Sentences with phrase «type of enemy in»

Of course the other type of enemy in stealth titles tend to be the kind that are utterly incompetent at detecting intruders, but suddenly turn into omnipotent beings with terrifying accuracy when they do finally cotton on.
Throughout the game, players will travel to numerous locations and fight a variety of enemies including soldiers, mummies, various types of tanks, planes and helicopters as well as a special type of enemy in the end stage that I will not mention in the interest of not spoiling the 15 year old game.
Having seen this in action I can say that every game from here on in could use this great tool to make your respawns play differently since every spawn changes the type of enemies in play, the timing of their appearance and additionally their locations so that each encounter although in the same battleground feels a little different.
You take control of the titular Norse god as he protects Asgard from three types of enemies in a variety of colors.
And while I typically don't complain about a lack of enemies to battle under water (I loathe it, in fact), adding a little variety to the overall types of enemies in the game keeps it fresh.
A retro - arcade - style shooter reminiscent of an era when games were easy to play but hard to master.The super simple controls make a challenging and frustratingly addictive game that will push your steering and aiming skills to the limit!Avoid, trap and blast different types of enemies in a mesmerizing geometrical...

Not exact matches

It's more enjoyable than zombies since there is considerably more variety, both in terms of the types of enemies and the differentiation in character classes.
Finally, to draw on Robert Alan Goldberg's Enemies Within: The Culture of Conspiracy in Modern America (2001), one wonders whether American culture particularly encourages this type of thinking.
My husband and I set out to do the whole thing ourselves to save some cash, but in hindsight, I wouldn't wish this type of adventure upon my worst enemy.
In particular, Corbyn must look out for three types of internal enemy:
Based on the team's preliminary review of drought - associated plant die - offs in other ecosystems worldwide, more than half of all such reported events could have been exacerbated by some type of natural enemy.
The U.S. Army, which supported the study, could use this type of information to better develop strong, cooperative teams in the field, Melamed said, adding that the armed forces could also use the science to seek ways to undermine enemy forces.
There are four types of lupus, but you hear most about systemic lupus erythematosus (SLE), a malfunction in the immune system in which your body becomes its own worst enemy.
It's good to remember that calories and fat aren't the enemy (see here for more info) and that the type of fat in avocados is satiating and healthy.
In addition to the fact that saturated fat is not the enemy it has been made out to be, coconut oil also features a highly beneficial type of saturated fats, called medium - chain fatty acids.
In raw gameplay terms, BioShock 2 improves on the original in everyway, with a deeper combat system, a broader set of enemy types and the addition of a fully - featured multiplayer modIn raw gameplay terms, BioShock 2 improves on the original in everyway, with a deeper combat system, a broader set of enemy types and the addition of a fully - featured multiplayer modin everyway, with a deeper combat system, a broader set of enemy types and the addition of a fully - featured multiplayer mode.
Submarines and aviation hunting enemy's transport ships caravans - Using different types of submarines in special operations, one can make sudden strikes on transports and battle ships of opponents; if the strike succeeds, the enemy will lose part of the reinforcement, and will lose opportunity to have significant navy.
Whether you prefer to exhaust your foes with fast and maneuverable light tanks, make deep breaches in enemy lines with all - purpose medium tanks, use the force of giant tanks to eliminate opposing armored forces, or become a heavy sniper with long - range howitzers, each unit type has its own advantages and can be extremely effective when operated by a true tank ace.
The type of enemies helped me decide as to where my towers would work well and which weapons I can use in order to make an efficient blockade.
From that, the rest of the film follows, for there is no broadly, easily villainous type present in the film at all, whether student, faculty, administrator, or even parent; thus the focus more clearly and cleanly zeroes in on the central idea at hand: that the two are their own worst enemies, and they need to get over themselves to be awakened to what's truly worthwhile in their lives and in life as a whole.
Melee in this game is void of skill, it is nearly 100 % stat based and you can simply quick swing, power swing or block and the different swings only differences are damage and time taken to execute which in combat comes down to can i take him down with one or two hard hits or do i need to block a bit and beat him down piece by piece there is no dodging to counteract your possibly poor block skill or lack of shield there is no need to understand enemy attacks either they will hurt you if they hit you or if you block it it will hurt alittle or almost as much as normal and with spells and archery its all relevant the spells do elemental damage so the enemy is either resistant, weak, or neutral to a spells type not to mention that every spell has its different element counterpart.
Nice graphics boring gameplay killing few thousands of already dead guys isn't very fun.I like the weapons trough they are the same from the original painkiller just under other skin with some new additions.The backdraw of the game: The long, very long.excruciating long loading time almost 10 minutes.The only thing that might make you wana play the same level again is the tarot card you get after finishing a level.I like the boss battles but in rest is pretty boring just the locations are varied.The enemies are not 40 types how it might look but just 4 types.They all want the same and do the same.tones of insignificant AI which comes in front and try to crack open youre skull.I got one!!!
This is the type of thing that could have been fixed by simply not allowing me to target an enemy if one of my units is in the way; instead, I'm forced to stop and make sure I'm not going to kill my own guy every time I take a shot.
Furthermore, the game does a fantastic job of gradually introducing more enemy types and mission parameters as the campaign progresses and before you know it you'll escort damaged units, desperately leg it across bridges that are being pulverized by enemies, destroy shield generators and fight against the clock in ever changing and incredibly challenging scenarios.
When you factor in the wide variety of weaponry with a whopping 8 different types, unique collection of enemies, basic puzzles, and assortment of memorable bosses; you're left with an impressive adventure that you'll think fondly back on for years to come.
As explained by Josh from Crescent Moon, you'll travel down a path in various environments and encounter evil knights and other types of enemies as you collect gems along the trail.
Missions try and change things up, such as adding ambushes, different enemy types, and other challenges, but you'll still end up in many of the same arenas fighting the same Aragami.
Hopping from ally to ally captures the spirit of Fire Emblem in its own way, in that it lets you play as a class suited to a given quest or enemy type.
The basic gameplay involves beating up hordes of enemies that come in a variety of types.
They might appear as a generic type of enemy, and of course there are a few of them in the Castlevania series.
One of the more infamous mission types is brought back from Hyrule Warriors: death battles where both the player and enemy die in a single hit.
Unlike some tower defense games that seem to dole out waves of enemies in escalating numbers or strength, Hell Warders assumes that there will be a number of human players in the mix and so even very early waves consist of many enemies of varying types, with hulking mini-bosses appearing as early as the second wave.
It's clever in that its about the number of enemies killed and not the actual enemy type.
You will often spend a lot of time looking at the same screen and fighting the same types of enemies, and the remarkably catchy music goes a long way in increasing your enjoyment of the game.
That aside, the grind in Torchlight is largely enjoyable due to the variety of enemies types and environments to fight in.
Many weapons can only be crafted and upgraded if you collected specific types of materials that are generally found in treasure chests hidden across the world or by slaying powerful enemies.
This is at least partly attributed to my relative lack of knowledge of Norse mythology compared to Greek but I estimate that most gamers who come from a similar background as me will find the enemy types and Gods to be far less exciting than in previous God of War titles.
You have to be wise about which weapon to take along, and which to drop based on the types of enemies appearing in a level.
After being comfortable in dealing with certain enemy unit types it does give one a bit of a thrill to face something new.
In other words, Dishonored 2's gameplay is fantastic and while the range of enemy types is relatively limited, sneaking around the Steampunk - inspired environment is interesting and entertaining.
Furthermore, each of the missions (I've played so far) is not only set in a unique location, there's a little quirk about each that makes it different to the last; be it the weather, a certain type of puzzle or strange enemies.
Cheat Codes Vigor Combos Use the following Vigors in the listed order on any type of enemy at any time to perform the corresponding combo.
One big feature in Shadow of Mordor is the Nemesis System, where each enemy encounter is procedurally generated and unique to everyone, from appearance, to personality type, to strengths and weaknesses, to distinct enemy missions.
When you've finally gotten the full host of abilities and unit types, it often feels like 11 bit has opted to throw hordes of enemies in your path rather than coming up with new unique challenges.
Putting a well thought weapon combo can help you deal more damage to enemies, and even then, some of them will be weak to a certain type of weapon so you will need to keep this in mind as well.
Multiple heroes strong or weak against certain types of enemy, each with their own distinctive personality and weapon set, each working well or not so well with other agents; even in the current build, you can unlock gun and character skins to show off your abilities.
The Legend of Zelda: Phantom Hourglass was called a «stylus action adventure game» in Japan, but at the beginning of development, one of our initial ideas was to include a type of gameplay that would let you sort of play tag with unbeatable enemies in dungeons.
This is an inexpensive way to change the route of incoming enemies, while not limiting the types of defense towers you can place in the future.
Mix in a variety of enemy types and some dangerous monsters like Chain Chomps, that'll attack friend or foe depending on distance, and the kinds of combos you can create are huge.
In a new type of Pikmin game, players are tasked with throwing all types of different Pikmin using the touch screen to solve puzzles, overcome challenges and defeat enemies through side - scrolling levels.
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