Player Stats Page — New menu for players to track a variety of in - game statistics, including the number and
type of enemy kills, dominations and betrayals; fortresses conquered and defended; gear pieces collected and upgraded; and many more.
Not exact matches
Most quests follow the same format
of kill a bunch
of certain
types of enemies then return to the person who gave you the quest.
The different
types of enemies — faster zombies, smarter zombies, and paramilitary soldiers — helped break the monotony, but I was still just mashing buttons to
kill them.
Sometimes you have to
kill a certain amount
of enemies before the clock runs out, while many others give you devious mixtures
of enemy types that demand a diverse use
of your abilities.
Nice graphics boring gameplay
killing few thousands
of already dead guys isn't very fun.I like the weapons trough they are the same from the original painkiller just under other skin with some new additions.The backdraw
of the game: The long, very long.excruciating long loading time almost 10 minutes.The only thing that might make you wana play the same level again is the tarot card you get after finishing a level.I like the boss battles but in rest is pretty boring just the locations are varied.The
enemies are not 40
types how it might look but just 4
types.They all want the same and do the same.tones
of insignificant AI which comes in front and try to crack open youre skull.I got one!!!
This is the
type of thing that could have been fixed by simply not allowing me to target an
enemy if one
of my units is in the way; instead, I'm forced to stop and make sure I'm not going to
kill my own guy every time I take a shot.
It's clever in that its about the number
of enemies killed and not the actual
enemy type.
Trophy Description Complete a set (Bronze)
Kill enemies of 6 different
types during a single round.
The ballista is your main weapon, a tower mounted cannon that you can use different
types of ammo with to
kill the
enemy or attack their base.
Kill an
enemy in a Missile or Flak Turret after that
enemy has achieved at least five
kills in that
type of turret.
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each
of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two
types of humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be
killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special
enemies in one hit - special
enemy Titans and Levi will disappear after defeating one
of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end
of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
Meanwhile on the Locust side you've got the choice
of four Locust
types as default, but by
killing enemies and supporting your team you can earn points, which can in turn be cashed in to let you play as larger, more powerful Locust variations, like a Mauler or Corpser.
Sorcerer's Flame (skill): a fiery explosion that deals more damage if the user's physical strength is low; God's Judgement (skill): a rather impressive thunderbolt; Dragon
Kill (characteristic): greatly increases damage dealt to Dragon -
type enemies; Item Drop Up (characteristic): greatly increases your chance
of getting an item drop from
enemies, making it easier to get specific rare items.
Better
kill these aliens» and «Let me scan this thing while you fight off that wave
of enemies that are coming» are the 3 mildly different
types of mission in Destiny 1.
There are numerous statistics including overall game completion when factoring in whether or not you have found all
of the collectibles, weaponry upgrade kits, contraptions and contraption upgrades as well as side missions completed and progression on perk levels in addition to how many
enemies you have
killed for each
enemy type and the weaponry that has been utilised against the Nazi soldiers.
It's not the quantity
of missions that we have a problem with, it's the fact that they're the standard Destiny affair - run around and
kill three
types of enemies and report back to your quest giver.
There is a strong assortment
of enemies to encounter including various
types of demons that fire different projectiles such as flames and some demons even attempt to capture the pilgrims; various
enemies that roll along the ground that the pilgrims are walking on that will
kill any
of the pilgrims they come into contact with; vultures that attempt to peck at the pilgrims; plants that fire projectiles into the air; a woman's face with white make - up and red lips that blows fatal kisses; and many more besides.
This also happened during a few
of the game's «Points
of Interest,» a mission
type that tasks you with
killing a small group
of enemies holding civilian prisoners.
Bug fixes are still update worthy (hopefully none exist) 5
Types of towers: - Arrow: Single target, attacks ground and air units - Cannon: Single target splash damage, attacks ground units only - Splash: Area
of Effect (AoE) attack in radius around tower, attacks ground units only - Air: Single target shot that splits into two new projectiles, attacks air units only - Wall: Cheap tower for creating a path for creeps 3 Tower Elements: - Ice: Slow attack, long range, costly, applies slow to
enemies - Fire: Fast attack, short range, expensive, applies burn to
enemies - Normal: Average stats across the board, cheap 6
Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one
of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is
killed a total
of 7 times - Parachute: You thought the Flying creep was bad?
Outside
of the main storyline missions there's special arenas where you fight five waves
of enemies, and another mission
type in which you run from one end
of the map to the other,
killing everything that... wait, that sounds familiar.
im not much
of a halo fan to be honest even though i did enjoy halo 1 + 2 on the original xbox and have the MCC here but not a huge fan
of got ta fire a hundred bullets to
kill an
enemy type shooters.
You walk around the map like any RPG
of this
type,
killing monsters and
enemies, collecting loot and interacting with objects and people.
Everything is always scary at first — the new
enemy types will present new problems, like status effects, or area
of effect damage, or burst so high it'll
kill someone in one hit without something to mitigate it.
Boarding a ship and taking it over always has some
type of prerequisite like
kill 10
enemy's or destroy their gun powder reserves and flag.
Killing Floor: Incursion features Single and Multi-player game modes covering a range
of environments and
enemy types.
At first, it's simple enough, as
enemies hardly attack in the first rounds and their flying patterns are easily predictable, but as the rounds pick up the action gets more intense, as different
types of bugs provide different ways to
kill you and players need to recognize them and react accordingly to survive, while also shooting at them as often as possible to keep them from taking over the screen and trapping you.
It isn't too difficult however, and you will soon be switching between your different
types of arrow with ease and
killing enemies left and right.
Glimmer is a
type of blue currency you earn by
killing enemies and completing activities such as public events.
Players work in groups
of 4 to survive 10 waves
of attacks by a specific
enemy type, with objectives such as special target
killing and device hacking popping up on the 3rd, 6th and 10th round.
After each level, except for the boss level, the amount
of each
enemy type you
kill is counted and you're given a percentage score, which is obviously 100 % if you manage to
kill all the
enemies in that level.
Extinction is similar to that
of a Zombie mode where players must gain money by
killing enemies, in this case it is grotesque looking alien, bug
type mutant things.
When you've
killed a certain number
of a
type of enemy, you'll be able to claim a reward in the form
of Hunter Points.
The game logs how many
of every
type of enemy you've
killed.
Kill the horde
of Skull warriors and collect the ectoplasm to set up towers and defenses whenever the magic stones light up: CATAPULTS, to throw flame to the
enemy; BARRICADES, to block the attackers in their path; BARRELS, to shoot fire arrows and explode them in the middle
of a skeleton legion; POISON PLANTS, to hit the warriors and slay them slowly while they walk... There are diverse
types of magic energy to use at war: LIGHTNING, to defeat targets with metal or steel armor; FIRE, to burn light armor troops and blow up the exploding barrels; ICE, to turn your victims into ice cubes and slow them down; POISON, just one drop and the victim will succumb little by little to its toxic effects; STUN, to shoot and make their heads spin and leave them stupefied; EXPLOSIVE, to send everything flying with its strong TNT head... Use all with the different kind
of arrows and do individual, radius or multiple damage.
You're much better off saving your bullets, grenades and rockets for when there's certain
types of enemies, such as flying robots which, funnily enough, are rather difficult to
kill with a bike.
The MMO trappings
of Hollow Realization mean that you'll be taking on plenty
of quests, and they generally boil down to travelling to an area and either
killing a set number
of a particular
enemy type, or collecting a commodity that monsters drop as they die.
Hunt, apparently, has some
type of time - altering field that allows him to send
enemies soaring slowly through the air for easy precision
kills.
Resident Evil VII pits the player against three
types of enemies: those one can
kill, those one can not
kill, and boss fights.
Though it can be argued that both games naturally include an easiest method to
kill enemy X, this method is going to be different in Zelda based on the
type of player because no one player is going to be the same.