Sentences with phrase «type of enemy kills»

Player Stats Page — New menu for players to track a variety of in - game statistics, including the number and type of enemy kills, dominations and betrayals; fortresses conquered and defended; gear pieces collected and upgraded; and many more.

Not exact matches

Most quests follow the same format of kill a bunch of certain types of enemies then return to the person who gave you the quest.
The different types of enemies — faster zombies, smarter zombies, and paramilitary soldiers — helped break the monotony, but I was still just mashing buttons to kill them.
Sometimes you have to kill a certain amount of enemies before the clock runs out, while many others give you devious mixtures of enemy types that demand a diverse use of your abilities.
Nice graphics boring gameplay killing few thousands of already dead guys isn't very fun.I like the weapons trough they are the same from the original painkiller just under other skin with some new additions.The backdraw of the game: The long, very long.excruciating long loading time almost 10 minutes.The only thing that might make you wana play the same level again is the tarot card you get after finishing a level.I like the boss battles but in rest is pretty boring just the locations are varied.The enemies are not 40 types how it might look but just 4 types.They all want the same and do the same.tones of insignificant AI which comes in front and try to crack open youre skull.I got one!!!
This is the type of thing that could have been fixed by simply not allowing me to target an enemy if one of my units is in the way; instead, I'm forced to stop and make sure I'm not going to kill my own guy every time I take a shot.
It's clever in that its about the number of enemies killed and not the actual enemy type.
Trophy Description Complete a set (Bronze) Kill enemies of 6 different types during a single round.
The ballista is your main weapon, a tower mounted cannon that you can use different types of ammo with to kill the enemy or attack their base.
Kill an enemy in a Missile or Flak Turret after that enemy has achieved at least five kills in that type of turret.
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
Meanwhile on the Locust side you've got the choice of four Locust types as default, but by killing enemies and supporting your team you can earn points, which can in turn be cashed in to let you play as larger, more powerful Locust variations, like a Mauler or Corpser.
Sorcerer's Flame (skill): a fiery explosion that deals more damage if the user's physical strength is low; God's Judgement (skill): a rather impressive thunderbolt; Dragon Kill (characteristic): greatly increases damage dealt to Dragon - type enemies; Item Drop Up (characteristic): greatly increases your chance of getting an item drop from enemies, making it easier to get specific rare items.
Better kill these aliens» and «Let me scan this thing while you fight off that wave of enemies that are coming» are the 3 mildly different types of mission in Destiny 1.
There are numerous statistics including overall game completion when factoring in whether or not you have found all of the collectibles, weaponry upgrade kits, contraptions and contraption upgrades as well as side missions completed and progression on perk levels in addition to how many enemies you have killed for each enemy type and the weaponry that has been utilised against the Nazi soldiers.
It's not the quantity of missions that we have a problem with, it's the fact that they're the standard Destiny affair - run around and kill three types of enemies and report back to your quest giver.
There is a strong assortment of enemies to encounter including various types of demons that fire different projectiles such as flames and some demons even attempt to capture the pilgrims; various enemies that roll along the ground that the pilgrims are walking on that will kill any of the pilgrims they come into contact with; vultures that attempt to peck at the pilgrims; plants that fire projectiles into the air; a woman's face with white make - up and red lips that blows fatal kisses; and many more besides.
This also happened during a few of the game's «Points of Interest,» a mission type that tasks you with killing a small group of enemies holding civilian prisoners.
Bug fixes are still update worthy (hopefully none exist) 5 Types of towers: - Arrow: Single target, attacks ground and air units - Cannon: Single target splash damage, attacks ground units only - Splash: Area of Effect (AoE) attack in radius around tower, attacks ground units only - Air: Single target shot that splits into two new projectiles, attacks air units only - Wall: Cheap tower for creating a path for creeps 3 Tower Elements: - Ice: Slow attack, long range, costly, applies slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was bad?
Outside of the main storyline missions there's special arenas where you fight five waves of enemies, and another mission type in which you run from one end of the map to the other, killing everything that... wait, that sounds familiar.
im not much of a halo fan to be honest even though i did enjoy halo 1 + 2 on the original xbox and have the MCC here but not a huge fan of got ta fire a hundred bullets to kill an enemy type shooters.
You walk around the map like any RPG of this type, killing monsters and enemies, collecting loot and interacting with objects and people.
Everything is always scary at first — the new enemy types will present new problems, like status effects, or area of effect damage, or burst so high it'll kill someone in one hit without something to mitigate it.
Boarding a ship and taking it over always has some type of prerequisite like kill 10 enemy's or destroy their gun powder reserves and flag.
Killing Floor: Incursion features Single and Multi-player game modes covering a range of environments and enemy types.
At first, it's simple enough, as enemies hardly attack in the first rounds and their flying patterns are easily predictable, but as the rounds pick up the action gets more intense, as different types of bugs provide different ways to kill you and players need to recognize them and react accordingly to survive, while also shooting at them as often as possible to keep them from taking over the screen and trapping you.
It isn't too difficult however, and you will soon be switching between your different types of arrow with ease and killing enemies left and right.
Glimmer is a type of blue currency you earn by killing enemies and completing activities such as public events.
Players work in groups of 4 to survive 10 waves of attacks by a specific enemy type, with objectives such as special target killing and device hacking popping up on the 3rd, 6th and 10th round.
After each level, except for the boss level, the amount of each enemy type you kill is counted and you're given a percentage score, which is obviously 100 % if you manage to kill all the enemies in that level.
Extinction is similar to that of a Zombie mode where players must gain money by killing enemies, in this case it is grotesque looking alien, bug type mutant things.
When you've killed a certain number of a type of enemy, you'll be able to claim a reward in the form of Hunter Points.
The game logs how many of every type of enemy you've killed.
Kill the horde of Skull warriors and collect the ectoplasm to set up towers and defenses whenever the magic stones light up: CATAPULTS, to throw flame to the enemy; BARRICADES, to block the attackers in their path; BARRELS, to shoot fire arrows and explode them in the middle of a skeleton legion; POISON PLANTS, to hit the warriors and slay them slowly while they walk... There are diverse types of magic energy to use at war: LIGHTNING, to defeat targets with metal or steel armor; FIRE, to burn light armor troops and blow up the exploding barrels; ICE, to turn your victims into ice cubes and slow them down; POISON, just one drop and the victim will succumb little by little to its toxic effects; STUN, to shoot and make their heads spin and leave them stupefied; EXPLOSIVE, to send everything flying with its strong TNT head... Use all with the different kind of arrows and do individual, radius or multiple damage.
You're much better off saving your bullets, grenades and rockets for when there's certain types of enemies, such as flying robots which, funnily enough, are rather difficult to kill with a bike.
The MMO trappings of Hollow Realization mean that you'll be taking on plenty of quests, and they generally boil down to travelling to an area and either killing a set number of a particular enemy type, or collecting a commodity that monsters drop as they die.
Hunt, apparently, has some type of time - altering field that allows him to send enemies soaring slowly through the air for easy precision kills.
Resident Evil VII pits the player against three types of enemies: those one can kill, those one can not kill, and boss fights.
Though it can be argued that both games naturally include an easiest method to kill enemy X, this method is going to be different in Zelda based on the type of player because no one player is going to be the same.
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