Sentences with phrase «type feel of the game»

Grand Theft Auto Vice City's soundtrack was great because it fit in perfectly with the totally 80's, Miami Vice, Don Johnson type feel of the game.

Not exact matches

We feel very confident about moving into a few other types of games.
Those are the types of games I get really excited about playing and I think a lot of people feel like that.»
I feel the other side in these type of games can get the ref's favor sometimes.
Personally I feel the effectiveness of playing Mandzukic at LW depends on the opponent's RB and the type of game.
«It has been a while since I felt like a proper Arsenal player but I am back, playing these types of games
I felt we should have won, but knew that Maryland is not the type of team (when at full strength) that you play your B - game against and win.
I feel Jack could develop into that type of player, he has recently showed that he is capable of it with regards to steel its only evident with the City game were he went one on one with Yaya Toure, he likes to get stuck in, isn't afraid of a challenge.
My feelings too, if Rosciky were fit he is the type we need, but again can't get 2 games out of him.
I do not want to watch his type of game at Arsenal, I feel it is an insult to all us fans and the sooner we get rid of him the better.
I don't know if it is possible to play at Saturday's level every single game but if Arsenal (and especially Ozil) don't bring that type of performance next week at Burnley than of course fans will feel frustrated and a sense of déjà vu.
With only one win in these types of games so far, I feel very comfortable in saying that we will lose tonight... score draw at best.
I don't know why... He's been woeful for the most part of this season, but he's the type of player you always feel can make something happen in a game, and I get the feeling he'd do well in this game for some reason.
Minus some flashes from both Sead and Iwobi, and a workingman - like effort from Elneny, we learned very little... so here are a few of my observations from today's game, which highlight my concerns about this team moving forward... the fact that Mertz started this game, regardless of our injuries or those being «rested», should be a serious red flag for any true Arsenal fan... if Wenger is preparing to use Mertz with any regularity then the whole thing is a moot point because we are in deep shit... the fact is no quality team would ever have this tin soldier anywhere near there starting eleven except to groom their youthful players, who in turn should be playing in this type of game instead... I can only hope he was simply throwing him a bone for the FA appearance and for agreeing to stay on following the season, but I think the most likely answer is that Wenger's fragile relationship with the fan - base can't be ignored so he felt his experience was a safer bet... unfortunately not a positive choice for a team trying to move forward (same old, same old)
Bonaroca: - I watched Arsenal playing against Brighton, although winning I have a feeling that there is something missing which I am of the opinion MrWith this type of game Wenger seems to be happy with, and that is passing the ball from one player to another and slow up the game.
If you feel the other option, the one we have seen recently, that we have a prolific attacking team that can adapt its type of play, at times even surrendering the possession and passing football stats to a team like Munich, but still remain as competitive and dangerous as them in head to head games, then are we where we need to be (albeit possibly with a couple of upgrades and additions in certain positions)?
So for me I think we'll see a line up that includes: Ospina, Debuchy, Chambers, Holding, Mertesacker, Kolasinac (if fit), Ainsley in the centre (I just have a feeling this might be the type of game to give him a test in the middle) with possibly Elneny alongside him.
«It was the first game and when you play this type of fixture against a team like Paris Saint - Germain and recover that feeling of competition after the summer, it's always important.»
i can see wot you mean ice, there all like minded and all the same type player, evenin how easily they get injured, its mad... but im not sure where we would put def minded players in a system that has served us wel thus far, i just think the players we hav did nt work hard enough to getbehind the ball yesterday and alot of it was left to song whod been on intern duty and had travelled halfway round the world to get home, like i said i was hugely dissapointed with nasri, ros and ramsey who i felt did nt put in a shift worthy of beating such a resolute opponent, even AW was exasperated after the game and offered no excuse just that you cant expect to win games / leagues on this performance... when we go down i these games its always the same, with a whimper... there were 15 mins left when we conceded and you could be sure utd and chelsea woulda got their equaliser but we simply cant re-raise our game when wer only going through the motions in these games
It's the perfect formula for the truly oily / combo skin types who follow their cleansing and toning game with light layers of moisture in order to control shine and heavy - feeling skin.
When I got my second job, I expected the same type of thing, but since it was in the city, and I was in my mid-20's, I felt obliged to step up my game.
Every woman wants to feel special so if you're going for the more bustier and curvier type of lady, and would love to have a BBW hookup, then yes sure you can check out all the big women dating sites out there, but before you start matching up with some BBW singles you need to know the name of the game and just how to interact and maintain your BBW squeeze.
When I first started the game after only having played a few of the 2D Metroid games I kind of enjoyed the tank controls, because it gave me a very similar feel to how Samus controlled in those 2D games (like how you had to stop moving to be able to aim in the 3D space in front of you), but as I continued I quickly realized that this control scheme does not work well for the type of game that Metroid: Prime is.
Joystiq is intrigued by the controller's potential for new types of games and adds that «it feels at once futuristic and comfortable, less like an ersatz tablet and more like a really comfortable (but big) game controller with a helpful screen.»
It's the type of game that you feel you're really inside it.
The game to me, wasnt difficult but too often made me have a «I really wish I werent here right now» type of feeling every time I progressed in an area rather than a common feeling that I got in dark souls 1, 2 and 3, and that feeling being «I wonder what this place has to offer and not just pain and frustration».
I just feel that this type of game actually demands to have not just co-op, as an absolute must, but online functionality as well.
It's haunting and exciting at the same time, and the old - school adventure game feel works great in these types of settings.
But if you're an avid fan of the genre and you've played these types of games on other consoles — Urban Trial Playground might feel like a step backward.
Most of these modes and game - types will feel familiar to those that played the first game (or just any competitive shooter in general), but even with their basic objectives, the additional modes offer a refreshing change of pace for those looking to go outside of Turf War (and into more competitive - minded) gameplay.
It was the type of game that felt like it was built for a touchscreen and not only did we award Splitter Critters our Game of the Week and give it 4.5 stars in our review, but Apple thought it was pretty great themselves and it earned a coveted Apple Design Award during WWDC this past Jgame that felt like it was built for a touchscreen and not only did we award Splitter Critters our Game of the Week and give it 4.5 stars in our review, but Apple thought it was pretty great themselves and it earned a coveted Apple Design Award during WWDC this past JGame of the Week and give it 4.5 stars in our review, but Apple thought it was pretty great themselves and it earned a coveted Apple Design Award during WWDC this past June.
A third person shooter of the type that only Nintendo could make, it's the freshest - feeling game to come out of Nintendo for years, with a cheeky, punky vibe that feels family - friendly and yet a million miles from Mario.
Fathers in... Action Adventure and Survival Horror Games It's hard to feel warm and fuzzy about fathers in these types of games because they're almost always an antagonist.
After playing co-op the game feels a little boring solo since you get used to having all types of bullets flying everywhere.
I attributed this to the game's early access state since I feel like the developer wants people to experience many different types of requests in the campaign; however, this could also be a glimpse into the ethical struggle of custom PC builders.
The fun of these types of games is the challenge and makes it just feel like a compromise because of the quality of the game.
Going into Front Mission Evolved I wasn't sure what to expect.I normally am not the biggest fan of mech games, however, Square Enix and Double Helix Games have done a great job with this title.Long time fans of the series, or of this genre in general, might not like some of the changes that were made in the latest title, however, Square Enix has made it a lot more accessible.The game is much more like a third person action game as opposed to the tactical type of game play that the series is generally known for.There were definitely times when it felt a little like Lost Planet with the difference being this game actually worked pretty well and was fun.
A very touching piece of friendship, but also on love, and the type of mind - games one another plays on each other when that feeling is thrown into the mix.
As usual, Team Deathmatch feels out of place, offering a simpler, objective - free match type in a game that really doesn't support that style.
Thus it's possible this new content will launch as part of some type of re-launch for the game (which really could use one), but calling that a definitive edition feels a bit off, at least to me personally.
Torchlight lacks multiplayer support of any kind, which I can't help but feel is a pretty big omission for this type of game.
Unlike Sean Baker's game - changing drama Tangerine, which was also shot with that Apple device, this newest use of the technology from Soderbergh feels like something beyond just the slick use of a different type of camera.
You can adjust the difficulty if you're experienced with this type of game but I feel the lack of character customisation will disappoint many fans of the genre.
Each character has their own unique skill set that makes them more adept with different types of weaponry so every time you play the game it should feel pretty different.
I can't help but feel though that Flockers isn't the type of game you bought your PS4 for.
Each of 14 weapon types makes combat feel like an entirely different game, from the grace and familiarity of a sword and shield, to the explosive pummel of an ammo - switching Bowgun, to the downright oddity of the Hunting Horn, a massive hammer that plays stat - buffing tunes.
These mini games are honestly not that fun and feel like a chore to play as they rely on a musical mini game type of timing with buttons.
A number of different enemy types are unlocked over the course of the game, keeping combat feeling fresh and challenging.
Part of me feels like yet another military type gun battle game has sold out and went with zombies or in this games case Aliens.
They also didn't limit their studies to any particular genre of games, though initial feelings that women preferred particular categories proved wrong, the numbers were much the same across 19 types.
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