predominately kid sister ones popular in years past.
Not exact matches
Instead, users can create avatars, or digital
characters, with a variety of body
types.
By adding handwriting recognition to its touch screen, users can draw letters, or a variety of Asian
characters,
instead of
typing on the keyboard to find their destination.
The frequent mentions of the «desert place» that the
characters find themselves in allow the audience members to envision a different
type of solitary existence, one of wide - open spaces
instead of claustrophobic shelter.
Those matchmaking «auntie»
type characters who thought that height, age and job title were all the information one needed when putting two people together, have taken a backseat along with their «biodata» forms and
instead online services are now very much the driving force in searching for a compatible partner.
Instead of seeking to know more about a person's lifestyle and
character, most people spend their time searching for secondary criteria such as education, income, body
type, height etc. on over 50 dating sites.
Instead, the story dictates which
types of
characters you have at your disposal at any one time, only allowing you to customize in the back half of the game.
Though it would have been all too easy to produce the kind of heavy - handed Oscar bait that you normally see with these
types of inspirational stories, Lewin never martyrizes his main
character,
instead relying on O'Brien's charming personality and self - deprecating wit to lighten the mood.
But the FX show takes a different approach from such would - be sequels, bringing back not the original
characters but
instead merely their
types.
These scenes are not voyeuristic exercises in cruelty as they function
instead as confronting representations of the true impact of violence, especially when fuelled by the
type of extreme paranoid misogyny that possesses Affleck's
character.
It's a
type she played most memorably in Kiss, Kiss Bang, Bang, a movie whose post-modern, meta - textual smartassery so resembles what Playing It Cool is trying to do, and feeling miserably at, that I just found myself wishing I was watching a Shane Black movie
instead of a movie full of
characters that, like, Shane Black, are movie - and - self - obsessed writers deeply in love with the sound of their (and by extension the screenwriters») voices.
Much more effective than John Singleton's Boyz In the Hood because the
characters actually feel like real people
instead of representatives of theoretical
types.
Although a true story the film plays out as one big cliché with the
characters playing to a general
type instead of any with individual merit, this unfortunately overshadows any room there might have been for
character development.
I think the screenwriters got a bit carried away with the idea of making a «bigger and better»
type sequel, and in turn, added too many
characters instead of fleshing out and digging deeper into the core
characters in Peter's life.
As part of their toolkit, ToyTalk has created a method for writing
character dialogue that contains a considerable library of possible responses to the
types of things kids might say or answers to the questions they may ask — and they plan to share this technology with children's story writers (
instead of just app developers) Jacobs is excited by the work they are doing, explaining that «speech recognition for kids has really not been built by anybody, so part of what we're doing — what are partners are developing — is developing the language and acoustic models for children to open up that space.»
I know, I know, as authors we don't want to be accused of doing the formulaic or repeating ourselves, and we often try the new and different, but if you're just trying something new because you feel obligated not to repeat yourself, well... maybe
instead, you could put a new spin on some things that are, quite frankly, probably favorite
types of stories or
characters for you.
Please
type it
instead of copying it from here as we had reports of x copied as a special
character.
The game doesn't explain many aspects of Yokai training, like their
types or their natures,
instead letting you find out through minor
characters here and there that you could easily miss.
I liked that the pressure was off when it came to choosing although I didn't quite follow the recommendation,
instead when the game suggested the fire
type Torchic to be my partner (this was my
character in Blue Rescue Team) I opted to just choose a different fire
type Pokemon.
Instead character class merely determines what
type of gun you will generally find in the game.
Ultimately, I would love to see a player be able to take their own created
character into this
type of a game mode
instead of being stuck with just one player like Alex Hunter.
Instead of an XP
type system where the
character levels up through game play, Ragnarok Odyssey uses a card system.
Luigi appears in Mario Sports Superstars as a Balance
type character in most sports; in tennis, he is the similar All - Around
type instead.
The summon -
type abilities mean that you can fight with up to six people
instead of four since there are two
characters able to use them.
Instead of one
character or ship, how about ten with a large variety in attack
types?
But unlike other genre - bending sandbox sims, Bounty Train keeps a focus on fixed points
instead of free exploration of the map, allowing the player to focus on things like the complex economy, resource management, and the interplay between various factions and
characters, opening up in a way few games of its
type do, and creating an entirely unique experience.
Instead of offering just one
type of
character like most shooters, TF2 lets players choose from a diverse cast of
characters including solider, medic, sniper and spy.